A stack-buffer-overflow in paramset.h:56 with default test case
Aug 4, 2020 by
Incorrect illuminant when integrating spectral reflectance data to sRGB
Jul 8, 2020 by
How to include PBRT, which is the physically based rendering system by Pharr, in VS 2015 as a library?
Jul 6, 2020 by
Maybe there is a bug in RealisticCamera::GenerateRays?
Jun 21, 2020 by
Spectral rendering gives heavy blue tint in renders
Apr 12, 2020 by
Why the S vector in triangle mesh are inversed when computing SurfaceInteraction
May 1, 2018 by
ProTip! Follow long discussions with comments:>50.