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Commits on Jan 11, 2012
  1. Explicit steps for range loops

    committed Jan 11, 2012
  2. Fixed typo

    committed Jan 11, 2012
  3. Caching for the world generator and entirely allocation free in regar…

    …ds to things under my control
    committed Jan 11, 2012
  4. Different fog color

    committed Jan 11, 2012
Commits on Jan 9, 2012
  1. Make fog density a uniform

    committed Jan 9, 2012
  2. Fixed off-by-one

    committed Jan 9, 2012
  3. Fixed time display

    committed Jan 9, 2012
  4. Refactored uniform setting

    committed Jan 9, 2012
  5. Removed unused shader

    committed Jan 9, 2012
  6. Stupid chrome.

    committed Jan 9, 2012
Commits on Jan 5, 2012
Commits on Jan 4, 2012
Commits on Jan 2, 2012
Commits on Jan 1, 2012
  1. Don't bubble key events

    committed Jan 1, 2012
  2. A bit of cleanup

    committed Jan 1, 2012
Commits on Dec 31, 2011
Commits on Dec 30, 2011
  1. Added vec4.toVec3

    committed Dec 30, 2011
  2. Rock variations

    committed Dec 30, 2011
Commits on Dec 29, 2011
  1. Added grass variations

    committed Dec 29, 2011
  2. Refactored world generator

    committed Dec 29, 2011
Commits on Dec 28, 2011
Commits on Dec 27, 2011
  1. Specify interleaved on the URL

    committed Dec 27, 2011