cross-platform (Qt), open-source (GPLv3) video editor
C++ QML JavaScript C Shell HTML Other
Latest commit 4d4dfbf Aug 8, 2017 @ddennedy ddennedy Fix using GL texture IDs that may be released.
This problem occurred in GPU processing mode. With NVIDIA/Linux
OpenGL Threaded Optimizations, it would cause frames to sometimes
display out-of-order (reported by Ochi on GitHub). It could have
been a problem on other platforms and drivers as well in theory.

Shotcut - a free, open source, cross-platform video editor


Warning: Shotcut is currently in very early stage and active development. So do not expect a final product for now.

Binaries are regularly built and are available at, on the Download section.



  • MLT: multimedia authoring framework
  • Qt 5: application and UI framework
  • FFmpeg: multimedia format and codec libraries
  • x264: H.264 encoder
  • WebM: VP8 encoder
  • LAME: MP3 encoder
  • Frei0r: video plugins
  • LADSPA: audio plugins
  • WebVfx: video effects using web technologies
  • Movit



How to build

Warning: building shotcut should only be reserved to beta testers or contributors who know what they are doing.

Qt Creator

The fastest way to build and try Shotcut dev version is probably using Qt Creator.

From command line

First, check dependencies are satisfied and various paths correctly set to find different libraries and include files (Qt 5, MLT, Frei0r and so forth).

Build Makefile:

qmake PREFIX=/usr/local/

Compile shotcut:


make install is partially working.

Best way to test shotcut is to execute it from source folder: