…tion filter that I broke earlier today.
…ilter into the showcase.
…woInputFilter, and filter resizing issues with GPUImageCropFilter.
…lters, which should fix many bugs. You no longer need to set targetToIgnoreForUpdates in almost all cases.
…sable the texture caches if so. This should enable limited use with the Simulator.
…hem on or off. Replaced all references to self in blocks with __unsafe_unretained __typeof__(self) weakSelf = self; Added method to GPUImageStillCamera to take a photo and retrieve the CMSampleBufferRef directly. However, I left this method commented out, as to use it you have to have the camera pixel format in its native setting, which is incompatible with GPUImage.
… of filters now.
…tive processing of sequential frames. There are some slight issues with timing on the blends that I still need to fix.
…th one of the last few commits.