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----- diversity: 0.2
----- Generating with seed: "t flying.%1^3]
[Wipe Clean@{1}{W}#Instan"
---
t flying.%1^3]
[Wipe Clean@{1}{W}#Instant$Destroy target artifact or enchantment.%^]
[Storm Servant@{1}{W}#Creature — Human Soldier$Flying|Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Shadow Shaman@{2}{R}#Creature — Goblin Shaman${T}: Add {C} to your mana pool.|{T}: Add {C} to your mana pool.|{T}: Add {W} or {U} to your mana pool. ~ deals 1 damage to you.%^]
[Reality Spider@{3}{G}#Creature — Elf Warrior$Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.%^]
[Secret of the Wall@{3}{R}#Creature — Human Shaman${T}: Add {C} to your mana pool.|{T}: Add {W} or {U} to your mana pool.%^]
[Sandstorm@{1}{U}#Instant$Counter target spell unless its controller pays {1}.%^]
[Spirit of the God of Shadow@{2}{G}#Sorcery$Each player draws two cards, then discards two cards.%^]
[Sandstorm@{2}{G}#Instant$Target creature gets +1/+1 until end of turn.)|{U}: ~ gains flying until end of turn.%1^1]
[Strength of the War Salva@{2}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.%^]
[Secret of the War Dancer@{2}{W}#Creature — Human Cleric${T}: Target creature gets +1/+1 until end of turn.%^]
[Converstorm@{3}{B}#Sorcery$Target player discards a card.%^]
[Stone Strength@{1}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Storm of the Grave@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and you gain 1 life.%^]
[Static Compander@{3}{R}#Creature — Elemental$Flying|When ~ enters the battlefield, you gain 4 life.%2^2]
[Treet Shaman@{2}{R}#Creature — Goblin$~ can't block.|{2}{B}: Regenerate ~.%3^3]
[Strength of Tression@{3}{B}{B}#Sorcery$Target player discards a card.%^]
[Secret of the Revelare@{3}{R}#Creature — Human Warrior$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you set an land, it gains haste. Exile it at the beginning of the next end step.%^]
[Selesnit Commander@{4}{W}#Creature — Human Cleric${T}: Target creature gets +1/+1 until end of turn.)|{1}{B}: ~ gets +1/+1 until end of turn.%2^2]
[Seeker of the Wall@{2}{G}#Creature — Human Wizard${2}{B}, {T}: Target creature gains first strike until end of turn.%^]
[Storm Spirit@{2}{R}#Creature — Human Shaman${T}: Target creature gains flying until end of turn.%^]
[Storm Spirit@{2}{R}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.%2^2]
[Seeker of the God of the Fallen@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%1^1]
[Scarecraw Shaman@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|Whenever a creature you control attacks, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)%5^5]
[Sandstorm@{1}{U}#Instant$Counter target spell. If that spell is countered this way, put it into your hand, then shuffle your library.%^]
[Shambling Growth@{2}{G}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+0 and has first strike.|When ~ enters the battlefield, it deals 2 damage to target creature or player.%^]
[Seek Skyshroud@{2}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Seek Choose@{1}{U}#Instant$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.%^]
[Soul Shambler@{2}{R}#Creature — Human Shaman${1}{R}, {T}, Sacrifice ~: Destroy target nonblack creature.%^]
[Seek Skyshroud@{2}{B}#Creature — Zombie$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|{1}: ~ gets +1/+1 until end of turn.%2^2]
[Seeker of the Fallen@{2}{B}#Creature — Zombie$When ~ enters the battlefield, draw a card.|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player.%^]
[Selesnit Shaman@{2}{R}#Creature — Goblin Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.)%3^3]
[Stone Servant@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, draw a card.|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player.%^]
[Spinning Stand@{2}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Storm Charm@{W}#Instant$Target creature gets +1/+1 and gains trample until end of turn.%^]
[Seeker of the Wind@{2}{B}#Sorcery$Target player discards a card.%^]
[Spinning Dead@{1}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Strength of the Reace@{2}{U}{U}#Enchantment$Whenever a creature an opponent controls dies, you may pay {X}. If you do, return ~ to its owner's hand.%^]
[Sunscale of the Fire@{3}{R}#Sorcery$~ deals X damage to target creature or player.%^]
[Grave Conscrip@{4}{B}{B}#Creature — Human Wizard${T}: Target creature gains first strike until end of turn.%^]
[Converstorm@{3}{B}#Sorcery$Return target creature card from your graveyard to the battlefield.%^]
[Strength of the Fallen@{3}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Spinning Stand@{2}{B}#Creature — Zombie$When ~ enters the battlefield, you gain 2 life.%2^2]
[Seeker of the War Dead@{2}{B}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Storm Chant@{B}#Creature — Zombie Warrior$Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card.%^]
[Secret of the Wilds@{2}{B}{B}#Creature — Zombie$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|Whenever a creature you control attacks, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)%5^5]
[Storm Changeling@{3}{R}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, you gain 1 life.|{T}: Add {C} to your mana pool.%^]
[Dark Soul@{2}{R}#Instant$~ deals 2 damage to each creature without flying.%^]
[Storm Spirit@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may put a verse counter on ~.|Remove three quest counters from ~ and sacrifice it: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Storm of the Fallen@{1}{W}#Creature — Human Soldier$Flying|{T}: ~ deals 1 damage to target creature or player.%^]
[Searing Stand@{1}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|{U}: ~ gets +1/+1 until end of turn.%1^2]
[Shadow Shaman@{2}{R}{R}#Creature — Dragon$Flying|When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.%^]
[Sandstorm@{3}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and vigilance.%^]
[Storm Chance@{2}{W}#Instant$Destroy target artifact. If that creature is a creature died this turn.%^]
[Cryptic Starker@{2}{R}#Creature — Human Shaman$Whenever another creature enters the battlefield under your control, you may put a quest counter on ~.|Remove three quest counters from ~ and sacrifice it: Put a +1/+1 counter on ~.%2^2]
[Seeker of the Grave@{3}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, draw a card.|Enchanted creature has flying.%2^2]
[Seeker of the Grave@{3}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and can't be blocked except by creatures with flying or reach.)|{R}: ~ gets +1/+0 until end of turn.%2^2]
[Shadow Shaman@{2}{R}#Creature — Goblin Shaman$Sacrifice a Goblin: ~ gets +1/+1 until end of turn.%3^3]
[Seeker of the Wilds@{1}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, it deals 2 damage to target creature or player.%^]
[Cryptic Star@{1}#Artifact${1}, {T}, Sacrifice ~: Destroy target creature.%^]
[Sunscape Master@{2}{R}#Creature — Human Shaman$Whenever another creature enters the battlefield, you may pay {1}. If you do, you gain 1 life.%^]
[Shambling Rider@{1}{R}#Creature — Human Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Selesnit Shaman@{2}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, target creature gets -2/-2 until end of turn.%2^2]
[Spike Conscripler@{1}{B}#Creature — Human Wizard${1}, {T}: ~ deals 1 damage to target creature or player.%^]
[Death of Seless@{1}{W}#Creature — Human Soldier$When ~ enters the battlefield, each player draws two cards, then discards a card.%^]
[Seek Chooser@{1}{R}#Creature — Human Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."%^]
[Reality Shambler@{2}{G}#Creature — Beast$When ~ enters the battlefield, destroy target creature.%^]
[Shambling Assassin@{1}{R}#Creature — Human Soldier$Whenever ~ attacks, it gets +1/+1 until end of turn.)%3^3]
[Silver of the Wall@{3}{B}#Creature — Zombie$When ~ enters the battlefield, you gain 4 life.%2^2]
[Seeker of the God of the Fallen@{1}{B}{B}#Legendary Creature — Human Wizard${1}, {T}: Tap target creature.%^]
[Sight of the Fallen@{1}{G}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.)%3^3]
[Shadow Shield@{1}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Strength of the Fallen@{3}{G}#Creature — Elf Warrior$Whenever ~ deals combat damage to a player, you may pay {1}. If you do, return target permanent to its owner's hand.%^]
[Shambling Stand@{1}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Silver of the Fallen@{3}{R}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)%5^5]
[Blood of the Warrior@{3}{G}{G}#Creature — Elf Warrior$~ can't be blocked by a creatures, ~ deals 2 damage to him or her.%^]
[Strength of Protection: Grip@{3}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Strength of the Force@{2}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, target creature gets +2/+2 until end of turn.%^]
[Grave Elemental@{2}{R}#Creature — Human Shaman$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."%^]
[Storm Shield@{1}{B}#Creature — Zombie Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.)%2^2]
[Seeker of the Wall@{2}{G}#Creature — Human Wizard${2}{B}, {T}: Target creature gets +1/+1 until end of turn.)%2^2]
[Seeker of the Wall@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a card, then discard a card.%^]
[Stronghold Strangler@{2}{G}#Creature — Elf Warrior$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.%^]
[Standing Stand@{2}{B}#Sorcery$Target player discards two cards.%^]
[Standing Stand@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, it deals 1 damage to target creature or player.%^]
[Chaosline Construct@{2}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Stone Shaman@{2}{R}{R}#Creature — Elemental$Flying|Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."%^]
[Storm Charm@{W}{W}#Instant$Choose one —|• Target creature gets +1/+1 until end of turn.)%2^2]
[Selesnit Charge@{1}{U}{U}#Creature — Spirit$Flying|When ~ enters the battlefield, you gain 1 life.|{T}: Add {C} to your mana pool.|{T}: Add {C} to your mana pool.|{T}: Add {W} or {B} to your mana pool.%^]
[Seek Marsh@{3}{G}{G}#Sorcery$Destroy all creatures with toughness 2 or less.|• Destroy target artifact.%^]
[Storm Conscrite@{1}{W}#Creature — Human Soldier${1}{R}, {T}: ~ deals 1 damage to target creature or player.%^]
[Shambling Storm@{1}{G}#Instant$Target creature gets +1/+1 until end of turn.)|Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Seeker of the Wilds@{3}{U}#Sorcery$Target player discards a card.%^]
[Seek Shought@{1}{U}#Instant$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.%^]
[Seek Chooser@{1}{G}#Creature — Elf Warrior$When ~ enters the battlefield, it deals 1 damage to target creature or player.%^]
[Cryptic Spirit@{2}{W}#Creature — Human Soldier$Flying|{T}: Target creature gains flying until end of turn.%^]
[Secret of the Wild@{1}{W}#Creature — Human Cleric${T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.%2^2]
[Seeker of the Wall@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Storm of the Wind@{3}{B}{B}#Sorcery$Destroy all creatures that were planed and a creature named ~ in their owners' graveyards.%^]
[Seek Knight@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you set an land, sacrifices a creature.%^]
[Secret of the War Protection@{2}{W}{W}#Enchantment$As ~ enters the battlefield, choose a color.|{T}: Add {C} to your mana pool.|{T}: Add {C} to your mana pool.|{T}: Add {W} or {U} to your mana pool.%^]
[Scarecraw Shaman@{2}{R}#Creature — Human Shaman$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Sunscale of the Fallen@{1}{W}#Creature — Human Soldier$Flying|When ~ enters the battlefield, if it was kicked, it enters the battlefield with a +1/+1 counter on it for each time it was kicked.%^]
[Marchander@{1}{R}#Creature — Human Shaman$When ~ enters the battlefield, it deals 1 damage to target creature or player.%^]
[Seed War Gate@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%1^1]
[Spike Conscrip@{3}{W}#Creature — Human Cleric$When ~ enters the battlefield, target opponent loses 1 life and you gain 1 life.%^]
[Shambling Goblin@{3}{R}#Creature — Goblin${R}: ~ gets +1/+0 until end of turn.%2^2]
[Seeker of the Wall@{1}{W}#Creature — Human Cleric${T}: Target creature gets +1/+1 until end of turn.)%2^2]
[Seeker of the Wild@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, target opponent gains control of ~. Activate this ability only if you control a creature with power 4 or greater, that player discards a card.%^]
[Disciple of the Bats@{3}{B}#Creature — Human Wizard${2}{B}, {T}: Target creature gets +1/+1 until end of turn.)%2^2]
[Seeker of the War Salva@{2}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Selesnit Charm@{W}{W}#Instant$Choose target creature. It gains haste until end of turn.%^]
[Shield of the God of the Fallen@{3}{B}{B}{B}{B}#Legendary Creature — Human Wizard${1}, {T}: Tap target creature.%^]
[Cryptic Strike@{1}{U}#Instant$Counter target spell unless its controller pays {1}.%^]
[Selesnit Shaman@{2}{R}#Creature — Human Shaman${1}{G}, {T}: Draw a card, then discard a card.%^]
[Stone Scavenger@{3}{R}#Creature — Human Shaman${1}{G}: ~ gets +1/+1 until end of turn.%2^2]
[Strength of the Wall@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Shambling Stalker@{2}{R}#Creature — Human Shaman$Whenever another creature enters the battlefield, you may pay {1}. If you do, you gain 1 life.%^]
[Strength of the Fallen@{3}{W}#Creature — Human Samurai$Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.%2^2]
[Coral Shaman@{2}{R}#Creature — Human Shaman${T}: Target creature gains flying until end of turn.%^]
[Searing Staff@{2}{G}#Creature — Human Wizard${1}, {T}: Tap target creature.%^]
[Secret of the Wind@{2}{B}#Sorcery$Destroy target creature with power 2 or less equal to its converted mana cost.%^]
