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weather: Fix error caused by missing biomes
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mods/weather/init.lua
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@@ -88,7 +88,8 @@ local function update_clouds() |
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local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 |
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for _, player in ipairs(minetest.get_connected_players()) do |
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local humid = minetest.get_humidity(player:get_pos()) |
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-- Fallback to mid-value 50 for very old worlds |
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local humid = minetest.get_humidity(player:get_pos()) or 50 |
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-- Default and classic density value is 0.4, make this happen |
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-- at humidity midvalue 50 when n_density is at midvalue 0.5. |
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-- density_max = 0.25 at humid = 0. |
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