Updated AUTHORS & CHANGELOG
Merge commit '8e29fd21bc9a2d3424373cd3ed44179d035e6f24' into develop
Particle: uses addImage instead of textureForKey
TexturePVR: replaced in tmp variables: "leght" with "length"
Two small changes
ccCArray, added ccArrayShrink to reduce the size of the array to the number of items (instead of the max number of items)
CCArray, added reduceMemoryFootprint which calls ccArrayShrink
and added a reverse method.
installer template: more verbose output so users know what it is bein…
CCLabelTTF: Added LA88 option
Instead of using RGBA8888 (32-bit), it uses LA88.
It looks better and it consumes less memory.
A8 is still the default format.
Particles: texCoords are calculated correctly when texture is NPOT
Added support for Particle Designer 1.3.60
Spinning particles are supported
CCTexture2D: use name_ instead of self.name
Small performance improvement in CCLabelAtlas
Director: use 1/60 dt if game is being debugged
To make life easier for developers, if the game is being debugged (step-by-step), then the dt=1/60.
Particles: TTL is always >= 0
It is a bad idea to mix MACROS() with composed composed statements, specially if they include another MACRO()
SpritePerfromance: increase size is 100
Xcode3: Templates: Removed unused OTHER_CFLAGS
Uses NS_BLOCK_ASSERTIONS in Xcode 3 templates
Added NS_BLOCK_ASSERTIONS, NDEBUG in release mode
Mac project: includes CocosDenshion, Chipmunk & Box2d
Mac Templates: Resources uses sub groups
Box2d: compiles without warnings in llvm 2.0
CocosDenshion compiles without warnings in x64
Templates: subgroups + cocosdenshion in Mac
Mac: Uses color an RGBA8 color buffer. Not a RGBA16
Updated DONORS files
Xcode4: added performance tests to workscape.
Renamed "PerformanceTest" to "cocos2d-ios-performance-test"
Added icon files to cocos2d Info.plist files.
Templates: Uses CFBundleIconFiles instead of "Icon files". (issue #1151)
Template: Info.plist uses CFBundleIconFiles (issue #1151)
Added Xcode 4 "File" templates both for iOS and Mac
Xcode3 templates: cocos2d lib: Removed unused files.
TouchJson: added missing files.
Xcode templates: GameConfig.h. In ARMv6 devices, don't autorotate the
device. Improved performance
Issue 1159: Test doesn't use textures. It works OK with quads too.
Issue 1159: Trying to find a fix. The bug is still open
Added test case for bug 1159