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Service Mode Menu #693

jabdoa2 opened this issue Nov 22, 2016 · 1 comment


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commented Nov 22, 2016

Extend menu structure (extendable by overloading mode):

  • Settings (extendable by adding items to settings section in config)
    • Lights
      • Brightness
    • Game
      • Flipper strength
  • Tests (registered in code; extendable in scriptlets)
    • Coils
    • Switches
    • Lights (if there are matrix_lights)
    • LEDs (if there are LEDs)
    • GI (if there is GI)
    • Motors (if there are any; add test points to motor?)
    • Servos (if there are any; add test points to servos?)
    • Ball Device Test
    • Diverter (if there are any)
    • Magnets (if there are any)
    • Autofire Test (if there are any)
    • Kickback Test (if there are any)
    • Coil Cycle
    • Lights Cycle
    • LED Cycle
    • Trough Cycle (if there is a trough)
    • Active switches list/matrix
    • Sound/Musik/SFX
  • Pricing
    • Credits per game
    • Match Percentage
  • Volume
    • Master Volume
    • Track X Volume (on per track)

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commented Nov 26, 2017

Any of those points would be a good first issue if somebody is interested. You can have a look at existing devices (such as lights) in the service mode. Code for other devices (such as servos) should be very similar. Help would be very welcome!

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