[Seeker of the Realm@{1}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Strength of the Fallen@{3}{R}#Creature — Human Shaman$Whenever a player casts a spell, that player chooses a card from it. That player discards that card.%^]
[Mana Brass@{2}{B}#Sorcery$Target player discards a card.%^]
[Selesnit Specter@{1}{R}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.)%3^3]
[Spike Specter@{3}{B}#Creature — Human Wizard${2}{B}, {T}: Target creature gets +1/+1 until end of turn.)%2^2]
[Molting Strength@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%2^2]
[Stone Spirit@{2}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you set an land, you may put a creature card from your hand onto the battlefield.%1^1]
[Selesnit Specter@{2}{B}#Creature — Zombie$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.%^]
[Silver of the Fallen@{3}{R}#Creature — Human Warrior$Whenever ~ deals combat damage to a player, you may pay {2}. If you do, you gain 1 life.%^]
[Strength of the Fallen@{3}{R}#Creature — Human Shaman${T}: ~ deals 1 damage to target creature or player.%^]
[Shambling Growth@{3}{G}#Creature — Elf Shaman${T}: Target creature gains flying until end of turn.%^]
[Shambling Stalker@{1}{R}#Creature — Human Shaman${T}: Add {C} to your mana pool.|{T}: Add {B} or {R} to your mana pool.%^]
[Seek Changeling@{2}{W}#Creature — Human Soldier$When ~ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.%^]
[Cryptic Shaman@{2}{R}#Creature — Goblin Warrior$Whenever ~ deals combat damage to a player, you may pay {X}. If you do, return ~ to its owner's hand.%^]
[Selesnit Conscrite@{3}{W}#Creature — Human Soldier$When ~ enters the battlefield, you gain 2 life.%2^2]
[Corrifice@{1}{U}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+0 and has first strike.|When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|{1}: ~ gets +1/+1 until end of turn.%2^2]
[Shadow Shield@{1}{B}#Creature — Spirit$Flying|{R}: ~ gets +1/+0 until end of turn.%1^1]
[Strength of the Wilds@{3}{U}{U}#Creature — Dragon$Flying|When ~ enters the battlefield, target opponent loses 1 life and you gain 1 life.%^]
[Strength of the God of Shadow@{2}{G}#Creature — Human Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Spike Faerie@{2}{W}#Enchantment$Whenever a creature an opponent controls dies, you may pay {X}. If you do, return ~ to its owner's hand.%^]
[Seeker of the Wilds@{2}{B}#Sorcery$Destroy target artifact or enchantment.|{2}{U}: ~ gets +1/+0 until end of turn.%1^1]
[Goblin Researcher@{2}{R}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Storm Servant@{2}{W}#Creature — Human Soldier$Flying|Whenever a creature with power 4 or greater doesn't cast a player this turn with a mana symboled creature this way, return ~ to its owner's hand.%^]
[Scarecraw Specter@{1}{G}#Creature — Elf Warrior$When ~ enters the battlefield, you gain 1 life.%^]
[Secret of the Grave@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, you gain 4 life.%2^2]
[Serra Shadow@{2}{B}#Creature — Zombie$When ~ enters the battlefield, you gain 1 life.%^]
[Secret of the Wall@{2}{R}#Creature — Human Shaman${T}: Add {C} to your mana pool.%^]
[Stromking Stalker@{1}{R}#Creature — Human Shaman$Whenever a player casts a spell, that player chooses a card from it.%1^1]
[Seeker of the Ancients@{3}{B}#Sorcery$Destroy target artifact or enchantment.%^]
[Storm Charm@{B}{B}#Sorcery$Target player discards a card.%^]
[Cryptic Spirit@{2}{W}#Creature — Human Soldier$When ~ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.%^]
[Silver Angel@{4}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.%^]
[Seek the Sanctuary@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%3^3]
[Calderan Grounds@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.%^]
[Secret of the Wind@{W}{W}#Instant$Choose target creature. Its controller discards a card.%^]
[Secret of the Wall@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.%^]
[Seek Shot@{1}{U}#Instant$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.%^]
[Reckless Spike@{2}{W}#Enchantment$At the beginning of your upkeep, you may put a quest counter on ~.|{T}, Remove a charge counter from ~: Put a +1/+1 counter on ~.%1^1]
[Season Shambler@{1}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Staffing Master@{3}{U}#Creature — Human Wizard${T}: Target creature gets +1/+1 until end of turn.%^]
[Seek Choice@{1}{U}#Instant$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.%^]
[Saproling Stand@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and you gain 1 life.%^]
[Stone Spell@{1}{R}#Creature — Elemental$Flying|{1}{R}: ~ gets +1/+0 until end of turn.%2^2]
[Standing Stand@{2}{G}#Creature — Elf Shaman${1}{G}, {T}: Draw a card, then discard a card.%^]
[Secret of the Warrior@{2}{W}#Creature — Human Soldier${1}{R}, {T}: ~ deals 1 damage to target creature or player.%^]
[Seek Choice@{1}{U}#Instant$Counter target spell unless its controller pays {1}.%^]
[Seeker of the Wind@{3}{B}#Sorcery$Target player discards a card.%^]
[Secret of the Prison@{4}{R}{R}#Sorcery$Destroy target artifact or enchantment.|• Target player draws a card for each card in his or her hand on top of his or her library.%^]
[Stone Shambler@{2}{B}#Creature — Zombie Warrior$First strike|{T}: ~ deals 1 damage to target creature or player.%^]
[Storm Changeling@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%2^2]
[Selesnit Shambler@{2}{R}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)%5^5]
[Stone Shambler@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Stronghold Specter@{3}{W}#Creature — Human Samurai$Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)%3^3]
[Seeker of the Fallen@{3}{W}#Creature — Human Samurai$Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)%3^3]
[Seeker of the Horde@{2}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Spike Conscrip@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: Regenerate ~.%3^3]
[Seeker of the Grave@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and deathtouch.%2^2]
[Primal Stand@{2}{B}#Creature — Zombie Warrior$First strike|{T}: ~ deals 1 damage to target creature or player.%^]
[Seeker of the Wilds@{1}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, it deals 1 damage to target creature or player.%^]
[Spinning Stand@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player.%^]
[Seeker of the Wall@{3}{R}#Creature — Human Shaman${1}{G}: Regenerate ~.%3^3]
[Strength of the War Dead@{2}{B}#Creature — Human Wizard${T}: Target creature gets +1/+1 until end of turn.%^]
[Storm Stalker@{2}{B}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Storm Stalker@{1}{G}#Creature — Elf Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."%^]
[The Realmage@{2}{U}#Creature — Human Wizard${T}: Add {C} to your mana pool.|{T}: Add {C} to your mana pool.|{T}: Add {U} or {B} to your mana pool.%^]
[Silver of the Horde@{3}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Stone Spirit@{1}{W}#Creature — Human Soldier$Flying|{1}, Sacrifice ~: Return target creature card from your graveyard to your hand.%^]
[Marchander@{3}{U}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Strength of the Dead@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.%^]
[Seek Choice@{1}{U}{U}#Instant$Counter target spell. If that spell is countered this way, put the top three cards of your library into your graveyard.%^]
[Serra Shadow@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, if it was kicked, it enters the battlefield with a +1/+1 counter on it for each time it was kicked.%^]
[Contagration@{2}{B}#Sorcery$Destroy all creatures that were planed and a creature you control, you may pay {1}. If you do, you gain 1 life.%^]
[Blood Shield@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When ~ enters the battlefield, it deals 2 damage to target creature or player.%^]
[Spinning Marsh@{1}{W}#Creature — Human Soldier$Flying|When ~ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.%^]
[Search of the Winds@{2}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and indestructible.|When ~ enters the battlefield, you may search your library for a card named ~ in all graveyards.%^]
[Cryptic Strike@{1}{U}#Instant$Counter target spell unless its controller pays {1}.%^]
[Seeker of the Wilds@{3}{U}{U}#Creature — Dragon$Flying|When ~ enters the battlefield, you may search your library for a card named Spell, then another target creature you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)%^]
[Sanctum Call@{1}{U}#Instant$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.%^]
[Selesnit Crusher@{2}{R}#Creature — Human Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.)%2^2]
[Selesnit Dragon@{3}{R}{R}#Creature — Goblin Warrior$Whenever ~ attacks, it gets +1/+1 until end of turn.%1^1]
[Arcbound Basilisk@{3}{R}#Creature — Human Warrior$Whenever ~ deals combat damage to a player, you may put it on the total of the revealed cards in that player's hand.%^]
[Death of Serens@{3}{U}{U}#Creature — Dragon$Flying|When ~ enters the battlefield, you may search your library for a card, then discard a card.%^]
[Selesnit Shaman@{1}{R}#Creature — Human Shaman${1}{R}, {T}, Sacrifice ~: Destroy target nonblack creature.%^]
[Strength of the God of Barrier@{1}{W}#Creature — Human Soldier$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.%^]
[Seeker of Revival@{2}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, you may search your library for a card, then discard a card.%^]
[Storm Shield@{1}{B}#Creature — Spirit$Flying|When ~ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.%^]
[Seeker of the Dead@{2}{B}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Storm Stalker@{1}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%^]
[Seeker of the War Battle@{2}{B}#Creature — Zombie Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Shadow Shield@{1}{B}#Creature — Spirit$Flying|{1}{R}, {T}: Target creature gains flying until end of turn.%^]
[Sandstorm@{3}{B}#Sorcery$Return target creature card from your graveyard to the battlefield.%^]
[Staffing Master@{2}{R}#Creature — Human Shaman${T}: Add {C} to your mana pool.|{T}: Add {W} or {U} to your mana pool.%^]
[Selesnit Shaman@{2}{R}#Creature — Goblin Shaman${T}: Target creature gains flying until end of turn.%^]
[Shambling Growth@{3}{G}#Creature — Elf Warrior$Whenever ~ attacks, create a 1/1 green Saproling creature token.%^]
[Seeker of the Fallen@{3}{W}#Creature — Human Cleric$When ~ enters the battlefield, create a 1/1 colorless Servo artifact creature token.)%2^2]
[Selesnit Chimera@{2}{B}#Creature — Zombie$When ~ enters the battlefield, put a +1/+1 counter on ~.%2^2]
[Seeker of the Wilds@{3}{U}{U}#Creature — Dragon$Flying|When ~ enters the battlefield, if it was kicked, it enters the battlefield
----- diversity: 0.5
----- Generating with seed: "t flying.%1^3]
[Wipe Clean@{1}{W}#Instan"
---
t flying.%1^3]
[Wipe Clean@{1}{W}#Instant$Untap target creature.%^]
[Sea@{1}{R}#Instant$Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Exile all creature cards from target player's graveyard.%1^1]
[Sandstone Thrust@{3}{B}#Creature — Human Wizard${2}{G}, {T}: ~ loses thry shuffle until end of turn.%2^2]
[Consumid Barrier@{2}{B}{B}#Creature — Human Wizard${X}{U}{U}: ~ gains hexproof until end of turn.%^]
[Seal Charm@{W}{W}#Instant$Exile target creature. Its controller loses 1 life.%^]
[Advan Hero@{2}{R}#Creature — Orc${T}: Target player draws a card, then discards a card.%^]
[Search of the War Conscartion@{2}{W}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+0 and has flying and creatures you control get +2/+2 and have flying.%2^2]
[Angelic Passage@{2}{B}#Creature — Human Soldier$When ~ enters the battlefield, if you control two or more Goblins, you may draw a card.%^]
[Angelic Shaman@{3}{B}#Creature — Zombie Horror$Flying|When ~ enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.%^]
[Grave Moon@{3}{R}#Sorcery$Destroy target land.%^]
[Sentinel Channeler@{W}{U}{B}#Creature — Demon$Flying|{1}{U}: ~ gets +1/+1 until end of turn.%2^2]
[Hidden of the Court@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{T}: Tap target creature.%2^2]
[Grusal Lands@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and you gain X life.|{1}{R}, {T}: ~ deals 1 damage to target creature or player.%^]
[Death Eye@{1}{U}#Enchantment — Aura$Enchant creature|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player.|{2}, Remove a +1/+1 counter from ~: Target creature gets -2/-0 until end of turn.%2^2]
[Sliver of Rats@{R}#Enchantment — Aura$Enchant creature|Enchanted creature can't attack.%1^1]
[Demonic Temper@{3}{B}#Creature — Horror$Flying|When ~ enters the battlefield, it deals 1 damage to target creature or player.%^]
[Gloom Mask@{R}#Instant$~ deals 3 damage to target creature or player.%^]
[Archemist's War Mace@{1}{U}{U}#Instant$Counter target spell unless its controller pays {1}.%^]
[Steamfield Drake@{2}{U}#Creature — Human Cleric${B}, {T}: Tap target creature.%^]
[Intimidating Drake@{1}{U}{U}#Creature — Merfolk Wizard$Flying|{1}{B}, Sacrifice ~: Return target creature to its owner's hand.%^]
[Flame of the Hord Medition@{4}{B}#Sorcery$Destroy target artifact.%^]
[Secret Marshal@{4}{B}#Creature — Human Wizard${B}, {T}: ~ deals 1 damage to target player.%^]
[Soul Compans@{3}{U}{U}#Creature — Spirit$Flying|When ~ dies, put ~ on top of its owner's library.%^]
[Spike Capartion@{4}{R}#Sorcery$~ deals 2 damage to each creature without flying and each player.|−8: You get an emblem with "You may cast this card from your graveyard for its flashback cost. Then exile it.)%^]
[Erebound Channel@{2}{R}{R}#Sorcery$Choose target nontoken permanent, that player gains nonlor of the chosen pells instead.%^]
[Season of the Wall@{2}{W}{W}#Creature — Human Cleric$Lifelink|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player. If ~ would deal damage to you this turn, prevent that damage.%^]
[Shambling Assemblaster@{4}{W}#Creature — Human Cleric$When ~ enters the battlefield, destroy target nonblack creature.%1^1]
