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This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coord…
C# HLSL ShaderLab Other
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Assets remove an unnecessary normalize from Surfgrad Globals subgraph Dec 10, 2019
Library remove an unnecessary normalize from Surfgrad Globals subgraph Dec 10, 2019
Logs Initial commit Oct 7, 2019
Packages Initial commit Oct 7, 2019
ProjectSettings Initial commit Oct 7, 2019
Assembly-CSharp.csproj Initial commit Oct 7, 2019
Surfgrad Sample.sln Initial commit Oct 7, 2019
Surfgrad Sample.suo
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