- League of Legends
- DoTA 1 / DoTA 2
- Blizzard Allstars
- Hawken
- HoN?
- Smite?
- Many different champions with unique skills
- Items each champion can buy, with limited item slots
- Dominion-like points for judging player performance
- They give more diversity and are easily comparable
- 3D graphics
- Asymmetrical maps
- Maps are very hard to balance
- Require more team-focused play
- If both teams reach objective, faster wins. If noone reaches objective, it’s a draw.
- Lasthits
- I’d like players to focus on other things than clicking on minions
- Boring phases of the game, like early farming or mid-game impasse
- More place-oriented map objectives
- They help focus combat more
- More character development
- The player should be able to customize the champ he plays with a bit more
- Maybe consider mech-like gameplay - easier to customize and build from parts
- LAN-friendly
- Account export from cloud to play on LAN
- Dedicated server for LAN matchups and tournaments
- NO way of farming experience on LAN matches - they are just for fun
- I’d wish - web access to champions data etc.
- Launcher either in 3D (like Hawken) or in native OS technology
- Different camera for each champion / while using ultimate
- People are used to isometrical view
- Constant view is easier to code
- Not really fun/usable
- Dedicated item slots
- Pro : no more 5xLongsword stacking on a fragile elf archer
- Con : no more 5xLongsword stacking on a fragile elf archer
- Takedowns instead of Kills/Assists
- Monetizing
- Free to play seems best anyway
- WebGL 3D Engine
- After some discussion, Three.js was chosen due to its powerful features and popularity, whilst still being simple and fast.
- Library for networking
Ice library?- ICE library would require the source code of applications using it to be OpenSource. The client could be opensource, but I doubt the server should.
ZeroMQ is released under LGPL, which makes it possible to dynamically link it to the program.- ZeroMQ JavaScript binding uses Flash for TCP connection.
- Socket.IO - care-free realtime 100% in JavaScript on both server- and client-side
- Client uses native WebSocket which communicates through TCP
- Server on Node.js
- Should work on all browsers (including mobile) and without Flash
Lua for all items, champion abilities and map scriptingCustom game content TBDecidedLua is under MIT licence - no problems here
- JSON for all items, champion abilities and map scriptin
- Custom game content TBDecided
- JSON is native JS format so will be parsed/loaded much faster than lua/xml
Shameless steal of SFML window classes?Windows, Linux and MacOS out-of-the-boxSFML has free commercial licence, but it has some LGPL components inside
- Interoperability out of the box
- webGL working on any OS in any webkit browser (best on Chrome) and possibly on other browsers in the future (Firefox and even IE?)
- One playable map
- Around 12-14 heroes
- Around 30 items
- Fully working multiplayer