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This is the source code to my Flash port of Quake.
In order to compile, Adobe Alchemy is needed.
STEP 1: Quake is compiled by Alchemy into a .swc using the quakeswf/makeswc makefile:
alc-on; (needed 1st time only)
make -f makeswc;
This will create a quakeswf/lib/quake.swc file, which will be linked in to the final QuakeFlash.swf
STEP 2: Before the .swf file is compiled, PAK0.PAK must be copied from quake/id1/ into quakeswf/embed/ The pak is embedded into the .swf
STEP 3: QuakeFlash.swf is created by simply compiling the FlashDevelop project file.
Enjoy!
Michael Rennie.