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Default: New jungletree_top texture #880
^ Submitted (branch not yet updated)
^ Current texture
The colour palette of the lianas and bark is taken from the jungletree side texture.
^ Strangler fig
By blurring the side texture you can see the structure is 4 thick lianas (like the strangler fig in the photo) running along the node corners, this is confirmed by c55. Our previous 2 top textures have flattened the lianas down to a single pixel, along with the wrong bark colour. My texture gives the lianas some thickness by making them triangular in cross section. To make the structure fill the cube the trunk is therefore an octagon.
The junglewood planks texture is closest in appearence to Wenge and Rosewood. The tree shape seems to be closer to Rosewood than Wenge. So this texture is designed to look similar to those two trees.
I have re-arranged my own texture credits into categories.
changed the title from
Default: New jungletree_top texture
Default: New jungletree_top texture WIP
Mar 1, 2016
Vanessa it's pixel art so doesn't necessarily need anti-aliasing. AA makes an image look like a low-res representation of a hi-res image, another approach is to simply consider it as pixel art that is itself and not a representation. I think the diagonal detials look okay, AA might make those details larger and blurry, currently it's clear and defined.
Real pixel art has, for most of its history (as in from early in the 8-bit era of computing), been about artistic style and expression, not usually about representing something realistically, and has almost always included at least basic use of anti-aliasing (in most cases, a hell of a lot of it). Usually that's due to having a limited color palette, but in our case it's simply due to limited resolution.
That said, this is a tree, not a random, fictional machine. It needs to actually look like a tree. :-)
Your top/center texture does not match well, style-wise, with the sides of the tree or the periphery of the top side, and, as the jungle tree is based on a strangler fig wrapped around something, the top of the tree needs to show the shape distortions the fig would cause to the center part. The shape is too geometric. To my eyes, it looks like a slightly-wrong octagon, rather than the slightly-distorted square shape the current texture has, and this looks wrong when used on a square trunk.
I don't disagree with you about how the edge-pixels align with the sides of the tree, you're right that that needs fixed.
tl;dr: The top part needs to be lower-contrast, maybe a little darker, distorted, and anti-aliased a little on the sharpest edges.
It's round in a real tree because the tree is round. Here it shall be a square, adding some circle in the texture just makes it awful to look. Also, the clearest part is too light to me.
Pixel Box's jungle trees are better because they are unified and good looking. Also, if you replace that greenish color with some dark-brown color, I think it would still fit well.
I think the texture should be less bright and contrasty, I agree with all that.
The rest is really a matter of taste. I think the Pixel Box jungle trees are horrible personally. But my opinion isn't important here as I shall stick with VanessE's multicoloured textures. Committee-led design decisions tend to lead to camels and magnolia wallpaper in my experience.
PilzAdam, okay. The current texture is not good, it was carelessly chosen during the last discussion on this texture. It has no consistency with the side texture and the confirmed structure of the node. The core is an ugly colour that is not dark enough for the wood it creates. Even the creator VanessaE admits it is inconsistent.
Updated, see new images in first comment. Core is a little brighter and is a more orangey dark brown to appear closer to Rosewood and Wenge. The strangler fig lianas now have a brighter core to appear as cut cross-sections. Now the octagonal trunk and 4 lianas have a very clear structure.
Napiophelios, it's not round it's octagonal, but more intended to be a square with chopped corners, i deliberately kept the rings square to keep a 'square' character. I usually oppose roundness in Minetest.
The inside of the log being exposed like this as roots or branches looks a little odd so how about i add root/branch nodes to all trees that have the side texture on all 6 faces? These would drop normal logs.
Approval from sfan5 http://irc.minetest.ru/minetest-dev/2016-03-04#i_4549673