UIImageView alternative for animations that don't need to load all the images in memory at once and provide callbacks when the animation is done.
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UIImageView alternative for animations that doesn't need to load all the images in memory at once and provide a callback when animation is done.

Example Usage

- (void)funWithAnimations
    Load 48 images in images array for animation.
  NSUInteger quantity = 48;
  NSMutableArray* images = [@[] mutableCopy];
  for (NSUInteger index=1; index<=quantity; index++) {
    NSString* imageName = [NSString stringWithFormat:@"load%04d.png", index];
    [images addObject:imageName];

    Create the animation view and use it.
  MCAnimationView* animationView = [[MCAnimationView alloc] initWithFrame:CGRectZero];
  [animationView setAnimation:images];
  [animationView setAnimationDuration:2.0f]; // 2 seconds,
  [self.view addSubview: animationView];

    Start the animation
  [animationView playAnimationRepeatCount:5 willPlayBlock:^(NSUInteger repetition) {
    // Animation will play
  } didPlayBlock:^(NSUInteger repetition) {
    // Animation done playing

    When you're done playing it.
  [animationView stopAnimations];

Adding to your project

If you're using CocoaPods, there's nothing simpler. Add the following to your Podfile and run pod install

pod 'MCAnimationView', :git => 'https://github.com/mirego/MCAnimationView.git'

Don't forget to #import "MCAnimationView.h" where it's needed.


MCAnimationView is © 2016 Mirego and may be freely distributed under the New BSD license. See the LICENSE.md file.

About Mirego

Mirego is a team of passionate people who believe that work is a place where you can innovate and have fun. We're a team of talented people who imagine and build beautiful Web and mobile applications. We come together to share ideas and change the world.

We also love open-source software and we try to give back to the community as much as we can.