Skip to content
Permalink
Browse files

Add steel door/trapdoor sounds.

I've found a favorable steel door sound from a parking garage
door that isn't abrupt or scary, just sounds like a nice solid
metal door. The sample had both opening and closing sounds, and
so they match nicely. Amplified and mixed several samples together
to reduce ambient noise, and get the right level compared to
wood doors. Attribution was added as well. CC-BY-3.0 sounds.
  • Loading branch information
sofar authored and paramat committed Mar 18, 2016
1 parent f18871d commit cb57f70aab363f03d464d0913f19852e6670d663
@@ -75,4 +75,7 @@ fencegate_open.ogg:
fencegate_close.ogg:
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0

Steel door sounds (open & close (CC-BY-3.0) by HazMatt
- http://www.freesound.org/people/HazMattt/sounds/187283/
doors_steel_door_open.ogg
doors_steel_door_close.ogg
@@ -438,6 +438,8 @@ doors.register("door_steel", {
inventory_image = "doors_item_steel.png",
protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
@@ -628,6 +630,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
})

Binary file not shown.
Binary file not shown.

0 comments on commit cb57f70

Please sign in to comment.
You can’t perform that action at this time.