Skip to content
Permalink
Browse files

doors: Remove unnecessary nodebox and empty texture (#2662)

  • Loading branch information
sfan5 committed May 4, 2020
1 parent d88e551 commit ef45a8e14855a5631db8eab3712b0ae594a977ad
Showing with 2 additions and 10 deletions.
  1. +2 −10 mods/doors/init.lua
  2. BIN mods/doors/textures/doors_blank.png
@@ -78,9 +78,7 @@ end
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = S("Hidden Door Segment"),
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@@ -93,13 +91,7 @@ minetest.register_node("doors:hidden", {
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
node_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
-- collision_box needed otherise selection box would be full node size
-- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
Binary file not shown.

0 comments on commit ef45a8e

Please sign in to comment.
You can’t perform that action at this time.