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Dual wielder split #378
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A feat shouldn't add more efficiency to a maneuver, especially not a specific maneuver. That's bad design unless it serves a really specific flavor purpose, because then either the maneuver needs to be weaker for everyone without the dual wielder feat or somehow balanced in a way that specifically fits the feat. I do agree it seems kind of weak, though. Maybe it could do something with dodging, disengaging, dashing, opportunity attacks, reflex saves? |
Suggestion for Two Weapon Defense improvement:
The first part is just intended to prevent the player from constantly walking around with two weapons drawn just in case of a sneak attack (plus, it's pretty epic to have a character unsheathe and then block a strike in a single, smooth motion). The second part is my idea for an extra defensive benefit - using a reaction to grant disadvantage but in a restricted situation. It's not meant to be strong, just something that might come up sometimes. Could be nerfed further (this just felt elegant). I also suggest renaming this to "Twin Parry" or "Twinned Defense" (these are both PF2e feat names) or "Dual Defense". |
I like "Twin Parry" or "Twinned Defense" |
That second idea (impose disadvantage on a subsequent attack) is cool, but I think it belongs in a maneuver, not a feat. Is it not just +2 AC because replacing a shield with a weapon is too strong for this feat? We could do +1 AC, and then a once-per-turn, no-reaction-required +1 AC bonus to a single attack against you. The flavor being that your weapon can assist in parrying, but while a shield is specifically designed for defense, a weapon can really only parry one other weapon at a time. The balance being that this doesn't help you if you're attacked multiple times in a turn, such as from multiattack etc. (But maybe that's also too maneuver-like.) In case that was unclear: the first attack against you each turn (or one attack you choose?) you would have +2 AC for, and then +1 AC for all other attacks against you that turn. |
I don't believe +1 AC to be weak. Lacking some flavor, maaaybe, but not weak. It causes you to take 10% less damage. That's impactful.
Reaction to draw weapons? That's weird. If anything that belongs on tiny weapons like daggers. But even then, just do it on your turn.
Sounds like a maneuver. |
The problem here is that this just wants players to constantly have their swords both drawn, to have the +1 AC. It's easy for someone to walk around a dungeon with a shield and a sheathed sword, interacting with objects and such, and this person will keep their defenses up. With this feat, players will feel pressured to keep both weapons drawn constantly, for the bonus AC. I'm suggesting that we add a sentence that makes them stop worrying about it. It's probably a good idea to limit it to light weapons, too. |
You can already draw two weapons as one. I don't think this area should be "fixed". +1 AC is rather strong. Many people underestimate it, but it really makes a mathematical difference. There could be a minor effect to go along with +1 AC, but it can't be super impactful. |
I understand that a feat that "buffs" a specific maneuver is bad design. My idea behind it was " you get +1 AC until the end of your turn when you spend stamina", mimicking the design of suffused's power surge or psionicist's psichic redoubt. You gain a benefit when you spend resources. I just mentioned the 2 resction maneuvers, because it wouldnt fit if you use a maneuver like savage attack an gain an AC bonus. Perhaps the idea is just less absurd if it provides +1 AC when you take the dodge action? Just brainstorming. But ok, maybe my suggestion was not very well written. And I kinda agree with @mlenser, the feat is not as weak as it is boring, and therefore needs a ribbon, not a buff. |
Maybe you can't be flanked while wielding two weapons as an additional benefit? |
Flanking has nothing to do with multiple weapons. Flanking is about 120 degrees of vision and only being able to defend one side of your body. |
Two Weapon Defense renamed Twin Parry |
I quite like the split, it was indeed overpowered was one feat, nice catch.
But the two weapon defense feat seems a little too weak. Perhaps add to it something like "If you have two weapons drawn and take the nimble defense or parry reaction, add 1 to the AC gained by the maneuver".
I always thought maneuvers should have more sinergy with feats.
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