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Default: Add water footstep sounds

Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
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paramat committed Nov 17, 2016
1 parent 1e691c4 commit ec95f470215a5547d62aa7f4d23c9a19a47d2119
@@ -249,3 +249,11 @@ Metal sounds:

Tool breaking sounds added by sofar: CC-BY-3.0
default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/

AGFX
https://www.freesound.org/people/AGFX/
(CC BY 3.0):
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
@@ -109,6 +109,14 @@ function default.node_sound_metal_defaults(table)
return table
end

function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
end

--
-- Lavacooling
--
@@ -1350,6 +1350,7 @@ minetest.register_node("default:water_source", {
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})

minetest.register_node("default:water_flowing", {
@@ -1395,6 +1396,7 @@ minetest.register_node("default:water_flowing", {
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})


@@ -1441,6 +1443,7 @@ minetest.register_node("default:river_water_source", {
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})

minetest.register_node("default:river_water_flowing", {
@@ -1488,6 +1491,7 @@ minetest.register_node("default:river_water_flowing", {
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})


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