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Add lava environment sound (#2683)
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sfan5 authored Jul 16, 2020
1 parent 8c01a5b commit e193f9f
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4 changes: 4 additions & 0 deletions mods/env_sounds/README.txt
Original file line number Diff line number Diff line change
Expand Up @@ -11,3 +11,7 @@ Authors of media (sounds)
Yuval (CC0 1.0)
https://freesound.org/people/Yuval/sounds/197023/
env_sounds_water.*.ogg

Halion (CC0 1.0)
https://freesound.org/people/Halion/sounds/17785/
env_sounds_lava.*.ogg
104 changes: 76 additions & 28 deletions mods/env_sounds/init.lua
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@@ -1,51 +1,99 @@
-- Parameters

local radius = 8 -- Water node search radius around player
-- Node search radius around player
local radius = 8

local allsounds = {
["env_sounds_water"] = {
trigger = {"default:water_flowing", "default:river_water_flowing"},
base_volume = 0.04,
max_volume = 0.4,
per_node = 0.004,
},
["env_sounds_lava"] = {
trigger = {"default:lava_source", "default:lava_flowing"},
base_volume = 0,
max_volume = 0.6,
per_node = {
["default:lava_source"] = 0.008,
["default:lava_flowing"] = 0.002,
},
},
}

if minetest.settings:get_bool("river_source_sounds") then
table.insert(allsounds["env_sounds_water"].trigger,
"default:river_water_source")
end


-- End of parameters
-- Cache the union of all trigger nodes

local cache_triggers = {}

local river_source_sounds = minetest.settings:get_bool("river_source_sounds")
for sound, def in pairs(allsounds) do
for _, name in ipairs(def.trigger) do
table.insert(cache_triggers, name)
end
end


-- Update sound for player

local function update_sound(player)
local player_name = player:get_player_name()
local ppos = player:get_pos()
ppos = vector.add(ppos, player:get_properties().eye_height)
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local water_nodes = {"default:water_flowing", "default:river_water_flowing"}
if river_source_sounds then
table.insert(water_nodes, "default:river_water_source")
end
local wpos, _ = minetest.find_nodes_in_area(areamin, areamax, water_nodes)
local waters = #wpos
if waters == 0 then

local pos = minetest.find_nodes_in_area(areamin, areamax, cache_triggers, true)
if next(pos) == nil then -- If table empty
return
end

-- Find average position of water positions
local wposav = vector.new()
for _, pos in ipairs(wpos) do
wposav.x = wposav.x + pos.x
wposav.y = wposav.y + pos.y
wposav.z = wposav.z + pos.z
for sound, def in pairs(allsounds) do
-- Find average position
local posav = {0, 0, 0}
local count = 0
for _, name in ipairs(def.trigger) do
if pos[name] then
for _, p in ipairs(pos[name]) do
posav[1] = posav[1] + p.x
posav[2] = posav[2] + p.y
posav[3] = posav[3] + p.z
end
count = count + #pos[name]
end
end

if count > 0 then
posav = vector.new(posav[1] / count, posav[2] / count,
posav[3] / count)

-- Calculate gain
local gain = def.base_volume
if type(def.per_node) == 'table' then
for name, multiplier in pairs(def.per_node) do
if pos[name] then
gain = gain + #pos[name] * multiplier
end
end
else
gain = gain + count * def.per_node
end
gain = math.min(gain, def.max_volume)

minetest.sound_play(sound, {
pos = posav,
to_player = player_name,
gain = gain,
}, true)
end
end
wposav = vector.divide(wposav, waters)

minetest.sound_play(
"env_sounds_water",
{
pos = wposav,
to_player = player_name,
gain = math.min(0.04 + waters * 0.004, 0.4),
}
)
end


-- Update sound 'on joinplayer'
-- Update sound when player joins

minetest.register_on_joinplayer(function(player)
update_sound(player)
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Binary file added mods/env_sounds/sounds/env_sounds_lava.1.ogg
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Binary file added mods/env_sounds/sounds/env_sounds_lava.2.ogg
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