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Phaser 3 Open Source Dungeon Crawler Experiment
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assets update tileset & add README Oct 7, 2018
src wasd support & add slime sheet Oct 7, 2018
.gitignore Typescript it Sep 30, 2018
LICENSE Add readme/license Sep 30, 2018
index.html WIP splitting up files / switching to new tileset Sep 30, 2018
package-lock.json Bump phaser version Sep 30, 2018
tsconfig.json Further cleaning Sep 30, 2018

Dungeon Dash!

An experiment with making a dungeon crawler with Open Source or public domain assets, using Phaser 3 & Typescript.

Live demo available at

MIT License applies unless otherwise noted.


Get a local instance running with npm i and then npm run start.

Press R in game to see a tilesheet reference, press R again to return to the game.

Contributions must be valid typescript & formatted with prettier.js.

Otherwise, go nuts.


  • debug key
  • proper typings for mrpas
  • proper typings for dungeon-factory
  • extrude tilesets to avoid webgl issues


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