Skip to content
Permalink
Browse files

Keys: Move skeleton key to craftitems.lua

Commit 73d61cb makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.
  • Loading branch information
octacian authored and paramat committed Mar 16, 2017
1 parent 701abc2 commit c54a7e882f161155641267e63dfb4365f94b4ac1
Showing with 56 additions and 54 deletions.
  1. +56 −0 mods/default/craftitems.lua
  2. +0 −54 mods/default/tools.lua
@@ -186,6 +186,62 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
craft_inv:set_stack("craft", index, original)
end)

minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end

local pos = pointed_thing.under
local node = minetest.get_node(pos)

if not node then
return itemstack
end

local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end

-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)

local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)

if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})

-- update original itemstack
itemstack:take_item()

-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)

if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:getpos(), new_stack)
end -- else: added to inventory successfully
end

return itemstack
end
end
})

minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
@@ -379,60 +379,6 @@ minetest.register_tool("default:sword_diamond", {
sound = {breaks = "default_tool_breaks"},
})

minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end

local pos = pointed_thing.under
local node = minetest.get_node(pos)

if not node then
return itemstack
end

local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if on_skeleton_key_use then
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)

local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)

if secret then
-- update original itemstack
itemstack:take_item()

-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)

if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:getpos(), new_stack)
end
end

return itemstack
end
end
return nil
end
})

minetest.register_tool("default:key", {
description = "Key",
inventory_image = "default_key.png",

0 comments on commit c54a7e8

Please sign in to comment.
You can’t perform that action at this time.