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Commits on May 3, 2011
  1. @ricardoquesada

    Updated DONORS

    ricardoquesada authored
Commits on Apr 26, 2011
  1. @ricardoquesada

    Updated DONORS

    ricardoquesada authored
Commits on Apr 25, 2011
  1. @ricardoquesada
  2. @ricardoquesada
Commits on Apr 19, 2011
  1. @ricardoquesada
  2. @ricardoquesada
Commits on Apr 18, 2011
  1. @araker

    Two small changes

    araker authored
    ccCArray, added ccArrayShrink to reduce the size of the array to the number of items (instead of the max number of items)
    
    CCArray, added reduceMemoryFootprint which calls ccArrayShrink
    and added a reverse method.
Commits on Apr 15, 2011
  1. @ricardoquesada
Commits on Apr 14, 2011
  1. @ricardoquesada

    CCLabelTTF: Added LA88 option

    ricardoquesada authored
    Instead of using RGBA8888 (32-bit), it uses LA88.
    It looks better and it consumes less memory.
    A8 is still the default format.
    Conflicts:
    
    	cocos2d/CCLabelTTF.m
    	cocos2d/CCTexture2D.m
    	cocos2d/ccConfig.h
Commits on Apr 13, 2011
  1. @ricardoquesada
  2. @ricardoquesada

    Added support for Particle Designer 1.3.60

    ricardoquesada authored
    Spinning particles are supported
  3. @ricardoquesada

    CCTexture2D: use name_ instead of self.name

    ricardoquesada authored
    Conflicts:
    
    	cocos2d/CCTexture2D.m
  4. @ricardoquesada
  5. @ricardoquesada

    Director: use 1/60 dt if game is being debugged

    ricardoquesada authored
    To make life easier for developers, if the game is being debugged (step-by-step), then the dt=1/60.
  6. @ricardoquesada

    Particles: TTL is always >= 0

    ricardoquesada authored
    It is a bad idea to mix MACROS() with composed composed statements, specially if they include another MACRO()
Commits on Apr 12, 2011
  1. @ricardoquesada
  2. @ricardoquesada
  3. @ricardoquesada
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Commits on Apr 9, 2011
  1. @ricardoquesada
  2. @ricardoquesada
  3. @ricardoquesada
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Commits on Apr 8, 2011
  1. @ricardoquesada
  2. @ricardoquesada
  3. @ricardoquesada

    Updated DONORS files

    ricardoquesada authored
  4. @ricardoquesada

    Xcode4: added performance tests to workscape.

    ricardoquesada authored
    Renamed "PerformanceTest" to "cocos2d-ios-performance-test"
  5. @ricardoquesada
  6. @ricardoquesada
  7. @ricardoquesada
Commits on Apr 7, 2011
  1. @ricardoquesada
  2. @ricardoquesada

    Templates fixes

    ricardoquesada authored
    Xcode3 templates: cocos2d lib: Removed unused files.
        TouchJson: added missing files.
    
    Xcode templates: GameConfig.h. In ARMv6 devices, don't autorotate the
    device. Improved performance
  3. @ricardoquesada
Commits on Apr 5, 2011
  1. @ricardoquesada
  2. @ricardoquesada
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