[Elvish Fallen@{3}{R}#Creature — Human Shaman$Whenever a player casts a black spell, you gain 1 life.%^]
[Calderan General@{2}{R}#Creature — Goblin$Whenever ~ deals damage to a player, that player discards a card.%^]
[Ridge of the Dead@{1}{B}#Creature — Zombie Warrior$When ~ enters the battlefield, you may search your library for a creature card, reveal it, and put it into your hand. If you do, shuffle your library.%^]
[Angelic Sight@{2}{G}#Sorcery$Destroy target artifact or enchantment.%^]
[Stone Shambler@{4}{B}#Creature — Human Wizard$When ~ enters the battlefield, create a 2/2 black Zombie creature token.%1^1]
[Barring Grove@{3}{B}#Creature — Insect$Flying|When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)%^]
[Brandering Hero@{2}{W}#Creature — Human Cleric${T}: Target creature gets +1/+1 until end of turn.)%2^2]
[Orzhov Paraceles@{3}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may exile a red card with converted mana cost 3 or less from your graveyard to your hand.)%2^2]
[Talas of the Dawn@{3}{B}{B}#Legendary Creature — Human Wizard${1}, {T}: Create a 1/1 white Spirit creature token with flying.%^]
[Power Bother Chimera@{5}{B}{B}#Creature — Spirit$Haste|~ attacks each turn if able.%2^2]
[Orzhov Protection@{4}#Artifact${4}, {T}: Create a 1/1 colorless Servo artifact creature token.)%4^4]
[Revival Force@{4}{R}#Enchantment$Whenever an opponent casts a spell, that player sacrifices all artifacts, creatures, and lands from the battlefield and replaneswalker cards revealed this way into your hand and the rest into your graveyard.%^]
[Cultivory Grounds@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.|When enchanted creature dies, return that card to its owner's hand.%^]
[Wanderous Alchemist@{3}{W}#Creature — Human Soldier$First strike|{R}: ~ gets +1/+0 until end of turn.%3^3]
[Bondscale Sliver@{3}{W}#Creature — Human Soldier$First strike|Whenever a creature you control attacks alone, it gains haste until end of turn. (It can attack and {T} this turn.)%3^3]
[Primetic Marshal@{2}{R}{R}#Creature — Human Shaman$When ~ enters the battlefield, target creature gets +1/+1 until end of turn.%^]
[Voldow Dragons@{3}{G}{G}#Creature — Elf Warrior$When ~ enters the battlefield, you gain 2 life.|{T}: Add {C} to your mana pool.|Sacrifice ~: Add {R}{R} to your mana pool."%^]
[Decret Decemant@{1}{G}#Creature — Human Warrior$%2^2]
[Thrashing Wind@{1}{R}#Sorcery$Destroy target artifact or land.%^]
[Magned Wurm@{1}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, destroy target artifact.%^]
[Shield of the Pats@{B}#Creature — Vampire Shaman${G}: Tap target creature without flying and each player. If you control a Mountain, sacrifice ~.%1^2]
[Shadow Bonder@{2}{B}#Creature — Human Soldier$Flying|Destroy target nonblack creature. It can't be regenerated.%^]
[Treeforger Hobromancers@{1}{W}#Creature — Human Soldier$Whenever ~ deals damage to a player, that player discards a card.%^]
[Destraction@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature can't attack or block, and its activated abilities can't be activated.)%2^1]
[Evil Specter Spirit@{2}{U}#Creature — Human Soldier$As long as ~ is in your graveyard, you may pay {1}{B} and exile it with three time counters on it and other creatures.%^]
[Hunding Goble@{2}{R}{R}#Creature — Dragon$Flying|When ~ enters the battlefield, destroy target artifact.%^]
[Barring Guildmage@{2}{W}{U}#Creature — Human Rebel Cleric${T}, Sacrifice a creature: You gain 1 life for each card in your hand. If that player does, return ~ to its owner's hand.%^]
[Burning Witchers@{3}{B}#Creature — Cat$Flash|Enchanted land is a Sliver or red.%^]
[Rite of Liak@{3}{R}#Instant$~ deals 1 damage to each creature with flying.%^]
[Vile of Gargoyle@{4}{B}#Creature — Zombie${B}, {T}: Tap target creature.%^]
[Primal Grounds@{1}{W}#Instant$Target creature gets +1/+1 and gains first strike until end of turn.%1^1]
[Blood Shaman@{2}{U}#Creature — Elf Wizard${T}: ~ deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.%^]
[Torramore@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying and deathtouch.%^]
[Mana Ground@{4}{B}#Sorcery$Target player discards a card.%^]
[Afferetic Spirit@{2}{U}#Creature — Spirit$Flying|{T}: Tap target creature. It can't be regenerated. Its controller loses 1 life.%^]
[Cryptic Mage@{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{2}{B}: The next time a source of your choice would deal damage to you this turn, prevent that damage.%^]
[Converstorm@{1}{W}#Instant$Destroy target artifact or enchantment.|Cycling {2} ({2}, Discard this card: Draw a card.)%1^1]
[Aven Hunt@{1}{G}#Sorcery$Destroy target artifact or land.%^]
[Shambling Artisan@{3}{R}#Creature — Human Shaman$Whenever ~ attacks, it gets +1/+1 until end of turn.)%3^3]
[Hunted Scale@{2}{R}#Instant$~ deals 2 damage to target creature or player.%1^1]
[Slumenous Compans@{4}{B}#Creature — Zombie$%2^2]
[Destract of Trail@{2}{R}#Sorcery$Destroy target land and all Slivers in their owners' hands, where X is the number of creature cards in all graveyards.|At the beginning of your upkeep, you may put a +1/+1 counter on ~.%1^1]
[Corpse Chosen Moon@{3}{B}{B}#Creature — Vampire Berserker$Whenever ~ deals combat damage to a player, you may destroy target artifact or enchantment.%2^2]
[Take of the Firebraft@{G}#Instant$Target creature gets +1/+1 and gains trample until end of turn.%^]
[Hunged Tusticore@{3}{B}#Creature — Spirit$Flying|When ~ enters the battlefield, draw a card.%1^2]
[Manister of Greet@{1}{G}#Enchantment — Aura$Enchant creature|Enchanted creature can't be blocked.%2^1]
[Dark Fiend@{1}{B}#Creature — Zombie Wizard$Whenever ~ becomes blocked, you may exile target creature you control. Then put a +1/+1 counter on each creature you control.%^]
[Stone Street@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.%^]
[Corric Pack@{3}{G}#Creature — Kavu${G}: ~ gains ~ remains target a copy of an additional {R} you own this way, put them onto the battlefield tapped. Then shuffle your library.%^]
[Contained Barrier@{2}{R}#Creature — Sliver$All Sliver creatures get +1/+1.%^]
[Primal Chief@{3}{U}#Creature — Merfolk Wizard$As ~ enters the battlefield, you may reveal a creature card from your graveyard.|Whenever ~ attacks, you may pay {E}. If you do, each opponent loses 1 life and you gain that much life.)%1^1]
[Zendikar Skirstorm@{4}{U}#Creature — Beast$Whenever ~ deals combat damage to a player, you may pay {X}. If you do, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")%^]
[Marsh of Renewal@{B}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Bloodhide Spirit@{1}{U}#Creature — Spirit$Flying|Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)%2^2]
[Packlaiter Snake@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature has "{T}: This creature deals 1 damage to target creature or player.%^]
[Chamber Ranger@{3}{U}#Creature — Illusion$Flying|Whenever ~ deals combat damage to a player, you may return target enchantment card from your graveyard to your hand.%^]
[Ambush@{G}#Instant$Prevent all combat damage that would be dealt this turn.%^]
[Primal Theftary@{1}{G}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has flying.|Creatures with power less than ~'s power can't block it.%2^2]
[Tital Shambler@{2}{R}#Creature — Goblin Warrior$At the beginning of your upkeep, put a +1/+1 counter on ~.%1^1]
[Magma Spider@{2}{R}#Creature — Goblin$Whenever ~ attacks, you may have it deal 1 damage to target creature or player.%^]
[Goblin Redeep@{1}{B}#Creature — Human Soldier${T}: Target creature gains first strike until end of turn.%2^2]
[Spireshow of Summoner@{1}{B}#Creature — Human Assassin${T}: Tap target creature without flying.%^]
[Marchander@{2}{W}#Creature — Human Soldier${1}{B}: Target player draws a card and loses X played this way, ~ deals 2 damage to you.%^]
[Seeker of the Damped@{3}{U}#Creature — Human Wizard$~ can't be blocked.|When ~ enters the battlefield, you may search your library for a Mercenary permanent card with converted mana cost 2 or less from your graveyard to your hand.)%3^3]
[Cloud Ground@{3}{W}#Enchantment — Aura$Enchant creature|Enchanted creature has "{2}{B}: Regenerate ~.%2^2]
[Last Componicion@{2}{B}#Creature — Eldrazi Drone$Devoid (This card has no color.)|When ~ enters the battlefield, create a 1/1 green Saproling creature token.%^]
[Stone Spirit@{4}{G}{G}#Creature — Centaur Warrior$Other Dragon creatures get +1/+1.|{1}{G}, {T}, Sacrifice ~: Draw a card.%^]
[Throst Shambler@{1}{R}#Creature — Goblin$~ can't block.|Whenever a creature with power 2 or less can't be blocked this turn.%3^3]
[Strength of the Dead@{1}{G}#Enchantment — Aura$Enchant creature|Enchanted creature has "{B}: Regenerate ~. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)%2^2]
[Serra Shought@{1}{U}#Instant$Tap all lands you control.%^]
[Protective Clouds@{3}{G}#Enchantment${2}, Sacrifice ~: Return target creature card from your graveyard to your hand.%^]
[Angel of Protection: Grown@{4}{W}#Enchantment${1}: ~ gets +1/+1 until end of turn.%3^3]
[Bloodhorne Strike@{3}{U}#Instant$Put the top three cards of your library into your graveyard.%^]
[Simic Servant@{2}{U}#Creature — Human Soldier Artificer$Whenever another creature you control becomes tapped, you may pay {1}. If you do, each opponent loses 1 life and you gain that much life.)%^]
[Celestial Charge@{1}{B}#Sorcery$Destroy target artifact. If ~ would deal damage to you, destroy that creature.%^]
[Flicker Shaman@{2}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, create two 1/1 white Soldier creature tokens.|Sacrifice an Elf creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)%^]
[Shape of the Wall@{2}{W}#Creature — Human Knight$Flying|{T}: ~ deals 1 damage to target player.%^]
[Storm of the God the Reveles@{3}{U}{R}{G} to your mana pool.%^]
[Volatic Savanic@{3}{U}#Creature — Human Wizard${T}: ~ deals 1 damage to target creature or player.%1^1]
[Stronghold Sunspell@{1}{U}#Creature — Human Shaman$When ~ enters the battlefield, you gain 2 life.%2^2]
[Goblin Lightning@{1}{B}{B}#Sorcery$Destroy all artifacts. If that player has life total becomes them. An opponent cast two or more spells last turn, transform ~.%3^2]
[Goblin Beetle@{1}{W}#Creature — Human Cleric${T}: Target player draws three cards.%^]
[Shine Infusion@{2}{W}#Instant$Target creature gets +1/+1 and gains trample until end of turn.%^]
[Necromancy@{1}{W}#Instant$Target creature gets -2/-2 until end of turn.%^]
[Feartry Shapeshi@{1}{B}#Sorcery$Target player discards a card.%^]
[Meleshared Skirge@{1}{R}#Creature — Human Warrior$When ~ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it and with "This creature's power and toughness are each equal to the number of cards in your hand.%1^1]
[Marchandoment@{G}#Enchantment — Aura$Enchant creature|Enchanted creature has vigilance.%^]
[Sunscale of the Veil@{5}{B}#Instant$Creatures you control get +2/+2 and gain trample until end of turn.%^]
[Stormwood Marshel@{3}{R}#Creature — Goblin Shaman$When ~ dies, draw a card.%^]
[Grove Reventor@{2}{R}#Creature — Human Shaman$Haste|{T}: Target player puts the top ten cards of his or her library into his or her graveyard.%^]
[Flowstone Rider@{2}{R}{R}#Creature — Elemental$Trample|When ~ enters the battlefield, draw a card.|Whenever you roll {CHAOS}, each opponent discards a card.%^]
[Rakdog Dead@{1}{B}{B}#Creature — Human Soldier$~ can't be blocked.|When ~ enters the battlefield, you may exile a black card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.%^]
[Darkmaster of the Fire@{2}{U}#Instant$Counter target spell unless its controller pays {1}.|Threshold — As long as seven or more cards are in your graveyard, ~ has "{X}, Sacrifice ~: Look at the top four cards of your library. Put all cards revealed this way on top of its owner's library.%^]
[Blinder of the Wilds@{3}{B}#Enchantment$Whenever a creature you control dies, tap all lands that player controls.%^]
[Grave Changeling@{4}{R}#Creature — Human Shaman${T}: Target opponent chooses a creature type.%^]
[Death Sentinel@{1}{W}{W}#Creature — Human Cleric${B}, {T}: Tap target creature.%1^1]
[Kalashan Servant@{2}{W}#Creature — Human Cleric$Protection from red%3^1]
[Crimson Protector@{1}{B}#Creature — Human Wizard${1}, {T}, Sacrifice ~: Return a creature card from your graveyard to your hand.%^]
[Elvish Hero@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you gain 2 life.%3^3]
[Seissig Balable@{2}{R}{R}#Creature — Viashino Shaman${T}: Add {C} to your mana pool.|{1}{B}{B}, {T}, Sacrifice ~: Return target creature to its owner's hand.%^]
[Reveree Rites@{1}{W}#Creature — Human Cleric${T}: Target creature gains flying until end of turn.%2^1]
[Elvish Charm@{W}#Instant$Target creature gets +X/+X until end of turn, where X is the number of creature cards in all graveyards.%^]
[Slinghter Priest@{1}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may search your library for a Mercenary permanent card with converted mana cost 3 or less from your graveyard to your hand.)%3^3]
[Monstrike@{1}{U}#Instant$Return target creature to its owner's hand.%^]
[Thunderhal, Master of Throse@{1}{U}#Legendary Creature — Human Wizard${1}, {T}: ~ deals 2 damage to target creature or player.%^]
[Sunscale of the Mist@{1}{B}#Creature — Human Soldier$Vigilance|When ~ enters the battlefield, it deals 4 damage to target creature or player. If ~ was kicked, it deals 1 damage to target creature or player.%^]
[Darkpact@{1}{W}#Enchantment — Aura$Enchant creature|Enchanted creature has "{R}: This creature figal no color tokens it was deal to you instead.%^]
[Thran Bats of the Rein@{2}{U}{U}#Sorcery$Choose one —|• Destroy target artifact. If that player chooses one of those cards. Put the rest on the bottom of your library in any order.%2^3]
[Kavu Cather@{2}{G}#Creature — Spider$Reach (This creature can block creatures with flying.)%2^2]
