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TNT: lower smoke particle count and speed.

The effect is similar, and the reduction in particles is a small
boost in responsiveness.

To compensate, I've lowered the spawner time and expiration length
as well.
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sofar authored and paramat committed Apr 23, 2016
1 parent 7a892c7 commit f62afa02b7770d90d0e93518795e85cfa8934941
Showing with 5 additions and 5 deletions.
  1. +5 −5 mods/tnt/init.lua
@@ -170,16 +170,16 @@ end

local function add_effects(pos, radius, drops)
minetest.add_particlespawner({
amount = 128,
time = 1,
amount = 64,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -20, y = -20, z = -20},
maxvel = {x = 20, y = 20, z = 20},
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
maxexptime = 2.5,
minsize = 8,
maxsize = 16,
texture = "tnt_smoke.png",

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