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added "light_edge=false" in .mdf
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content.en/_index.md

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@@ -19,10 +19,10 @@ If you find bug or mis-information in this site, feel free to add comment at the
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2020
See these GitHub repositories for latest codes, issues and discussions.
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- [MMDAgent-EX](https://github.com/mmdagent-ex/MMDAgent-EX)
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- [CG Avatar Gene](https://github.com/mmdagent-ex/gene)
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- [CG Avatar Uka](https://github.com/mmdagent-ex/uka)
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- [Example](https://github.com/mmdagent-ex/example)
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- [MMDAgent-EX](https://github.com/mmdagent-ex/MMDAgent-EX) on GitHub
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- [CG Avatar Gene](https://github.com/mmdagent-ex/gene) on GitHub
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- [CG Avatar Uka](https://github.com/mmdagent-ex/uka) on GitHub
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- [Example](https://github.com/mmdagent-ex/example) on GitHub
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## Contact information
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content.en/docs/85_mdf.md

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cartoon_edge_width=0.35
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```
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Disable light-direction-based edge deformation (v1.0.5 and later) and revert to MMD-compliant edge.
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{{<mdf>}}
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light_edge=false
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{{</mdf>}}
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Number of parallel threads to use for skinning. Normally, the default of 1 is no problem, but if rendering becomes slow with a huge model with many vertices, specify `2` or `4`. Can be changed later with a message.
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```markdown

content.ja/_index.md

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GitHubレポジトリ:
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- [MMDAgent-EX GitHub](https://github.com/mmdagent-ex/MMDAgent-EX)
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- [CGアバター ジェネ / Gene](https://github.com/mmdagent-ex/gene)
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- [CGアバター うか / Uka](https://github.com/mmdagent-ex/uka)
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- [Example (本サイトで使用)](https://github.com/mmdagent-ex/example)
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- [MMDAgent-EX](https://github.com/mmdagent-ex/MMDAgent-EX) on GitHub
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- [CGアバター ジェネ / Gene](https://github.com/mmdagent-ex/gene) on GitHub
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- [CGアバター うか / Uka](https://github.com/mmdagent-ex/uka) on GitHub
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- [Example (本サイトで使用)](https://github.com/mmdagent-ex/example) on GitHub
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## 連絡先
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content.ja/docs/85_mdf.md

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cartoon_edge_width=0.35
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{{</mdf>}}
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トゥーンエッジを光源方向に合わせて調整する機能(v1.0.5以降)をOFFにしてMMD互換に戻す
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{{<mdf>}}
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light_edge=false
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{{</mdf>}}
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スキニングに使用する並列スレッド数。通常はデフォルトの1で問題ないが、頂点数の多い巨大なモデルでレンダリングが遅くなってしまう場合は `2``4` を指定する。メッセージであとで変更できる。
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{{<mdf>}}

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