[Mold Shambler@{2}{R}#Creature — Human Shaman${1}{U}, {T}: Choose a creature type. When the creature dies, it deals 1 damage to target creature or player.%^]
[Taki Priest@{3}{U}#Creature — Faerie Rogue$Flying|When ~ enters the battlefield, you may search your library for a Swamp or Creature card that player controls.%^]
[Shield of the Bloodsneak@{2}{B}#Creature — Zombie Warrior$Whenever ~ deals combat damage to a player, you may pay {2}{B}. If you do, ~ deals 2 damage to target creature or player.%^]
[Shield of the Wild@{1}{G}#Creature — Human Warrior$Discard a card: ~ deals 1 damage to target creature or player.%^]
[War Gate@{1}{G}#Enchantment — Aura$Enchant creature|When ~ enters the battlefield, if it's once counters o payp if this effect doesn't and mirac.)%2^2]
[Standing Strike@{2}{R}#Enchantment$Whenever a player casts a spell, that player discards a card.%^]
[Deviline of Gossur@{3}{G}{G}#Creature — Elf Warrior$When ~ enters the battlefield, it deals 3 damage to each creature it's blocking.%4^3]
[Servant of the Unhor Archangel@{4}{W}{W}#Legendary Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Spawning Knight@{3}{W}#Creature — Human Cleric$Lifelink|~ can be the target of spells and abilities.%^]
[Infinite Field@{1}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +1/+1 and has first strike.%^]
[Storm of the Wilds@{1}{B}#Sorcery$Destroy target creature with converted mana cost 3 or less.|Whenever you roll {CHAOS}, reveal the top four cards of your library. Put all creature cards revealed this way on top of your library.%^]
[Stromkirk Perilis@{3}{W}{W}#Creature — Cat Soldier$Flying|When ~ enters the battlefield, you may search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.%^]
[Marchandon of the Fair Mage@{2}{W}#Creature — Angel$Flying|When ~ enters the battlefield, it deals 2 damage to target creature or player.%^]
[Season Charm@{B}{B}{B}#Sorcery$Destroy target artifact or land.%^]
[Stonehorn Hunt@{2}{U}{U}#Creature — Human Wizard$At the beginning of your upkeep, if a player copies it from your graveyard. If the creature gets more votes, that player puts a number of +1/+1 counters on it equal to the damage prevented this way.%^]
[Silver Fallen@{2}{R}#Creature — Human Shaman${1}{B}: ~ gets +1/+1 until end of turn.%3^3]
[Thran Firebrate@{2}{R}#Creature — Human Warrior$Haste|{R}: ~ gets +1/+0 until end of turn.%2^2]
[Braid Specter@{1}{W}#Creature — Human Soldier$Horsemanship (This creature can't be blocked except by artifact creatures and/or black creatures.)%^]
[Searing Sliver@{2}{B}#Creature — Zombie Warrior$When ~ enters the battlefield, put a +1/+1 counter on target creature you control.%^]
[Changeling Stand@{U}#Sorcery$Return target creature card from your graveyard to the battlefield.%2^2]
[Seeker of the Dead@{3}{B}#Creature — Zombie Wizard${2}{B}, {T}: Target creature gets +X/+0 until end of turn.%3^3]
[Slayer of the Grave@{3}{W}#Instant$You gain 1 life for each creature you control.%2^2]
[Stribe Charge@{1}{U}{U}#Instant$Counter target spell. Its controller draws a card.%^]
[Shambling Guildmage@{2}{R}{R}#Creature — Human Warrior$First strike|{1}{B}: ~ gets +1/+1 until end of turn.%1^1]
[Valandan Brood@{1}{G}#Enchantment — Aura$Enchant creature|When ~ enters the battlefield, tap target creature an opponent controls. If that creature is way or red, you may draw a card."%^]
[Spitefield Dragon@{2}{W}{U}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Relentless Aresom@{R}#Instant$~ deals 2 damage to target creature or player.%1^1]
[Evic Gargoyle@{2}{U}#Creature — Vedalken Wizard$~ can't be blocked by creatures with flying.|All damage that would be dealt this turn by target opponent equal to the number of cards in that player's hand.%^]
[Arcbound Chieftain@{3}{R}#Creature — Goblin Shaman$When ~ enters the battlefield, draw a card.|Enchanted creature gets +1/+1.|Whenever equipped creature deals combat damage to a player, if you have no cards in hand, instead except it attackes all oncess its controller could before it. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)|When ~ enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.|At the beginning of your upkeep, sacrifice ~ unless you pay {1}.%^]
[Arcendant Foot@{B}#Creature — Human Cleric$When ~ enters the battlefield, draw a card.|Whenever ~ deals combat damage to a player, you may pay {X}. If you do, return a creature you control to its owner's hand.|{T}: Add {U} to your mana pool.|Sacrifice ~: Add {U}{R} to your mana pool. Put a depletion counter on ~.%^]
[Secret of the Wall@{2}{B}{B}#Creature — Zombie$When ~ enters the battlefield, each player draws three cards.%^]
[Silver Aven@{1}{G}#Creature — Human Wizard${T}: Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.%1^1]
[Grave Elemental@{4}{W}{W}#Creature — Human Cleric$~ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.%^]
[Fire Judgment@{3}{G}#Enchantment — Aura$Enchant creature|When ~ enters the battlefield, destroy target creature that player controls.%^]
[Seal Researca@{2}{W}#Instant$Target player shuffles his or her graveyard into his or her library. ~ deals 3 damage to target creature or player.%^]
[Archet Manippet@{1}{W}#Creature — Human Soldier$First strike|At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, its controller may draw a card.%^]
[Mind Spirit@{2}{G}#Creature — Human Wizard${T}: Target creature gains flying until end of turn.%^]
[Seek Retrath@{4}{G}#Creature — Spider$Reach (This creature can block creatures with flying.)%2^2]
[Dread Specter@{3}{B}#Creature — Zombie Wizard$Morbid — When ~ enters the battlefield, if a creature died this turn, it gets +1/+1 and has trample.%^]
[Venser's Crab@{3}{B}{B}#Sorcery$Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's power.%^]
[Chandra Sealot@{1}{W}#Creature — Human Cleric${T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)%2^2]
[Expedition Warrior@{2}{R}#Creature — Goblin Berserker$~ can't be blocked.%3^3]
[Plane Specter@{2}{B}#Creature — Zombie$When ~ enters the battlefield, return a creature you control to its owner's hand.%^]
[Death Stalker@{1}{B}#Creature — Zombie Warrior$Flying|Exile a creature card from your graveyard: Return ~ from your graveyard to the battlefield.%^]
[Armender's Vampire@{4}{U}#Creature — Goblin Shaman$When ~ enters the battlefield, target player discards a card. ~ deals damage to target creature or player equal to the number of creatures you control.%^]
[Ravenous Sentinel@{3}{W}#Creature — Human Knight$First strike|Whenever ~ deals combat damage to a player, you may put it onto the battlefield with that many +1/+1 counters on it.)|When ~ enters the battlefield, each player draws two cards, then discards two cards.|At the beginning of your upkeep, put a +1/+1 counter on ~.%1^1]
[Root Hareshard@{1}{R}#Creature — Human Shaman${1}{G}{G}: ~ gets +1/+1 until end of turn.%2^1]
[Version Rebuttor@{1}{W}#Creature — Human Soldier$Whenever ~ attacks, each opponent loses 1 life.%2^2]
[Chicken@{2}{G}#Enchantment — Aura$Enchant creature|Enchanted creature has "{1}, Sacrifice a creature: Then that player sacrifices a creature or planeswalker, ~ deals 3 damage to that creature's controller.%^]
[Goblin Lightning@{2}#Artifact$~ enters the battlefield with X charge counters on it.|At the beginning of combat on your turn, sacrifice ~. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.%^]
[Mortal Veigg@{2}{R}#Creature — Elemental$Flying|When ~ dies, you may put that card on the bottom of your library.)%^]
[Bond to Durk@{1}{R}#Sorcery$Destroy target artifact or enchantment.%^]
[Dawn of Trooper@{3}{B}#Creature — Zombie Warrior$First strike|As ~ enters the battlefield, choose a creature type.|Choose target creature or player.%^]
[Angelic Paterator@{4}{W}{W}#Creature — Human Samurai$Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. (This effect lasts indefinitely.)%^]
[Silver Angel@{2}{R}#Creature — Human Artificer${W}, {T}: Return target creature card from your graveyard to the battlefield.%^]
[Call of the Horde@{4}{W}{W}#Creature — Antelop$Flying|{1}{R}: ~ deals 1 damage to target creature or player.%1^1]
[Flowstone Piral@{1}{W}#Creature — Human Soldier$Flying|When ~ enters the battlefield, create a 2/2 black Zombie creature token.%^]
[Scien Shadow@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has "{T}: Tap target creature.|Whenever a player casts a spell, it deals 1 damage to target creature or player.%^]
[Mangle Familiar@{3}{B}#Creature — Zombie Spirit${W}, {T}: Tap target creature.%^]
[Sunspice Fire@{3}{R}#Sorcery$Choose three. If that creature is red this, that staype.%^]
[Stone Secret@{2}{W}#Enchantment$Whenever a nontoken creature is put into a graveyard, you may put a green counter on ~.|Remove three quest counters from ~ and sacrifice it: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.%^]
[Infinite Charge@{1}{R}#Instant$~ deals 3 damage to target creature or player.%^]
[Tricket Stalker@{1}{G}{U}#Creature — Human Soldier$First strike, vigilance%3^2]
[Sunscape Spirit@{2}{B}#Creature — Spirit$Flying|When ~ enters the battlefield, sacrifice it unless {G} was spent to cast it.%2^2]
[Strength of Ranger@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, sacrifice it unless you exile another creature you control, prevent X of that damage.%^]
[Root of the Dead@{2}{W}#Creature — Human Cleric$When ~ enters the battlefield, you may return a land you control to its owner's hand.%^]
[Disseless Beast@{1}{R}#Creature — Human Shaman$Whenever ~ attacks, it gets +1/+1 until end of turn for each creature blocking it.%2^3]
[Prosum of Hallion@{3}{W}#Creature — Spirit$Flying|When ~ enters the battlefield, you lose 2 life.%^]
[Shambling Strength@{2}{R}#Instant$~ deals 2 damage to target creature or player.%3^3]
[Serra Insight@{1}{W}#Creature — Human Soldier$First strike|Whenever ~ attacks, it gets +1/+1 until end of turn.%^]
[Monstrom Metantion@{1}{W}#Creature — Human Soldier$Whenever ~ attacks, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)%5^5]
[Primal Assassin@{3}{R}#Creature — Human Shaman$Haste|{T}: ~ deals 1 damage to target creature or player.%^]
[Primal Champion@{1}{U}{U}#Creature — Spirit$Flying|~ gets +1/+1 for each age counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)%2^2]
[Stronghold Sentinel@{2}{R}#Creature — Goblin${1}{B}, {T}, Discard a card: Create a 1/1 white Spirit creature token with flying.%^]
[Daredawing Paradise@{2}{W}#Creature — Human Soldier$Flying|When ~ enters the battlefield, you get {E}{E} (two energy counters).|Whenever ~ deals combat damage to a player, put that many +1/+1 counters on ~.%1^1]
[Archant Play@{1}{R}#Instant$~ deals 2 damage to target creature. If that spell's converted mana cost is 6 or more, enchanted creature an opponent controls can't attack or block as this creature, the blocking creature gets -1/-1 until end of turn.)|Whenever a creature enters the battlefield under your control, ~ gets +1/+1 until end of turn."%^]
[Mortalian Boon@{3}{W}#Sorcery$Choose three. If two or more players with converted mana cost equal to the number of attacking creatures on the battlefield this turn.%^]
[Magma Ground@{1}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and has flying and first strike.%1^1]
[Scout the Trail@{2}{
----- diversity: 1.0
----- Generating with seed: "t flying.%1^3]
[Wipe Clean@{1}{W}#Instan"
---
t flying.%1^3]
[Wipe Clean@{1}{W}#Instant$Until end of turn, target blocking creature gets -3/-0 until end of turn. ~ deals damage equal to the number of creatures you control.%6^6]
[Goblin Pirales@{R}#Creature — Human Warrior$Level up {2}{G} ({2}{W}{U}: Put a level counter on this. Level up only as a sorcery. This turn, you may put a creature card from your hand onto the battlefield.%^]
[Heathdru Battle@{2}{W}#Creature — Kor Scout$Trample|At the beginning of your upkeep, if you control three or more artifacts, transform ~.%1^1]
[Nightstone@{1}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +2/+2 and can't be blocked except by Wurrior creatures to their owns and can't be blocked this turn.%1^1]
[Herdless Guildmage@{W}{W}#Creature — Human Cleric$Other Cleric spells you cast this creature that play with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.%1^1]
[Lightning Strength@{3}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +3/+3 and has flying, flying, trample, trample, lifelink, protection from black and votile all damage unless you return that card to its owner's hand.%2^2]
[Armet Noxious@{G}#Instant$Kicker—Sacrifice any number of target creatures each get -1/-2.%^]
[Nim Magness@{2}{R}#Instant$~ deals 1 damage to target creature or player.|Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on each other player. That creature enters the battlefield attached to that creature.%^]
[Disrovated Stromgald@{5}{R}#Creature — Fungus$Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)%2^2]
[Bloodfrost Manipling@{G/W}#Creature — Human Werewolf$At the beginning of each upkeep, if no spells were cast last turn, transform ~.%3^3]
[Dragonloss Ashear@{4}{B}#Creature — Demon$Infect (This creature deals damage to creatures in the form of -1/-1 counters.)|{1}: Regenerate ~.%2^2]
[Arm Liesh Shava@{2}{W}#Creature — Human Cleric${B}, {T}: Tap target creature.%1^2]
[Dakeni's Blood@{1}{U}#Instant$Regenerate target permanent instead.%0^1]
[Imidator@{2}#Artifact$Activated abilities can block creatures with flying.)%2^2]
[Smolder Trader@{1}{U}#Creature — Centaur Rogue$~ enters the battlefield with five basic land cards are cards to the battlefield with five +1/+1 counters on it.|At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card from your hand rather than pay ~'s mana cost.|Discard a card: Jaw any number of Swamps you control.%3^3]
[Jara Praetor@{2}{R}#Creature — Goblin${4}{R}, {T}, Tap two untapped white spells can be comple until end of turn.%3^3]
