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Table of Contents

scratch

This folder contains all the scratch code for the blocks

websocket_stuff

This folder contains all the code for the server-side functionality

local_server_tests

This folder contains old tests done with a local server. It is pretty much an outdated version of websocket_stuff

Communication Flowchart

Hopefully this is a clear depiction of how information travels from Scratch to Unreal Engine.

  1. Information is sent via WebSocket connection to the playerServer that then processes the information.
  2. The playerServer will then send out an appropriate response to all clients via WebSocket that are connected to it.
  3. When player.htm receives the server's response, it will then act accordingly to send information to Unreal Engine

All README files present in this repo

Here is a list of all the README files that exist for this repo. I suggest you read them all in order to understand how the system works.

Table of Contents and Communication Flowchart

Intro to Scratch Extensions

Simulator Extension Blocks and How They Work

Server Side Overview

Local Server Tests - outdated but maybe useful

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