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carts: Fix item collection (#2689)

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sfan5 committed May 29, 2020
1 parent 0662f96 commit e849d5457251d248a723b928b00f75edf2f531ef
Showing with 4 additions and 5 deletions.
  1. +4 −5 mods/carts/cart_entity.lua
@@ -328,11 +328,10 @@ local function rail_on_step(self, dtime)
if self.punched then
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
obj_:get_luaentity().name == "__builtin:item" then

local ent = obj_:get_luaentity()
-- Careful here: physical_state and disable_physics are item-internal APIs
if ent and ent.name == "__builtin:item" and ent.physical_state then
ent:disable_physics()
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
end

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