[Gloomskip and Roid@{3}#Artifact — Equipment$Equipped creature gets +1/+1 and has haste.|Whenever a player taps a land, you cigg not in addition to any other costs as you cast this spell.)|If ~'s an Aura, he or she controls three or fewer%10.|Lands (This enters the battlefield with a +1/+1 counter on it for each Forest you control.%^]
[Runesciver Wave@{1}{W}#Enchantment — Aura$Enchant creature|When ~ enters the battlefield, shuffle all permanents you control.%2^3]
[Curse of Erebents@{1}{R}{W}#Creature — Human Cleric$At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard: Search your library for a Rashdury card revealed this way into your hand and the rest into your graveyard. You may put a Strike counter on ~, then add an age counter on it.)|~ can't attack. (Attacking doesn't cause it to tap.)%^]
[Nor Prisson@{U/R}{U/R}{U/R}#Creature — Human Rogue Wizard$Whenever ~ attacks, it deals 7 damage to you both of those number of cards in your hand.%^]
[Collor of Awar@{1}{U}#Creature — Wall$Flying|When ~ enters the battlefield or the creature would deal this turn.%^]
[Arcbote@{5}{G}#Legendary Creature — Human Wizard${2}{B}, {T}: Target spell or permanent becomes the color of your choice until end of turn.%2^3]
[Most Dilvield@{G}#Creature — Sephant$Trample|Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.%2^1]
[Pereglast Gleep@{3}{B}{G}#Creature — Rhino Soldier$Add Each player reveals his or her hand. Then shuffle your library.%^]
[Reverse@#Land — Plains Morph {2}{U} ({2}{B}{B}{B}{B}, Return an opponent except ~ and ~ and all Equipment attached to a creature, ~ deals 3 damage to that player, where X is the number of verse counters on ~.|Remove three quest counters from ~ and sacrifice it: Put one of those cards with the same converted mana cost as this card, reveal it, and put it into your hand. Exile ~.%^]
[Primal Hurge@{3}{R}{G}{W}#Legendary Creature — Avatar$Shadow (This creature can block or be blocked by only creatures with shadow.)|~'s power is equal to the he mire than converted mana cost of the cards in hand, ~ deals 2 damage to him or her.%^]
[Coracrom General@{1}{U}#Creature — Human Wizard$Flying|When ~ dies, put a +1/+1 counter on target creature. Its controller sacrifices it, draw a card.%^]
[Mundermage@{2}{B}#Creature — Human Wizard Ally$When ~ enters the battlefield, if you control two or more Plains.%^]
[Regad Scuttle@{3}#Artifact — Equipment$Equipped creature has haste.%5^5]
[Nim De Wall@{X}{B}#Creature — Vampire Scort$When ~ enters the battlefield, exile target creature with toughness 4 or greater.%3^4]
[Ferry's Sank@{1}#Artifact — Equipment$Equipped creature has haste.%1^2]
[Zavenan Loader@{1}{B}{B}#Creature — Dauthi Hound$When ~ enters the battlefield, you may return a land you control to its owner's hand.|{T}: Add {C}{R} to your mana pool.|{T}: Add to your mana pool one mana of any type that land produced.)%^]
[Novivians of the Faunting Avatar@#Vanguard$Sacrifice ~: Search your library for two cards, then you may put it onto the battlefield and regen cards from it. That player discards that card.%^]
[Illcant of New Retrolity@{2}{W}{U}#Enchantment$Creatures with power less than ~'s power can't block it.%*^*]
[Noble Prison@{2}{R}#Sorcery$Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.%^]
[Horne of Emrayans@{B}{B}#Creature — Thrull$If you win the fex-2-0.%^]
[Riot Flamebuard@{3}{B}#Creature — Insect$Flying|When ~ enters the battlefield, put a +1/+1 counter on ~.%2^2]
[Streach Nishades@{R}#Sorcery$Target player discards two cards.%^]
[Dwarven Unity@{2}{W}#Enchantment — Aura$Enchant creature|Enchanted creature has "{1}, Sacrifice a creature: Add to your mana pool one mana of any type that card and its controller's graveyard.|Morph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)|When ~ is turned face up, it deals damage to target creature equal to the number of lands deniage counters. Whenever you gain 4 life for each other creature you control.%4^4]
[Karon's Gardgo@{1}#Artifact$~ enters the battlefield with X first strike can block only instant spell.||{B}: Regenerate ~.%3^3]
[Night Lershoar@{1}{W}{U}#Creature — Spirit$Flying|You gain 3 life and draw strons.%^]
[Magmotryable Ward@{2}{U}#Creature — Human Wizard$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)|{1}{B}: ~ gets +1/+1 until end of turn.%4^4]
[Order of the Prist@{1}{G}#Instant$Target creature gets +2/-2 until end of turn.%1^1]
[Borded Vident@#Plane — Zunger$When ~ dies, each player exiles all cards from his or her hand first. Those players can't be countered by spells with a number of +1/+1 counters on it equal to the sacrificed counter on it to are this turn.%^]
[Vineage's Elves@{2}#Artifact$At the beginning of combat on your turn, choose 2 tice.%^]
[Feralypt Consumarch@{3}{G}#Creature — Human Shaman$When ~ dies, destroy all Goblins an Island. Target player reveals his or her hand. You gan he choose player is able.%^]
[Coppete@{7}#Artifact$At the beginning of each player's upkeep, that player sacrifices a nonblack creature.%5^5]
[Ghar Winding Ambust@{2}{U}{U}#Enchantment$Sacrifice a land. (You may sacrifice two lands you control: Draw a card, then discard a card.%4^3]
[Urba, the Jorad of Darkness@{2}{R}{G}#Legendary Creature — Human Wizard$At the beginning of your upkeep, if there are four or more card types among cards in your graveyard. (At the beginning of each player's upkeep, that player loses 1 life and you gain 5 life.%3^3]
[Scarpporter's Angel@{4}{U}#Creature — Human Cleric$Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)|When ~ is turned face up, counter target spell.%^]
[Selve Horse@{3}{B/G}#Sorcery$Choose one —|• Return target creature to its owner's hand."%^]
[Sliberator Blessing@{6}{G}{G}#Enchantment — Aura$Enchant one or black creature, destroy those creatures that days combat damage.)%^]
[Goblin Slaver@{3}{B}{G}#Creature — Spirit$When ~ enters the battlefield, exile target creature an opponent controls. If you don't, ~ enters the battlefield tapped.|{T}: Add {C} to your mana pool.|{2}, {T}: Tap target creature.%5^5]
[Flame Grippe@{1}{B}{B}#Creature — Horror$Trample%4^4]
[Vengeful Shorc@{3}{U}{B}#Creature — Zombie$If an efter the minamor, that player sacrifices a creature. If ~ was kicked.%^]
[Skysor of Shadows@{7}{B}{B}{B}#Enchantment$As ~ enters the battlefield, choose one —|• Put a -1/-1 counter on target creature.%2^2]
[Mindirin Sliver@{2}{R}#Creature — Dragon$Flying|{0}: Target player loses 1 life, and it deals 3 damage to you.%^]
[Canquil Giant@{2}{R}#Creature — Goblin$%7^7]
[Ri, the Ignoration Palotery@{2}{R}{R}#Legendary Creature — Avatar$When ~ dies, draw a card for each tatacking creature's colors. Sacrifice this creature: Add X mana of any one color to your mana pool.%^]
[Phyrexian Web@{1}{W}#Instant$Prevent the next 2 damage that would be dealt to target creature this turn. At the beginning of the next end step, if seven or more cards are in your graveyard.|{3}{W}: Target player puts the top ten cards of his or her library into his or her graveyard.%^]
[Bronzender@{1}{R}{R}#Creature — Dragon$Flying, haste|~ enters the battlefield with six +1/+1 counters on it for each other creature you control with a +1/+1 counter on it. Those creatures can't attack.|{T}: Add {R} to your mana pool. ~ deals 1 damage to you.%^]
[Ashes@{1}{W}{W}#Instant$Counter target spell with converted mana cost X. (As this enchanted phase an instant bermother creatures with flying onto the battlefield.%^]
[Gilizard@{U}#Creature — Spirit$Soulshift 4 (When this creature dies, you may return target Spirit card with convestel other than basic land types.%^]
[Riot Road@{1}{Renom Creature — Human Warrior$~ enters the battlefield tapped.|{T}: Add {U} to your mana pool.%^]
[Savage's Gambit@{G}#Creature — Elf Warrior$Vigilance%2^2]
[Skydral Nungular@{U}{R}#Creature — Cat Giant${T}: Tap target creature. If a molary creature would enter the battlefield tapped.%^]
[Streech Groves@{3}{W}#Enchantment$Whenever an artifact enters the battlefield under your control, put two +1/+1 counters on ~ and you may tap or untap target creature.%^]
[Debelime Sanctuar@{2}{U}#Creature — Zombie Knight$Kinsting (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield tapped.%^]
[Rath of Fiend@{4}#Artifact — Vehicle${B}, Sacrifice a Sanget$Flying|When ~ enters the battlefield, you may pay 2 life. If you don't, tap ~ deals 6o gain time for each counter of that creature cards and the battom counters on ~.%^]
[Clocking Mogg@{3}{R}{R}#Creature — Elemental$Flying|~ gets +5/+3 as long as an opponent controls a Swamp.|Whenever you gain life, tap target creature an opponent controls. |{7}, {T}: Draw a card, then put the rest on the bottom of your library.%^]
[Eldrazing Axay@{3}{B}#Creature — Angel Beast$When ~ enters the battlefield, if it was kicked, it gets +2/+2 and has lifelink until end of turn.%3^3]
[Exploral Cleest@{4}#Legendary Artifact — Equipment$Equipped creature has lifelink.|Suspend X—{X}{3}{U} (Rather than cast this card from your hand, you may pay {G} rather than pay ~'s mana cost.|Flashback {4}{G} (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)%^]
[Saheclam Soldier@{1}{U}#Creature — Illusion$Flying|If a source would deal damage to you, draw a card.%^]
[Irror's Spirit@{3}{W}{U}#Sorcery$Each player discards his or her hand, you may pay {1}{R} and/or {G} as you cast this spell.)|Flying|When ~ enters the battlefield, you gain 4 life.%2^2]
[Lightning Pures@{3}{B}#Planeswalker — Nissa$%4^5]
[D^reed Ground@{2}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets +3/+3, haste, destroy all nonartifacts.%1^1]
[Animarch Gomb Sake@{W}#Instant$Destroy target nonwhite. At the beginning of that turn's end step, destroy it. You gain X life, where X is the amount of cards on that player's hand and chooses a card from it. That player discards that card.%^]
[Malakon@{4}{R}{R}#Sorcery$Return target Human other than target creature of the chosen color.%^]
[Colvoysed Posser@{2}{B}{G}{U}#Creature — Rat$Vigilance%3^5]
[Reclavemat's Mastorish@{G}{G}#Enchantment$If you would draw a card, and lands and lands he or she controls.%^]
[Browny of the Dead@{G}#Enchantment — Aura$Enchant creature|When ~ enters the battlefield, tap target creature he or she controls. It's still a land. If you don't, put it into its owner's graveyard.|Nonbasic Sliver creatures get +1/+0.%5^5]
[Hive Myr@{W}#Instant$Target creature an opponent controls gets -2/-0 until end of turn.|{4}: Prevent the next 1 damage that would be dealt to target creature or player this turn.|Sacrifice a creature: Search your library for a Merfolk card and put that card onto the battlefield. Then shuffle your library.%^]
[Tempos of Fortify@{6}{B}#Sorcery$Whenever a creature is put into your graveyard from the battlefield, you may sacrifice any nelf your nacard target player as you cast this spell.)|Flying|When ~ enters the battlefield, target creature gets +2/+2 until end of turn.%^]
[Rage-Teffir Drake@{1}{G}{W}#Legendary Creature — Kor Rogue$As an additional cost to cast ~, sacrifice a creature.|Threshold — As long as seven or more cards are in your graveyard, all creatures another target permanent you control to its owner's hand. If ~ was kicked, that creature gets +1/+0 and gains first strike until end of turn.%4^4]
[Rocious Asp@{2}{R}{R}#Creature — Ox$Creature spells you cast cost {1} less to cast.%1^1]
[Sword Djinn@{R}#Creature — Human Rebel Scout$Reach (This creature can block creatures with flying.)|Draw three cards, then proling mave exploit. (It gets +1/+1 and gains trample and get +X/-0 until end of turn, where X is the number of Escarkelst this step or controllout, you may have it leave the basit. If ~ deals damage, you gain that much life.%2^2]
[Veong Giant@{X}{U}#Instant$Target creature gets +1/+1 until end of turn.|{1}: ~ gains flying until end of turn.%1^2]
[Portrim Assolider@{5}{B}#Creature — Shade Archer${R}: ~ gets +2/+0 until end of turn.%3^3]
[Giant Weip@{3}{R}{R}#Creature — Slayer Spellshaper${U}, {T}: Untap target tapped creature.%2^2]
[Tyranime Fire@{R}#Enchantment — Aura$Enchant creature|Cumulative upkeep {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)%3^4]
[Drops Geary Avatar@#Vanguard$You may cast ~ as though it had flash. If you cast this spell for {3}{B}: When you pay {W}{W}{W}. If you do, destroy target creature.|• ~ deals 3 damage to target creature with flying.%1y^1]
[Archerstrike@{3}{U}{U}#Creature — Giant${G}: Target player gains 8 life.|Dredge 3 (If you would draw a card, ~ deals 1 damage to that player.|Multicolored creatures you control can't block this turn.%^]
[Rath of Dawn@#Creature — Minotaur Shaman${R}: ~ gets +1/+0 until end of turn.%4^4]
[Plague Expert@{3}{B}#Creature — Human Shaman$~ can't be countered.|Transmoru (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)|At the beginning of your upkeep, you may have ~ deal 1 damage to target creature, except it enter the battlefield this turn.%^]
[Disciple of Ummos@{U}{B}#Creature — Faerie Beast$Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)%2^1]
[Tallian Doom@{6}{W}#Creature — Human Soldier$Heroic — Whenever you cast a spell that targets ~, flip ~.%5^5]
[Thunderhorrulus' Turmurs@{2}{W}#Enchantment — Aura$Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.%^]
[Darkstalkers@{3}{W}{W}#Creature — Human Samurai$Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+0 until end of turn.%^]
[Jesting Altai@{R}#Instant$~ deals 2 damage to each creature token with the same name as it get +1/+1.|{B}{G}, {T}, Sacrifice ~: Destroy target creature. Exile target player.%^]
[Gortwalk@{5}{U}#Instant$As an additional cost to cast ~, sacrifice a creature.|~ deals 1 damage to target creature or player.%^]
[Blade of Landstorm@{3}{U}{U}#Enchantment$At the beginning of your upkeep, if you control a Mountain, create a 2/2 white Kor Ally creature token.%5^5]
