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Branch: master
Commits on Feb 18, 2019
  1. Remove corals.mts credit

    paramat committed Feb 18, 2019
Commits on Feb 16, 2019
  1. Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'

    paramat committed Feb 16, 2019
    Footstep sounds as sand or cubic coral nodes.
    Dig and dug sounds as leaves but much lower gain to be suitable for
    underwater.
Commits on Feb 10, 2019
  1. Beds: Do not require red wool to craft beds

    paramat committed Feb 10, 2019
Commits on Feb 5, 2019
  1. 'permafrost_with_stones/moss' drops itself instead of permafrost

    paramat committed Feb 5, 2019
    Previously they were not collectable or creatable.
    A simple temporary solution for MTG 5.0.0.
Commits on Jan 6, 2019
  1. Update small pines in schematic_tables.txt

    paramat committed Jan 6, 2019
    Update was missing from 7fa03c7
Commits on Jan 4, 2019
  1. Fix small pine leafdecay: New schematics, new leafdecay radius

    paramat committed Jan 4, 2019
    Fix small pine leafdecay: New schematics, new leafdecay radius
Commits on Jan 3, 2019
  1. Remove uses of default.gui_bg/bg_img/slots

    paramat committed Jan 3, 2019
    Keep their definitions, to not break mods, but move them to legacy.lua.
Commits on Jan 2, 2019
  1. Add large cactus seedling

    paramat committed Jan 2, 2019
    Alter 'large cactus' schematic to place another force-placed cactus node,
    to replace the cactus seedling on growth.
    Make schematic 5x7x5 to solve rotation, placement and protection check
    issues.
    Add a y-slice probability for height variation.
    
    Growth time is tuned to not make this a faster way to obtain cactus nodes
    compared to normal cactus farming.
    Seedling texture by Extex101.
    
    Use sapling/seedling description in protection intersection message in
    'sapling_on_place' function.
Commits on Dec 22, 2018
  1. Doors: New handle and hinges for glass door

    paramat committed Dec 22, 2018
Commits on Dec 8, 2018
  1. Remove now-unused 'puts out fire' group

    paramat committed Dec 8, 2018
Commits on Oct 27, 2018
  1. Liquid sources: Backface-cull sides and base. Remove unused special t…

    paramat committed Oct 27, 2018
    …iles
    
    Fixes most z-fighting caused by underwater nodeboxes.
    Special tiles were for 'new style water' (lowered water level) which was
    removed a few years ago.
Commits on Oct 14, 2018
  1. Spawn mod: Avoid respawn conflict with beds mod (#2240)

    paramat committed Oct 14, 2018
Commits on Oct 3, 2018
  1. Stairs: Add field to determine world-aligned textures (#2219)

    paramat committed Oct 3, 2018
    All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
    are reverted to not having world-aligned textures, to fix the breakage of
    rotated stair/slab appearence in worlds.
    
    Update, and add missing documentation to, game_api.txt.
Commits on Sep 25, 2018
  1. Fence rail: Only connect to fences. Update map mod README recipe

    paramat committed Sep 25, 2018
    Fence rail: Only connect to 'group:fence'.
    Update map mod README crafting recipe documentation.
Commits on Sep 14, 2018
  1. Fire: Remove the ABM active when fire mod is disabled (#2209)

    paramat committed Sep 14, 2018
  2. Player_api: New hotbar textures (#2207)

    paramat committed Sep 14, 2018
Commits on Sep 2, 2018
  1. Fire: Make flames floodable, remove extinguish ABM

    paramat committed Sep 2, 2018
Commits on Aug 28, 2018
  1. Game_api.txt: Update and improve dye documentation

    paramat committed Aug 28, 2018
Commits on Aug 24, 2018
Commits on Aug 22, 2018
  1. README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'

    paramat committed Aug 22, 2018
Commits on Aug 21, 2018
  1. Add new dirt texture by random-geek

    paramat committed Aug 21, 2018
Commits on Aug 20, 2018
  1. New wider apple tree schematic

    paramat committed Aug 20, 2018
    Precisely reduce trees and logs per mapchunk division to compensate.
Commits on Aug 11, 2018
  1. Add 'schematic_tables.txt' document

    paramat committed Aug 11, 2018
Commits on Aug 4, 2018
  1. Pine bush: Do not force-place needles nodes

    paramat committed Aug 4, 2018
Commits on Jul 31, 2018
  1. sfinv, player_api mods: Fix and cleanup README and license files

    paramat committed Jul 31, 2018
    sfinv:
    Move license information to create the missing license.txt file.
    Make README consistent with other Minetest Game mods.
    
    player_api:
    Add missing texture and sound credits to README.
    Update and add extra license information.
    
    default:
    Remove credit for 'player_damage.ogg' sound.
Commits on Jul 29, 2018
  1. Boats, carts mods: Use 'initial_properties' table

    paramat committed Jul 29, 2018
Commits on Jul 24, 2018
  1. Make apple log shorter, to be no longer than appletree trunk

    paramat committed Jul 24, 2018
Commits on Jul 17, 2018
  1. Flora spread: Reduce maximum density

    paramat committed Jul 17, 2018
    Previously, maximum flora density was chosen based on the extremely rare
    occurrence of all 8 flowers being at high density at one location. This
    caused flora everywhere to spread to an unacceptably high density.
    
    Revert the threshold to 3, which in testing results in a more acceptable
    maximum density of 7 flora per 9x9 area.
Commits on Jul 15, 2018
  1. Boats: Use driver name string instead of objectref

    paramat committed Jul 15, 2018
Commits on Jul 14, 2018
  1. Default: Credit schematics and licence as media

    paramat committed Jul 14, 2018
Commits on Jul 10, 2018
  1. Move chests to a new file. Update credits for chests and torches

    paramat committed Jul 10, 2018
    Move chests code out of nodes.lua and into a new file.
    Credit torch code, and chest and torch models in README.txt.
    Remove 'torches' mod text from torch.lua.
    Minor cleanups in README.txt.
  2. Remove coral air-death ABM

    paramat committed Jul 10, 2018
Commits on Jul 8, 2018
  1. Fence rails: Add fence rail textures

    paramat committed Jul 8, 2018
    Minor clean up of README.txt, including deletion of credits for removed
    torch textures.
Commits on Jul 7, 2018
  1. Boats: Properly use 'dtime' for consistent responsiveness

    paramat committed Jul 7, 2018
    Previously, boat responsiveness varied greatly depending on server
    lag and singleplayer / multiplayer.
    'dtime' is the time from the last execution of the boat entity
    'on step' function, so must multiply acceleration and yaw change.
    
    Retune acceleration, turn rate and drift deceleration.
    
    Make reversed turn only happen with significant backwards speed.
Commits on Jul 3, 2018
  1. Boats: Add cruise mode (boat autoforward)

    paramat committed Jul 3, 2018
    Document controls in README.txt.
    
    Optimise 'get yaw' and 'set yaw' code.
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