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Commits on Feb 21, 2011
  1. @Zren
  2. @Zren

    Check if event is already canceled.

    Zren committed Feb 21, 2011
  3. @Zren
  4. @Zren

    v0.30: Spawn Teleport update

    Zren committed Feb 21, 2011
  5. @Zren

    v0.30: Town public

    Zren committed Feb 21, 2011
  6. @Zren
  7. @Zren

    More quick changes

    Zren committed Feb 21, 2011
  8. @Zren

    v0.28: Quick changes to commands.

    Zren committed Feb 21, 2011
  9. @Zren

    v0.28:

    	Ability to convert from hMod database.
    http://towny.xshade.ca/help/converting-from-hmod
    	Possible fix for permission persistency bug.
    	Logic error where town mayor and assistents where charged taxes.
    Zren committed Feb 21, 2011
Commits on Feb 20, 2011
  1. @Zren

    Ability to convert from hMod.

    Zren committed Feb 20, 2011
  2. @Zren

    Zip backups.

    Zren committed Feb 20, 2011
  3. @Zren

    update for api changes

    Zren committed Feb 20, 2011
  4. @Zren

    delete thee from my world!

    Zren committed Feb 20, 2011
  5. @Zren

    asd

    Zren committed Feb 20, 2011
  6. @Zren

    rename main method

    Zren committed Feb 20, 2011
  7. @Zren
  8. @Zren

    asd

    Zren committed Feb 20, 2011
Commits on Feb 19, 2011
  1. @Zren

    Fixing stupid logic errors.

    Zren committed Feb 18, 2011
  2. @Zren
  3. @Zren

    v0.23:

    	Updated Essentials extensibility to use the proper plugin.
    	Added option to disable removing a town/nation on monarch death.
    Zren committed Feb 18, 2011
Commits on Feb 18, 2011
  1. @Zren

    v0.22:

    	Nation server upkeep is now taken. 
    	Added command /townyworld (/tw) to manage worlds.
    	You can now set world PvP, and if a world is claimable.
    	The slightly spammy messages during war have been filtered to show
    every 10 damage. They can be viewed with the modes "wardef" and
    "waratk".
    	Added modes "tc" and "nc" to talk in a particular chat without typing
    /tc [msg], etc.
    	Created Long config values. "Deleted after time" was overflowing int.
    	Added to world options, isDefault (use default settings in config),
    as well as per world permissions, ignore ids, and unclaimed zone
    names.
    	Fixed MobRemoval.
    Zren committed Feb 17, 2011
Commits on Feb 17, 2011
  1. @Zren
Commits on Feb 16, 2011
  1. @Zren
  2. @Zren

    World persistence

    Zren committed Feb 16, 2011
  3. @Zren

    New command /townyworld

    Zren committed Feb 16, 2011
  4. @Zren

    Config String[] -> List<String>

    Zren committed Feb 16, 2011
  5. @Zren

    v0.21: add+/remove+

    Zren committed Feb 16, 2011
Commits on Feb 15, 2011
  1. @Zren

    v0.19: Update.

    Zren committed Feb 15, 2011
  2. @Zren

    Forgot build/switch for wild ignore

    Zren committed Feb 15, 2011
  3. @Zren

    v0.18:

    	Fixed set perm using friend as an alias for resident.
    	Town and nation banks get moved when renaming.
    	Rewrote block permissions to cache the status of the current
    TownBlock (Wilderness, WarZone, etc).
    	Ignore protection in wilderness for particular blocks.
    (unclaimed_zone_ignore)
    	Automatically change config if an optional plugin isn't installed.
    	Town assistants can now set plots for sale.
    	During war. The death of a mayor or king will remove the town/nation
    from war.
    	Defeating a townblock during war will give your town +1 bonus, and
    the enemy town -1 bonus.
    	Resident perms load on boot now.
    	Added command "/towny top" to show a few highscore lists.
    	Added permission:
    		towny.spawntp (To let a player use /town spawn [town] even when
    ALLOW_TOWN_SPAWN_TRAVEL=false)
    Zren committed Feb 15, 2011
  4. @Zren

    Added /towny top

    Zren committed Feb 14, 2011
Commits on Feb 13, 2011
  1. @Zren

    Half update

    Zren committed Feb 13, 2011
Commits on Feb 10, 2011
  1. @Zren
  2. @Zren
  3. @Zren
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