[Cobstine Medicias@{1}{R}#Creature — Beast Avatar$Trample|When ~ enters the battlefield, draw a card.|Whenever you cast a multicolored spell, create a 3/1 green Elf creature token.%^]
[Roging Fiend@{1}{U}{U}#Creature — Drone$Flying|Sacrifice a creature: Target player discards a card at random. If the enevead combat phase, instead you may put exactly this card nas a gain combat damage that would be dealt by black this turn.%^]
[Sruphing Stone@{1}{U}#Instant$Rampage {1}{U} (You may cast this card from your graveyard by discarding a land named Hunter's Ally@{1}{U}#Enchantment — Aura$Enchant creature|Enchanted creature has flying.|{U}, Sacrifice ~: Return target creature to its owner's hand.%^]
[Scieder's Faitherd@#Land${T}: Add {C} to your mana pool.|{T}: Add {W} or {U} to your mana pool.%^]
[Memoranca's Blasm@{3}{U}#Instant$Return target permanent to its owner's hand. If ~ was kicked, destroy all Islands.%^]
[Ground Kunger@{3}{B}{B}#Creature — Insect$Remove a -1/-1 counter from ~: Put a +1/+1 counter on ~.%3^2]
[Moltish Overlord@{2}{U}{U}#Creature — Human Wizard$Sacrifice ~: Put a +1/+2 counter on each other Elf creature you control.|When ~ enters the battlefield, you may exile up to two target creature cards from gree. If two reveal that damage head power is 4.|LEVEL 3+|0/5|{G}: Untap target creature.|Flaneswalk — {5}: Discard a creature card. Converge the mana ability fath card of any creature you control, instead destroy target permanent.%*^*]
[Gerrard Rocks@{2}{R}{W}#Creature — Goblin$Other Goblin creatures you control get +2/+2 and have blocking and amount until end of turn. It's still a land.|{T}: Add {W} or {U} to your mana pool.%^]
[Spreed Resow@{2}{G}#Enchantment$Whenever a creature dies, you may return target Aura you control. Create a 1/1 green Saproling creature token.%2^2]
[Cythic@{4}{U}{U}#Enchantment$Skip your upkeep step with a creature card, you gain 1 life.%3^2]
[Akor Quicksicker@{1}{R}#Creature — Human Warrior$~ can't block.|Discard a card: ~ deals X damage to target creature or player.%^]
[Beheelit Hera@{3}{G}{G}#Creature — Vampire$Extort (Whenever you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)%^]
[Thotescale Clouds@{1}{G}#Instant$Counter target spell. If {B} was spent to cast it. If you set another permanent that player controls. Those creatures don't untap during their controllers' untap steps.%3^2]
[Return Favor@{2}{R}#Sorcery$~ deals X damage to target creature or player, where X is that artifact's converted mana cost.%1^1]
[Goblin Herder@{5}{G}#Creature — Elf${1}{G}, {T}: Target creature gains sacrifice this ability.%2^2]
[Changuller of Legity@{4}{B}#Sorcery$Return up to two target cards you control.|When ~ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.)%3^3]
[Trainum Spring@#Bands Creature — Eldrazi Horror$Trample, haste|Whenever a Dingot creature enters the battlefield with an additional +3/+0 card be deseaded this artivating trimbae.%^]
[Swater of Akkr@{2}{W}#Creature — Human Soldier$When ~ enters the battlefield, create a 1/1 blue Drake creature token with flying.%4^3]
[Was Dryad@{1}{W}#Creature — Human Soldier$Flying|You may choose not to untap ~ during your untap step.|Remove a +1/+1 counter from this spell with a noncreature card from it and can attach to a creature.)|Draw X cards.%^]
[Spirit of Rain@#Land$~ enters the battlefield tapped.|{T}: Add {U} or {C} to your mana pool.%^]
[Scrade Selester@{2}{W}#Creature — Human Cleric$Protection from red%2^1]
[Guscival Painaes@{2}{R}#World Enchantment$Levelfir creatures controller sacrifices it, you may its controller gain 5 life.%^]
[Riverty@{R}{G}#Instant$Target creature gets +X/+X until end of turn, where X is the number of +1/+1 counters on ~.%3^3]
[Sling@{W}#Sorcery$Target opponent reveals his or her hand. You choose one of them. That player puts the top five cards of his or her library into his or her graveyard.|Return X target attacking creature's combat damage that would be dealt to and dealt by a source this way, draw a card.%^]
[Stalking Playing@{2}{G}#Creature — Shapeshifter$Changeling (This card is every creature type.)|When ~ enters the battlefield, each player chooses a nonland card, put that card onto the battlefield tapped, and attacking creatures and blue creatures.|~ gets -3/-3 as long as an opponent or all cards in hand (Then each player, instead you may cast any number of them on the bottom of your library and the rest on top in any order.)%^]
[Jazen Discovery@{6}#Artifact Creature — Golem${2}: Target white creature gets +X/+X until end of turn, where X is any number of tapped Merfolk halance cards and/or players in the form of poison counters.)%4^4]
[Cloved Breat@{1}{R}#Enchantment — Aura$Enchant creature|Whenever enchanted creature blocks or becomes blocked by a creature, ~ deals 1 damage to that player.%3^3]
[Er ya Djinn@{U}{U}{U}#Creature — Cyclops Assassin Soldier$Flying|Extort (Whenever you cast a spell, you may pay {W/B}. If you do, draw a card for each enchantment an opponent controls, you gain 1 life.%^]
[Wall of the Wilds@{G}#Enchantment — Aura$Enchant creature|Enchanted creature has shroud. (It can't be the target of spells or abilities.)%4^6]
[Wildbound Priestor@{5}{B}#Creature — Horror${T}: ~ deals 1 damage to target creature or player.%6^6]
[Conturch@{W}#Instant$Counter target spell unless its controller pays {1}.%^]
[Eternin Lemage@{G}{W}#Creature — Human Artificer$Flying|~ can't attack or block unless its controller pays {1}.%5^5]
[Stonewider's Hervise@{4}{R}#Creature — Goblin Shaman$Kicker {1}{G} (You may pay an additional {2} as you cast this spell.)|Flying (This creature can't be blocked except by artifact creatures and/or black creatures.)%2^5]
[Gnarling Predacy@#Combat Arsia artifact creature with flying-forest.)|When you cast ~, return target permanent you control to its owner's hand.|−4: Creatures can't be blockeMated by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)%^]
[Saproling Belection@{3}{W}#Enchantment — Aura$Enchant creature|Enchanted permanent has protection from each of his or her opponents.%^]
[Pary the Familiar@{4}{R}{R}#Creature — Efreet${T}: Put faer turn to icy owner's graveyard to the battlefield, then draws that many cards.|−3: You get an enchanted creature gets -3/-0 for each {B} with it.)|Enchanted land is a Swamp.)|At the beginning of the upkeep of enchanted creature's controller, ~ deals X damage to target creature or player. Exile them, then put the exility counters on target artifact you control. When the last is removed, cast it without paying its mana cost. It has haste.)%2^4]
[Harpy of the Boosstall@{3}#Artifact${2}, {T}, Discard a card: Target player may draw a card if you don't many of those tokens.%2^2]
[Rootwing Hands@{2}{W}#Enchantment — Aura$Enchant creature|{1}, Remove a +1/+1 counter from ~: Regenerate this creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove and from black and a symbol counter on it, then discards that card. equal to the dack counter on it.|Sacrifice ~: Destroy target creature that enchanted by a creature, that creature gets +1/+1 until end of turn. Untap those creatures.%^]
[Voice of Stal@{U}{B}{B}#Creature — Zombie Beast$When ~ enters the battlefield, you may put the top three cards of your library into your graveyard.%^]
[Erukeal Extraction@{1}#Artifact Creature — Assembly-Worker$Hexproof (This creature can't be the target of spells or abilities your opponents control.)%^]
[Thrivae Auths@{3}{U}{U}#Enchantment — Aura$Enchant creature|Enchanted creature has "{R}: This creature gets +1/+0 until end of turn.%2^2]
[Heir of Wind@{W}{B}#Sorcery$Target opponent reveals his or her hand. You choose one of them.%^]
[Cloastai Spider@{1}{R}#Creature — Goblin Shaman$Whenever a creature deals damage to ~, target opponent discards a card.%2^2]
[Rust Acolos@{U}{B}#Artifact Creature — Wall$Defender|{B}{B}, Exile the top two cards of your library. You may put a creature or land card from among them and put them into your graveyard. If it isn't revealed, put it into their owners' graveyards.%^]
[Hero of Emissari@{W}#Creature — Human Soldier$Horsemanship (This creature can't be blocked except by artifact$Deathtouch|As long as ~ is enchanted, you gain 4 life for each black permanent.%^]
[Bond Low@{R}#Instant$Counters target spell unless its controller pays {4}. If tep, you gain life equal to its toughness.%2^1]
[Walflesh@{1}{G}{G}#Sorcery$All creatures able to block equal to this creature this turn.|Reveal Lands you control gets +2/+0 and has first strike.|3. (Any creatures with banding you control nonler a creature, you divide that player discards a card.%10^Xk of Undy@{3}{R}{R}#Legendary Creature — Human Scout$Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)%1^3]
[Sandstorm@{G}#Creature — Rhino$If an artifact dies, return ~ to its owner's hand.%2^1]
[Enexign's Prismage@{3}{G}#Creature — Insect Monke$Discard a card: Target creature gets +2/+2 and gains vigilance until end of turn.%3^3]
[Prize of Ristrub Tukami@{2}{R}{R}#Legendary Creature — Human Monk$Elves you control have total power 5 or greater, put|Uploit can't be 0/2 Warrior creatures. All lands defending player controls an untapped Goblin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {1}.%4^4]
[Kab Ambest@{5}{U}{U}#Creature — Illusion$Flying|{T}: ~ deals 1 damage to each creature without flying and each player.%^]
[Undert Strrem of Putital@{3}{U}#Creature — Serpent$Trample|Cumulative upkeep—Put a +1/+1 counter on ~.%4^2]
[Unmosith Lasher@{2}{W}#Enchantment — Aura$Enchant creature|You control enchanted blue Equipment.|• Each creature you control gets +1/+1.%^]
[Rakdow Spellbombar@{2}{R}#Creature — Viashino Warrior$When ~ enters the battlefield, return target permanent to its owner's hand.|{1}, {T}, Sacrifice another colorless spell, you may exile target creature you control.|Whenever you cast an instant or sorcery spell, reveal the top card of your library. If it's a permanent card, you may reveal it. : Perm and card in that player's hand.%^]
[Call of Dust@{1}{U}#Instant$Improvise {1}{U} ({5}{U}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.%^]
[Crusaded Shanda@{2}{B/G}#Creature — Zombie Wall$Defender (This creature can't attack.)|{2}, Remove a charge counter from ~: Put a -1/-1 counter on target creature.%3^3]
[Valdowbringer@{2}{B}{B}#Creature — Imp$Flying%3^3]
[Hecluding Cindor@{2}{W}#Creature — Shapeshifter$Exalted (Whenever a nontoken combat damage is put into ad it becomes thepe.)%^]
[Safendy@{4}{B}{B}#Sorcery$Destroy all nonland permanents you control. Metalcraft the creature can attack al onland.%^]
[Dadiir Preser@#Legendary Land${T}: Add {C} to your mana pool.|{R}{G}, {T}: Return a creature you control to its owner's hand.%^]
[Dragon Gault@{3}{G}{U}{U}#Creature — Kraven$~'s power and toughness are 2.%2^2]
[Gid Sky's Crap@{B}#Instant$Target opponent reveals his or her hand. You choose a card type with the highest converted mana cost among permanents you control.%^]
[Arhose Barriers@{4}{U}#Creature — Spirit$Flying|Channet — Sacrifice ~: Counter target spell unless its controller pays {2}.%^]
[Junderloud Mist@{1}#Artifact$At the beginning of combat on your turn, you may have ~ deal 2 damage to each opponent.%3^2]
[Serra Warriors@{2}{B}#Enchantment${0}: Choose one or both nonland permanents at the beginning of the next end step.%^]
[Last in the Carphind Mountais@{2}{W}{W}#Sorcery$Destroy another target artifact with a creature, that creature gains first strike until end of turn.%^]
[Purard the Revelant@{1}{W}#Creature — Human Soldier$Vigilance|When ~ dies, draw a card for each attacking creature.%4^1]
[Azalling Slay@{1}{R}#Enchantment — Aura$Enchant creature|Ingettart dies, you may cast ~ without paying its mana cost. If you do, for each creature that player controls.%^]
[Bart Charge@{2}{B}{B}{R}{G}#Enchantment${R}: Target land becomes the creature type ot lose they spell's controller of your choice. (This creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove ~ instead.%5^5]
[Glinding Stadiers@{4}{W}#Creature — Spirit$Protection from no creatures can't attack.%^]
[Foundred Awarfian@{1}{B}#Creatu
----- diversity: 1.2
----- Generating with seed: "t flying.%1^3]
[Wipe Clean@{1}{W}#Instan"
---
t flying.%1^3]
[Wipe Clean@{1}{W}#Instant$Search your library for any number of Swamp cards. Then put the op to time counters on it and most 5 or greath for each fathothest and to their and must beturned artifact before blocked by a creature, destroy effer the downer.%1^1]
[Cloum Behemoth@{3}{B}#Creature — Horror$Protection from monhtrana, vigilance%2^2]
[Whoeldho, Asvayanter@{5}{R}#Planeswalker — Boins$+1: Exile all artifacts each color this turn.|When ~ dies, it deals 5 damage to target creature or player.|−2: Untap up to four lands he or she controls, from that permanent is removed, put a +1/+1 cou5 to those creatures you control equal to the permonent if a card's no contred.)%2^1]
[Sapremorp Out@{3}{B}{B}#Creature — Ora Zombie Cleric$At the beginning of your end step, if you're no more target mana abilities.)%^]
[Scephic Muvering@{6}{G}{G}#Creature — Elemental Warrior${T}: ~ deals 1 damage to target enchantment and each player.%2^3]
[Scythepowsty@{U}{U}#Enchantment — Aura$Enchant creature|Enchanted creature gets +3/+3 and has trample.%1^2]
[Portrenline@{2}{R}#Sorcery$As an additional cost to cast ~, exile ~.%^]
[Cryptineline@{W}#Instant$Prevent all combat damage that would be dealt by and you controls or iconrua copy.%^]
[Warfen Gribute@#Land${T}: Add {C} to your mana pool.|{2}{B}: ~ becomes a 1/5 creature that's a donto up to X target.|Equipment cards named ~.{1}{B}, Sacrifice a Goblin: Shuffle an enchantment, creature, and velacy and ~ deals 3 damage to it.%0^2]
[Gracetus, Vollot-Uusher Those@{2}{U}#Legendary Creature — Horse$You may look at cards exiled with ~ has exiled this turn.|{W}{W}: Each player draws a card.%0^0]
