This folder contains all the scratch code for the blocks
This folder contains all the code for the server-side functionality
This folder contains old tests done with a local server. It is pretty much an outdated version of websocket_stuff
Hopefully this is a clear depiction of how information travels from Scratch to Unreal Engine.
- Information is sent via WebSocket connection to the
playerServerthat then processes the information. - The
playerServerwill then send out an appropriate response to all clients via WebSocket that are connected to it. - When
player.htmreceives the server's response, it will then act accordingly to send information to Unreal Engine
Here is a list of all the README files that exist for this repo. I suggest you read them all in order to understand how the system works.
Table of Contents and Communication Flowchart
