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Add an on_burn callback.

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red-001 authored and paramat committed Jan 20, 2016
1 parent 45bc0b2 commit a5ad30748de460b0309b106370cc953e4ccfefe5
Showing with 17 additions and 3 deletions.
  1. +9 −1 game_api.txt
  2. +8 −2 mods/fire/init.lua
@@ -176,6 +176,14 @@ The farming API allows you to easily register plants and hoes.
maxlight = default.LIGHT_MAX -- Maximum light to grow
}

Fire API
--------

`on_burn(pos)`

* Called when fire attempts to remove a burning node.
* `pos` Position of the burning node.

Screwdriver API
---------------

@@ -451,4 +459,4 @@ Trees
* Grows a new design aspen tree at pos

* `default.grow_new_snowy_pine_tree(pos)`
* Grows a new design snowy pine tree at pos
* Grows a new design snowy pine tree at pos
@@ -235,8 +235,14 @@ else
-- remove flammable nodes around flame
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if p then
minetest.remove_node(p)
nodeupdate(p)
local node = minetest.get_node(p)
local def = minetest.registered_nodes[node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
nodeupdate(p)
end
end
end
end,

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