[Loodless Thumpswort@{4}{R}{W}#Legendary Creature — Human Rebel$First strike (This creature deals combat damage before creatures without first strike.)|Target creature gets +0/+3 until end of turn untap each creature you control or is the grevented this 2.%1^2]
[Hyxblaster Mib@{1}{G}#Creature — Ooze$Flying|You have creatures you control get +2/+2 and gain trample until end of turn.|{2}{W}: Tap target land you control and it becomes a 0/1 Elery Unturned Spellshaper Astant and/or creatures, reveal it, and put it into your hand. If you do, shuffle your library.%2^1]
[Gake to Urbroding@{W}#Instant — Treafor$Whenever a Forest if target blocking blocking creature an opponent controls. Those creatures don't untap during their controllers' untap steps.%6^7]
[Quick of Pohpongot@{9}{W}{U}#Creature — Merfolk Warrior$When ~ enters the battlefield, any player may activate this ability.%^]
[Anuct Creaver@{4}{W}#Creature — Human Scout$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)%^]
[Izzet Guardian@{W}#Creature — Bird from Grampwren${1}: ~ gains "~ can't be blocked"er, it gets +1/+1 and has vigilance.%2^2]
[Kancile Revenancer@#Plane — Avatariyal$Trample; haste%7^5]
[Manifungence@{2}{B}#Sorcery$Ecoloped (When this creature enters the battlefield, put a +1/+1 counter on it enters the battlefield with two +1/+1 counters on it if a red source of your dealt tap sources you control.%3^3]
[Skywign Senter@{4}{W}{W}#Creature — Human @{1}{B}#Enchant Cre bron artifact creature until end of turn.%^]
[Battle Delter@{4}{W}#Creature — Bird$Flying, vigilance%2^2]
[Soldierstone@{X}{U}#Enchantment$When ~ enters the battlefield, scry 1. (Look at the top card of youm library.%^]
[Phandobline Storm@{4}{B}{B}{B}#Creature — Devil${R}, Sacrifice ~: Shuffle your library.%2^2]
[Ixidating Cameora@{G}{U}#CrBane$You may gain control of target non-Zomur, add tribated from among them onto the battlefield.%^]
[Kinscasher Attand@{W}#Creature — Bird Soldier$Morph—{|Spidit with {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)%3^6]
[Renering Fatolfbring@{3}{B}{B}#Enchantment$Whenever a creature leaves becomes blocked, it gets +2/+2 until end of turn.%1^1]
[Kozorem of Rewarad@{0}#Artifact${3}, {T}: Target creature blocks X that to your library for an Equipment card, reveal it, and put it into your hand. If you put three pospoinces life total becomes the other of his or her hand.%^]
[Tricked Djening@{3}{W/B}#Instant — Arcane$Trample%6^4]
[Arrog, Ana's Barrengend@{4}{U}{U}#Legendary Creature — Spirit Aplast$Whenever an instant or sorcery spell, that player skips three +1/+1 counters loy action from black and has "At the beginning of your upkeep, sacrifice ~ unless that player puts it into his or her graveyard.%2^2]
[Cephalid May@{4}{G}{G}#Creature — Elk$Each player chooses man.Dform ~ deal 3 damage to you.%^]
[Prophet Ground@{4}{W}{W}#Enchantment$When any number of target opponent cast a creature spell. Add thir may cast that card's controller has "At the beginning of your upkeep, each opponent loses 3 life.%2^2]
[Mystic Force@{5}{G}#Creature — Beast$As ~ comes into your shepe.)|Revotur anstlangling (This creature can deal excess combat damage to defending player or planeswalker while attacking you.%2^10]
[Knightswall@{2}{G}{G}#Creature — Thrull${1}: Return ~ to its owner's hand: Add one mana of any color to your mana pool. Spend this mana only to cast an instant or sorcery spell.%3^2]
[Skyon, Nigistwalker Gargoyle@{R}{W}{W}#Legendary Creature — Human Soldier${2}{R}, {T}: Cr²aot this permanent or beind. Each opponent didacts, each player, where X is the number of Emrins of least poppos, ~ deals 1 damage to that player . If that type is equal to your permanent if you haven reveal before playing the player conters, that opponent, draw a card for each Suurra you control thiIs turn, you may pay {E}{E}. If you do, put a +1/+1 counter on that creature. Activate this ability only onceptive it attack each turn an additional 3 damage to its converted mana cost.%1^1]
[Lacy eacher@{5}{W}#Creature — Gname$When ~ names ~ from your deck be destroyed this turn.%^]
[Keeper oN Vestory@{3}{R}#Enchantment$As ~ comes into play, choose manabay nonland permanents, where X is the number of quest counters on ~, ~ deals 3 damage to a creature, other creature, or land.|Raboart, ~ gets +1/+1 as long as that creature becomes a 3/1 red and green or blue creature.|Enchanted creature can't attack or block,.%4^4]
[Rada Melocator@{5}{U}{U}#Legendary Creature — Uldero Faerie Spirit$Flying|You gain life equal to the number of Efem charge counters on ~.%^]
[Vampiric Island@{2}{R}{R}#Planeswalker — Dryad$At the beginning of each upkeep, if a player copy this spell each turn, and produces, that player chooses a card from it.%1^2]
[Wayom8" Phantowah, Rabdender@{3}{W}{W}#Legendary Creature — Kindow$Creature for two versor cards you draw a card for each basic land type.|{U}, Sacrifice ~: Search your library for up to two basic land cards, reveal it, and put it into your hand. Then shuffle your library.)%^]
[Prechog Eye@{U}{B}#Enchantment — Aura$Enchant creature|Enchanted creature has "{1}{W}: The next time a blue card in your graveyard, ~ has "Whenever this creature becomes blocked, it gets -1/-0 until end of turn.%^]
[Swood Addonizate@#Conspiracy$rord your hand: Tap target artifact. It gains haste. Exile it at the beginning of the next end step.%4^5]
[Anhemage Ignork@{U}#Artifact Creature — Avatar$You may pay {W} and exile it with four time counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)%1^1]
[Throsan Dragon@{3}{R}{G}#Creature — Human Monk$Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn."%^]
[Reverbelements Slimes@{B}#Snow Creature — Naga Shaman$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)%^]
[Crudling Shield@{4}#Artifact — Equipment$Equipped creature has haste.%1^1]
[Windssight Past@# Creature would deal combat damage to you are decling it, prevent o ther tapped and an opponent controls that spell during your declare's untap stepk and don't untap during its controller's untap step.|Until end of turn, life you gain life, return that card to its owner's hand.%3^3]
[Forit Nighthide@{B}#Sorcery$~ deal1 1 damage to each creature without flying.%4^3]
[Corace Fire@{2}{W}#Instant$Untap target creature. It doesn't untap during its controller's untap step.%^]
[Ridgee Kavu@{2}{G}#Creature — Treefolk$%7^7]
[Unto ille Dawn@{1}{U}{R}#Creature — Rogue$%2^2]
[I @{3}{G}#Instant$Target creature gains deathtouch until end of turn. (When the last this emay cast this cast and target artifact spells or activate abilities of another.)|Inter ~.|Nonbasic lan%|Choose an artist.%2^1]
[Idge the Mind@{W}{B}#Sorcery$Spell mastery — If there are two or more instant and/or sorcery cards instead to your hand this way, ~ deals 3 damage to him or her. ~ deals X damage to that player and put a +1/+1 counter on it.%2^1]
[Wild Marshal@{6}{R}#Creature — Dryad${2}{U}: Scry X. Tap any number of tapped creatures you control have shroud. (It can attack and {T} this turn.)%3^3]
[Grue-Tyres of the DeRoler@{2}{W}{W}#Creature — Spirit$Swampwalk (This creature can't be blocked as long as defending player controls a Mountain.)|If another creature card has no creature.%^]
[Agender of Rutherings@{7}{W/U}{R/W}#Enchantment — Aura$Enchant creature|Enchanted creature has shroud. (It can block or becomes blocked by a creature, ~ deals 2 damage to that creature's controller.%0^1]
[Lotuern Coretata@{3}#Artifact$Kicker {B} (You may pay An additional {R} and/or {2}{R} and/or {R} a pmegemnaten, it enters the battlefield as a copy of any Elf you control, you may draw a card.%3^3]
[Viddent Skulkineer@{1}{U}#Creature — Noggle$+1: Create a 1/1 green Elf Warrior creature token.%5^6]
[Timetora Jub Nature@{4}{B}{B}#Creature — Zombie Giant$~ has lifelink and it from them back in any order.|Enchanted creature has deathtouch.%2^2]
[Biant Cruseter@{3}{G}#Creature — Dryad Ninjutt½her${G}: ~ gets +1/+1 until end of turn.%0^4]
[Skull of Battleone@{2}#Artifact${R}: ~ deals 6 damage to target creature with flying.%1^2]
[Merfolk Mogs@{5}#Artifact Creature — Wolf Warrior$Domain — Target creature gets +3/+1 and gains trample until end of turn.%3^3]
[Cravagob Battlewalker@#Creature — Vampire$Flying|{8}, Sacrifice ~: ~ deals 1 damage to target attacking or blocking creature. Attach it to your deal counters on it.|At the beginning of your turn, put an artifact, creature, sacrifice it.|Threshold — If an opponent controls more artifacts, where X is the number of +1/+1 counters on it.%1^1]
[Giltival Echinor@{1}{G}#Creature — Elf Warrior$Hexproof (This creature can't be the target of spells or abilities.)%3^1]
[Anchager the Wix Charm@{B}{B}#Enchantment — Aura$Enchant creature|~ enters the battlefield tapped.|{T}: Add {W} to your ~ tains and both no mana.)%6^5]
[Rehesty Gridter@{3}{W}{U}{B}#Legendary Creature — Human$Nightstable (This creature can't be blocked as long as defending player controls an Island.)%1^2]
[Garruk, Pits of Guildgats@{1}{R}{G}#Legendary Creature — Elf${T}: Add a creature card and put that card into your hand. Then shuffle that player's library.%^]
[Vampiric Marspeary@{1}{G}#Enchantment$If czuinge {U} ({B}, Discard this card: Search your library for a Forest card, reveal it, then shuffle your library instead.%−^: Return ~ to your hand.%^]
[Fereersy@{4}{R}{R}#Sorcery$Exile all worl permanent in the cost. Put the rest on the bottom of your library.)%5^5]
[Kithkin Pit Spiter@{X}{U}{U}{U}#Creature — Beast$When ~ enters the battlefield, you may exile target creature. Each opponent gains control of ~ and tyre Forss the Uphaling that isn't tidee.)%2^2]
[Dax@{3}{R}#Sorcery$Choose two —|• Creatures you control get +1/+1 and can't block. (Do both 2 or more creatures that player controls.%5^4]
[Bake Overroff@{1}{R}{R}#Creature — Human Barbarian Wizard$As long as you have 10 or greater and emutlessöano costs. Then that player whins hexproof an opponent, that player exiles all tree tied powers or the of that card in his or her graveyard.|At the beginning of 2 damage, put a +1/+1 counter on it for each permanent you control and create a 1/1 colorless Elf at the beginning of the next end step or if it would leave the battlefield. They can't be regenerated. Its activated abilities can't be targeted.)%1^1]
[Palading of Fraze@{3}#Artifact — Equipment$Equipped creature has banding and can't be blocked unless its controller pays {1}.|Cycling {2} ({2}, Discard this card: Draw a card.)%^]
[Pimed Bish@{G}#Instant$Reveal 1 damage to target land to its owner's hand.%^]
[Brond Growth@#Land — Shapeshifter$Slivers have first strike.%^]
[Sehechor of Inescend@{2}{B}{B}#Enchantment$Stapker, and lands: Target Merfolk gets +1/+1 as long as it has mana cost. If you can't, play cards in the form of poison counters.)|{2}{G}: Monstrosity 3. (If this chost is comoule would usig damaino.%^]
[Darkgeon Spider@{2}{W}#Creature — Human Knight$As long as you control three or more Warrior.%3^4]
[Activoring9 Rostinglurker@{4}{W}{W}#Creature — Human Cleric${T}, Tap an untapped creature you control: Add one mana of ~. Pht those pile and discard that card. Put the revealed cards on the bottom of your library in any order.%6^6]
[Weirwher's Blade@{2}{R}#Enchantment — Aura$Enchant creature|Enchanted creature gets +3/+0 and has "{1}{B}: Target opponent reveals a card at random from his or her hand.%^]
[Jendri's Hunger@{1}{R}{R}#Creature — Goat token$You can't attack you turn thepe after its nix- and grevey 4/4.|As long as except of target attacking player adds one mana of his or her choice cand this way, put it onto the battlefield from your hand tapped and attacking.)|When ~ leaves the battlefield, create the creet bridity counter on ~."%^]
[Balfur the Grid@{2}{G}{G}#Sorcery$You may cast you was a creature you control. Prevent that damage to that source.%1^1]
[Curseman@{3}#Artifact${5}, {T}, Sacrifice ~: Add one mana of any color to your mana pool. Spend this mana of any other type of a land named Exploit in the land costs.|Persist (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control unless he or she shuffles his or her library.%^]
[Klami, Tranquesce Fings@{3}{U}{U}{U}#Legendary Creature — Merfolk Wizard$Flying|Haste|Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of each copis.)%^]
[Quickcllicat@{1}{R}{R}#Creature — Goblin Bird$Shadow (This creature can block or be blocked by only creatures with shadow.)|{T}: ~ deals 1 damage to target creature or player. Mounter target creature spell it dies, you may put it on the top or -1/-1 counters on it, instead you may put exactly vegens countercoven it. Whenever this land is untapped, you may look at the top seven cards of your library. Put two +1/+1 counters on Dwath Island cards from the top of your library until you exile a nonland card that costs {1} more to cast.|Prevent — If you have no cards in hand, sacrifice ~ and it becomes a 1/2 Soldier instant from three creatures you control: Tap target permanent.%3^2]
[Zealox Tyrath@{W}#Enchantment — Aura$Flash (You may cast this spell any time you could cast an instant.)%^]
[Haunt@#Vanguard${4}: Regenerate enchanted creature.%2^1]
[Brainshade Crushyrer@{W}#Creature — Fox$Shadow (This creature can block or be blocked by only creatures with shadow.)|~'s power is equal to the number of untapped white creature. Attach it to target creature. Create a 1/1 white an Rogger Wolf creature token, where X is the total power of target player.%^]
[Mardearch in the Wate@{1}{G}#Enchantment$(;oehave a sing one of those cards in all graveyards.%5^5]
[Sightos Gridings@{G}#Sorcery$As an additional cost to cast ~, each beyred creatures get -2/-2 until end of turn. Tap target creature.%1^1]
[Cainted Sky Amishob@#Scheme$When you set this scheme in motion, exile up to one target Spirit you control.%6^6]
[Grace of Fury@{W}#Sorcery$Target spell if able."|Enchanted creature has "{0}: Prevent theE or white cards from the top of his or her library into his or her graveyard.|Crew 1 (Tap any number of untapped white spells costs {R} more to cast.%4^5]
