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Chests: Fix open chest after player leave (#1884)

This should fix the chest staying open when a player disconnects while inside.
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tenplus1 authored and SmallJoker committed Sep 20, 2017
1 parent 4ccafd1 commit c5c9e423caf901d8a9a97ce959f4ee31cadbf7a0
Showing with 25 additions and 13 deletions.
  1. +25 −13 mods/default/nodes.lua
@@ -1798,6 +1798,24 @@ end

local open_chests = {}

local function chest_lid_close(pn)
local pos = open_chests[pn].pos
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap

open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end

local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
end

minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
@@ -1811,21 +1829,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end

local pos = open_chests[pn].pos
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
chest_lid_close(pn)
return true
end)

open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
minetest.register_on_leaveplayer(function(player)
local pn = player:get_player_name()
if open_chests[pn] then
chest_lid_close(pn)
end
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
return true
end)

function default.register_chest(name, d)

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