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Set param2 to 1 if player places leaves

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PilzAdam committed Dec 6, 2014
1 parent 2c2edfa commit 9ec33f34f1fc76a70eb9e8aeddcace4042f00979
Showing with 13 additions and 0 deletions.
  1. +4 −0 game_api.txt
  2. +6 −0 mods/default/functions.lua
  3. +3 −0 mods/default/nodes.lua
@@ -206,5 +206,9 @@ the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.

The function default.after_place_leaves can be set as after_place_node of a node
to set param2 to 1 if the player places the node (should not be used for nodes
that use param2 otherwise (e.g. facedir)).

If the node is in the leafdecay_drop group then it will always be dropped as an
item.
@@ -244,6 +244,12 @@ minetest.register_globalstep(function(dtime)
math.floor(dtime * finds_per_second)
end)

default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end

minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
@@ -277,6 +277,7 @@ minetest.register_node("default:jungleleaves", {
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})

minetest.register_node("default:junglesapling", {
@@ -341,6 +342,7 @@ minetest.register_node("default:leaves", {
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})

minetest.register_node("default:cactus", {
@@ -1505,6 +1507,7 @@ minetest.register_node("default:pine_needles",{
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})

minetest.register_node("default:pine_sapling", {

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