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turtlegraphics.go
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turtlegraphics.go
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package lsystem
import (
"bufio"
"image"
"image/png"
"math"
"os"
"github.com/llgcode/draw2d/draw2dimg"
)
type Vector struct {
X, Y float64
}
type TGFunc func(tg *TurtleGraphics, arg1 int)
type TGCall struct {
Func TGFunc
Arg int
}
type TGState struct {
P Vector
A float64
}
// TurtleGraphics rules.
//
// Maps the L-System state string to some code to be executed
type TurtleGraphicsRules struct {
graphics map[rune]TGCall
}
func NewTurtleGraphicsRules() *TurtleGraphicsRules {
return &TurtleGraphicsRules{make(map[rune]TGCall)}
}
func (tg *TurtleGraphicsRules) Add(let rune, fn TGFunc, arg int) *TurtleGraphicsRules {
tg.graphics[let] = TGCall{fn, arg}
return tg
}
// Turtle Graphics system.
//
// Allows you to draw an LSystem onto an image buffer,
// and dump it to a file.
type TurtleGraphics struct {
Image *image.RGBA
Gc *draw2dimg.GraphicContext
rules *TurtleGraphicsRules
ReductionScale float64
InitPosX, InitPosY float64
InitAngle float64
// Current position
Pos Vector
// Current Angle
CA float64
// TODO:
// add stack functions
// add better way to insert variables to functions
// Maps alphabet letter to turtlegraphics call
//TurtleGraphics map[rune]string
// TurtleGraphics call to function map
//TurtleFns map[string]TGFunc
// TurtleGraphics state
//PosStack, AngleStack Stack
Stack []TGState
}
// Draw the LSystem to the image buffer
func (tg *TurtleGraphics) Draw(ls *LSystem) {
str := ls.State()
tg.Pos = Vector{tg.InitPosX, tg.InitPosY}
tg.CA = tg.InitAngle
tg.Gc.BeginPath()
tg.Gc.MoveTo(tg.InitPosX, tg.InitPosY)
for _, c := range str {
if call, ok := tg.rules.graphics[c]; ok {
call.Func(tg, call.Arg)
}
}
tg.Gc.FillStroke()
}
// Calculate new line position given angle and distance
func (tg *TurtleGraphics) getnewpos(angle, distance float64) Vector {
d2r := math.Pi / 180
op := math.Sin(angle*d2r) * distance
ad := math.Cos(angle*d2r) * distance
newp := Vector{op, ad}
newp.X += tg.Pos.X
newp.Y += tg.Pos.Y
return newp
}
func Push(tg *TurtleGraphics, unused int) {
st := TGState{tg.Pos, tg.CA}
tg.Stack = append(tg.Stack, st)
}
func Pop(tg *TurtleGraphics, unused int) {
if tg.Stack == nil || len(tg.Stack) == 0 {
return
}
st := tg.Stack[len(tg.Stack)-1]
tg.Stack = tg.Stack[:len(tg.Stack)-1]
tg.Pos, tg.CA = st.P, st.A
tg.Gc.MoveTo(tg.Pos.X, tg.Pos.Y)
}
// Draw function.
//
// Draw a line from where we are to 10 px in front of us at the current angle.
func DrawFwd(tg *TurtleGraphics, px int) {
newp := tg.getnewpos(tg.CA, float64(px))
//fmt.Printf("OK draw (%d px %f angle) from %v to %v\n", px, tg.CA, tg.Pos, newp)
tg.Gc.LineTo(newp.X, newp.Y)
tg.Pos = newp
}
// Turn function.
//
// Turn a number of degrees.
func Turn(tg *TurtleGraphics, deg int) {
tg.CA += float64(deg)
}
// Write this TurtleGraphics instance to a png file
func (tg *TurtleGraphics) SavePNG(filePath string) error {
f, err := os.Create(filePath)
if err != nil {
return err
}
defer f.Close()
b := bufio.NewWriter(f)
err = png.Encode(b, tg.Image)
if err != nil {
return err
}
err = b.Flush()
if err != nil {
return err
}
return nil
}
// Make a new TurtleGraphics System.
//
// A ruleset needs to be passed in, translating the
// LSystem state into drawing function calls.
func NewTurtleGraphics(width, height int, rules *TurtleGraphicsRules) *TurtleGraphics {
tg := &TurtleGraphics{
rules: rules,
InitPosX: float64(width / 2),
InitPosY: float64(height / 2),
InitAngle: 90.0,
}
tg.Image = image.NewRGBA(image.Rect(0, 0, width, height))
tg.Gc = draw2dimg.NewGraphicContext(tg.Image)
tg.Gc.Clear()
return tg
}