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Call on_place_node() callbacks after placing door.

Other mods may depend on knowing whether doors are placed
to setup additional attributes or perform node manipulations.

This is something e.g. mesecons does to connect circuits
to doors. This was tested with mesecons. Placing a door next
to a mesecon wire will make the wire automatically
connect, which was otherwise not happening.
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sofar authored and paramat committed Feb 19, 2016
1 parent 2cc6640 commit ed9fd475de2db49a9a5a8568e75a97c790936967
Showing with 21 additions and 0 deletions.
  1. +21 −0 mods/doors/init.lua
@@ -154,6 +154,25 @@ function _doors.door_toggle(pos, clicker)
return true

local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy = {name =, param1 = newnode.param1, param2 = newnode.param2}
local oldnode_copy = {name =, param1 = oldnode.param1, param2 = oldnode.param2}
local pointed_thing_copy = {
type = pointed_thing.type,
above =,
under =,
ref = pointed_thing.ref,
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)

function doors.register(name, def)
-- replace old doors of this type automatically
@@ -249,6 +268,8 @@ function doors.register(name, def)

on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)

return itemstack

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