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Flowers: Tweak flower and mushroom spreading
Tidy up position numbers and code
Check for flora group aswell
Improve node light check for mushroom growth
Shrooms grow in 3 and below light
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tenplus1 authored and paramat committed Apr 16, 2016
1 parent 7d93272 commit 9ece86cc7ada071f6eb64ff9f13e40f34a3c5ac0
Showing 1 changed file with 17 additions and 22 deletions.
@@ -83,6 +83,7 @@ minetest.register_abm({
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
return
elseif under.name ~= "default:dirt_with_grass" then
return
end
@@ -92,28 +93,22 @@ minetest.register_abm({
return
end

local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
local pos0 = vector.subtract(pos, 4)
local pos1 = vector.add(pos, 4)
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 or
#minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end

local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end

local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name = node.name})
end
minetest.set_node(seedling, {name = node.name})
end
end,
})
@@ -169,27 +164,27 @@ minetest.register_abm({
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
return
end
local random = {
x = pos.x + math.random(-2,2),
y = pos.y + math.random(-1,1),
z = pos.z + math.random(-2,2)
x = pos.x + math.random(-2, 2),
y = pos.y + math.random(-1, 1),
z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node then
return
end
if random_node.name ~= "air" then
if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
y = random.y - 1, z = random.z})
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 9 and
minetest.get_node_light(random, nil) <= 9 then

if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
minetest.get_item_group(node_under.name, "tree") ~= 0) and
minetest.get_node_light(pos, 0.5) <= 3 and
minetest.get_node_light(random, 0.5) <= 3 then
minetest.set_node(random, {name = node.name})
end
end

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