[Gutted Rubbler@{W}#Creature — Human Cleric${W}, {T}: Tap target creature you don't control that player controls.|If you would be destroyed, destroy all Zebor attacked this turn.%2^3]
[Icomic Convermant@{3}{G}#Sorcery$Search your library for a land card in your graveyard.%1^1]
[Herving Finxbain@{5}{R}#Creature — Human Artificer$When ~ enters the battlefield, it deals 3 damage to each creature.%^]
[Rurge of Lost Bloading@#Land$~ enters the battlefield tapped.|When ~ enters the battlefield, target creature gets +1/+1 until end of turn.)|Whenever a creature an opponent controls dies, put that many +1/+1 counters on it.|Equip {2} ({0}: Unturn target creature to its owner's hand.|When ~ enters the battlefield, each player puts a creature card, you may cast the copy without paying its mana cost. Put that color of your mana pool.%^]
[Ebondace Proing@{6}{B}#Sorcery$Create a 2/2 blue Drake creature token with flying.%6^3]
[Clocidian Lorid@{W}{W}{W}#Instant$Regenerate each creature with flying and each player.%^]
[Bram Rooth@{R}#Instant$~ deals 1 damage to each creature with greater power. (Affect creace aoter two 1/1 red Elemental are declares. Scry 2. (Look at the top tentha combat on exilebraliend under he or she controls dies, you gain 2 life.%0^2]
[Transfele Wompos@{2}{B}#Creature — Vampire$Flying|Whenever you cast a multicolored spell, you may cast the exiled card to the battlefield under their owner's control.%^]
[Atariagerbush@{G}#Sorcery$Bolster 5.0/1|Nonartifact creatures you control get +2/+2 until end of turn.%3^2]
[Ashensi, Gorge Kavu@{1}{G}{U}#Legendary Creature — Ogre Rogue${B/R}: ~ gains first strike until end of turn.%3^3]
[Hiddevia's Hetealor@{W}#Enchantment — Aura$Enchant creature you control have menace.%2^1]
[Kessigkeen Specter@{6}#Artifact Creature — Construct${T}, Sacrifice a Mountain and Monamor, prevent that damage.%^]
[Scephalib-Teling Loak@{3}{G}{G}#Legendary Creature — Sliver$All Sliver creatures get -1/-1.%^]
[Skyshroud Avatar@#Vanguard${3}, Exile a creature card from your graveyard: Return target enchantment to its owner's hand.%6^2]
[Jushing Serant@{U}#Creature — Bird Cleric Perserker$Morph {3}{U} (You may cast this card face dkigg cost if you's turn, still control of ~. If you reade this way, put two +1/+1 counters on it for each 1 damage dealt by that creature at the beginning of the next end step.|Any emper a sincasten perlany (When ~ enters the battlefield, shuffle ~ and it deals damage equal to its power to a creature with "{2}: Choose a creature you control.%1^1phan with you control three 2/2 green Dragons.|Recover ~ ontery target creature enters the battlefield under your control, if enchantment is a creature, or exile you control.%^]
[Hungeling Prowler@{3}{U}{U}#Creature — Snake Shaman${6}: Tap target artifact, creature, an artifact or creature: Its other in your gravept for as long as this enchanted creature is dealt to target creature you control. Equip only as a sorcery.)%^]
[Rultwood Valear@{3}{R}#Creature — Human Warrior$Domain — ~ gets +3/+3 as long as it has an activating ability.)%2^3]
[Uphemix Courier@{1}{B}#Creature — Satyr Saldra$~ can't be blocked unless the sacrificed artifact, creature, or land. (Damage a player who controlled on the bottom of its owner's library. (Et an additional +1/+1ch, also X commated this way.|Flashback {3}{B} (You may cast this card from your graveyard bet vategat haur strike.%2^2]
[Kactor the Ruin@{2}{G}#Instant$Kicker {1}{R} (You may pay an additional {2}{R} as you cast this spell.)|Flying|Name a Cat Soulship Insteast.%3^4]
[Sword of the Recental@{G}#Creature — Elf Druid Ally$Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)|When ~ is turned face up, you may turn this cost of turn that player put a pife, enchanted permanent its'converted mana cost to cost.%4^4]
[Harred Recks@{1}{U}#Enchantment$If ~ would be destroyed, it gets +2/+2 and has "{R}: Return ~ to its owner's hand.At phose. Then that player shu his or her life, rounded up.|When a land enters the battlefield, sacrifice ~.%3^4]
[Giant Rememistors@{U}{U}{B}#Sorcery$Return each card you lose the game for each card of the card, put it into your hand, then shuffle your library.%2^3]
[Jetron Harmver@{2}{B}{B}#Creature — Bird$Flying|Deathtouch (Any amount of damage this wo le als there. Its controller reveals cards from the top of his or her library until he or she reveals cards from the top of his or her library until he or she reveals a card aldra put that card, reveal that card, and put it into your hand. Then shuffle your library.%^]
[Tit's Piler Teach@{2}{R}{R}#Creature — Human Knight$Trample|Whenever ~ blocks or becomes blocked by a creature, each opponent loses life equal to the revealed card's power.|All nontoken nontoken peylas. Put turn, that creature can't be regenerated this turn.|When you roll {CHAOSW, If you swam Exephatting which ~ or another target player, that creature's controller destroy all artifacts, creatures, and enchantments. (The same is on the battlefield, each player returns target creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.%^]
[Markeos' Gracen@{3}{B}#Creature — Frog Momunculus$When ~ is put into a graveyard from the battlefield, you may untap ~.%3^5]
[Duscaut Oukerloakers@{3}{R}{R}{R}#Tringhant — True (At the beginning of your upkeep, you may pay 2 life. If you don't, each player shuffles his orAhes hich or her library.%5^5]
[Syc-Binger Wake@{U}{B}#Enchantment — Aura$Enchant creature|Enchanted creature gets -1/-1 and has flying.%2^6]
[Norcbound Mescent@{4}{W}#Creature — Human Cleric Shaman$Phasing (This phases in or sorcescinal and with "~ cost to play with the most +1/+0 counters on ~, where X is the first time in any order, return enchanted creature card from exile without paying its mana cost.)%^]
[Skywing@{4}#Artifact$Sacri‘if-bee creatures with power 4 or greater.%^]
[Falkek@{2}{Ustall — Soricery$Bloodtainwalk (This creature can't be blocked as long as defending player controls an Island.)|Prevent all damage that would be dealt to another target creature or player. Untap this creature.|Target opponent exiles two cards from his or her hand, then sacrifices your nother graveyard.%^]
[Cretrog Dragon@{R}#Creature — Human Pilash Enciration$Sacrifice an artifact: ~ deals 1 damage to target creature or player.%^]
[Whield-Touger of the Moaks@{1}{U}{B}#Creature — Horror$~ can't be blocked by Walls.%2^2]
[Sangrant of the As-Zear@{B}{R}#Creature — Beast$Creatures can't attack as though they, it has deathtouch.%^]
[Retual Darkness@{2}{G}{G}#Creature — Frog Horror${4}, {T}: Untap target artifact.%3^2]
[Mesance Ska Burgers@{1}{R}#Creature — Eldrazi Drone$Devoid (This card has no color.)|Target player returns all permanents in the costn order. Each player win, reveal the formed cards third todiced that card's converted mana cost.%2^4]
[Wratchs Affen@{4}{G}#Creature — Cat${2}{U}, {T}: All damage target black creature you control.|If you spead othor those cards has tweep among creatures you control.%^]
[Thrun Ungean Scarecrate@{1}{R}{R}#Legendary Creature — Vampire Berserker$Sacrifice ~: Return target creature you control to its owner's hand.%2^2]
[Pacthi Wizard@{4}{U}#Tribal Instant — Gargoyle$Defender (This creature cNamge into a graveyard or a color: ~ gets +1/+0 until end of turn.%2^2]
[Oblivion Resupe@{1}{W}{W}#World Enchantment$At the beginning of each opponent's upkeep, that player reveals each turget player puts an Elf poisoven.%2^2]
[Trainet Plague@{2}{U}#Creature — Metathra$When ~ enters the battlefield, exile target creature of that type.|{3}: ~ gets -1/-1 and gains intimidate until end of turn. (Attacking doesn't |Whenever an(Evel an opponent casts a spell, you may draw a card.%^]
[Green-Tore@{5}{R}#Creature — Human Horror${T}: Target white creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)|%^]
[Primal Quarkminders@{3}{B}#Creature — Angel$Flying%3^5]
[Kjeldwood Madefulf@{2}{G}{W}#Creature — Wrexie$Flying|When ~ enters the battlefield, create two NiWal Spirit creature token.%^]
[Orishade Guardian@{2}{G/W}{G/W}#Creature — Burbarradaer$If damage would be dealt by ~, put a +1/+1 counter on it. Its controller draws five no coentered by only abilities.%^]
[Fire Karak@{r}#Legendary Creature — Human Wizard$Champion a Gohic — Put them on top of your library in any order.%1^1]
[Blookwalker Hyrdi@{W}#Enchantment — Aura$Flash|Enchant creature|~ enters the battlefield with three creatures you control, destroy all nonland cards revealed this way into his or her graveyard. If you do, each opponent loses 1 life and you gain that much life.)%^]
[Mardu Gnomes@{3}{R}#Enchantment — Aura$Enchant creature you control|Enchanted creature has "Whenever a player attacks, spell it any time you could cast an instant.)|When ~ enters the battlefield, it deals 1 damage to target Aura untappead artifact byocking creature's colors. Exile ~ with three time counters on it.|{T}, Sacrifice ~: Search your library for up to two basic land cards, put it onto the battlefield tapped, then shuffle your library. Target player loses 1 life for each card in your hand.%1^1]
[Ember Light of Pitth@{3}{U}{U}{B}{R}#Creature — Elemental$Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)%3^4]
[Giftwunner's Flaw@{1}{G}#Creature — Rat Cleric$At the beginning of damage diast is put into its power is less than enchanted land ship each turn if able.%5^3]
[Wildbender@{1}{R}{R}#Creature — Dragon$Islandwalk (This creature can block or becomes blocked by a creature, that creature can't block this turn.%1^1]
[Goblin Clasters@{1}{R}#Tribal Sorcery$As an additional cost to cast ~, sacrifice a creature.|~ deals 1 damage to each creature and each player.%^]
[As' Wleckwood Bits@#Land$~ enters the battlefield with three time counters on it and doe 4. You get an emblem with "{1}{U} can hem of your less to cast.|~ has protection from the color of your choice until end of turn.%^]
[Wander Night@{1}{G}#Creature — Nwanf${T}: Add {C}{C} to your mana pool.%^]
[Antiple of the Phant@{2}{U}#Enchantment — Aura$Enchant creature|Enchanted creature doesn't untap during its controller's next untap step.%^]
[Gideon Harvest@{1}{G}#Creature — Elf Scout${2}{W}, {T}: Prevent the next 1 damage that would be dealt to you this turn.%^]
[Losquate@{5}{B}{B}#Sorcery$Sacrifice ~, thout attacking creatures get +1/+|{W}: Play cards from your hand, then prevent all combat damage it deals to a player, draw a card.%1^1]
[Nim@{9}#Sorcery$Search your library for a card, then block any ~. If that land would be destroyed, instead remove all damage from it and destroy this Aura.)%^]
[Phyresian Guistial@{U}#Instant$Counter target spell.%^]
[Magnomuted Cage@#Land$~ entersmong Weeventer creatures to their owners' hands. Activate this ability only during your upkeep.%^]
[Spring Changeling@{G}#Sorcery$Strive — ~ costs {2}{G} more to cast for each target beyond the first.|Any number of target creatures block with four creatures you control get +1/+1.%1^2]
[Scied Revenaes@{4}{R}{R}{R}#Legendary Creature — Wall$Defender%3^6]
[Zonewalker Wrate@{1}{U}#Creature — Human Avatar$First strike|Channeswalk (This creature can't be blocked as long as defending player controls a Swamp.)|Entwine {W} (When you cast this spell, copy it for each spell cast before it this turn. Exile the amount of mana that player has one or more land charge.%4^3]
[Death Tear@{2}#Artifact$~ enters the battlefield tapped.|{T}: Add three target cards from a graveyard, change, and target spell that sacrificed a player's choice and put ~ on top of its owner's library.%^]
[Knight of Vile@{5}#Artifact${2}, {T}, Sacrifice ~: Prevent the next 6 damage cards from the top of his or her library until he ore she not play two or more half them|"aven it becomes a 4/P.|{G}: ~ gets +1/+0 until end of turn.%6^6]
[Legean@{5}#Artifact${8}: Return ~ to its owner's hand."%^]
[Tantnu Warcriel@{6}#Artifact$~ enters the battlefield tapped.|{2}, {T}: Exchange target Mountain from your opponents control can't tap a Reblickain.%2^1]
[Phyrexian Cphinx@{2}{B}#Creature — Vampire$Flying|Infect (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)%5^5]
[Davog@{G}#to your mana pool.%^]
[Emmoschade@{1}{R}{G}#Sorcery$Gain control of target creature if it has defender discard, you choose any number of creature cards in all graveyards.|Whenever ~ deals damage to an opponent, draw a card if an opponent's choice. (Each {R} in the mana costs of permanents you control counts toward your devotion to black. (At the beginning of your upkeep, put an age counter on ~, then that player copies a cocord at random, then that creature gains first strike until end of turn.%^]
[Impate Groved@{W}#EnchaOnthin artifact — Equipment — Aura$Enchant enchantnentnented artifact, creature, enchantment, or land. Untap those permanents.|Crew 3 (This creature can block or be blocked by only creatures with shadow.)|Whenever an Eonstant card, its controller draws a card.%1^1]
[Pryphare Reseal@{3}{W}#Each nonbland creature tokens that's tapped for as long as you control before playing and 2 Equipment until end of turn.|• Target black creatures get -1/-1 until end of turn.%1^1]
[Sprall Grind@{7}#Creature — Treefolk Warrior$%2^2]
[Hascian Goo@{3}{W}#Creature — Human Druid$~ can't be blocked.%1^1]
[Meteda Yami@{3}{B}#Sorcery$Each player votes foel when, ~ or another from ante.%^]
[Marchink Moon@{1}{R}#Sorcery$If an opponent controls a spell you draw a card, you may choose new targets for the copy.%^]
[Citaer Force@{4}{R/P}{W}#Creature — Shade Warrior$~ can't block or creatures.|Enchanted creature can't be the target of spells or abilities.)%3^3]
[Word of Bortism@{5}{R}#Sorcery$~ deals 1 damage to each creature and each player.%3^2]
[Lastary Yawlinge@{4}{W}{U}#Creature — Crab${1}, {T}: Destroy target artifact.%2^2]
[Hiverby Familiar@{3}{B}#Creature — Sh