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| This is the source code to my Flash port of Quake. | |
| In order to compile, Adobe Alchemy is needed. | |
| STEP 1: Quake is compiled by Alchemy into a .swc using the quakeswf/makeswc makefile: | |
| alc-on; (needed 1st time only) | |
| make -f makeswc; | |
| This will create a quakeswf/lib/quake.swc file, which will be linked in to the final QuakeFlash.swf | |
| STEP 2: Before the .swf file is compiled, PAK0.PAK must be copied from quake/id1/ into quakeswf/embed/ The pak is embedded into the .swf | |
| STEP 3: QuakeFlash.swf is created by simply compiling the FlashDevelop project file. | |
| Enjoy! | |
| Michael Rennie. |