gnome-breakout is an Arkonoid clone I wrote over a decade ago. It landed me my first full time job as a developer. I've put the code up on github for archival. Original README follows. === This is a development release of a GNOME clone of the classic arcade game, Breakout. Some common questions: Q: Just what is Breakout, anyway? A: Play the game, and find out. Q: Doesn't GNOME have enough games? A: You can never have enough games. Q: Are you going to ever write anything useful in C? First ripple, now this. A: I have, but I doubt that my previous employer would like it if I gave the world the source. Which is a pity, because they were really useful bits of code. Q: I'd like to write some more levels for GNOME Breakout. How can I do this? A: Take a look at the .gbl files in the levels directory. At the moment there's no documentation for creating levels, but it's pretty straightforward. Q: I've played both Arkanoid and Breakout to death, and this doesn't have half the features of either. Whats up? A: I haven't gotten around to them yet. If you'd like to see a certain feature, either write it yourself or mail me with your idea. If I like it, I'll implement it myself. Q: File foo.c impliments glaring-design-bug-bar. Why is this? A: It does? Oh. I didn't know that. Either re-impliment it properly, or tell me about it so I can re-impliment it myself. Q: GNOME Breakout's behavior is non-GNOME-compliant. What are you going to do about this? A: Again, either re-impliment it, or tell me about it. I've tried to make this as GNOME-compliant as possible, but it is my first GNOME project. Q: You just made these questions up, didn't you? A: Yes. A: 42. Q: I'll get back to you on that..