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Square-prism left-shifted wieldhand matching Sam I skin #222

paramat opened this issue Nov 30, 2013 · 1 comment


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commented Nov 30, 2013

I made this by rotating and doubling the size of the player skin texture with no interpolation, then scaling width to 75% with cubic interpolation, creating a 6x10 pixel hand, when extruded this makes a roughly square-prism shape, the 8x10 of my earlier texture being too slablike and 4x10 being too small.
The texture is up against the left edge of it's 16x16 canvas to bring it in from the corner of the screen, even with a 4x3 screen ratio as seen in the screenshots below. If you prefer this relocated within it's 16x16 canvas let me know.
Because the player's arm swings up the underside of the fist is toward the camera, not the side as in my previous textures.



Here is the actual texture file


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commented Feb 24, 2014

Closed because i have an improved SamII wieldhand coming, i decided the left-shift made the hand appear too small so the next one will be central within it's canvas.

@paramat paramat closed this Feb 24, 2014

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