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Box2d wheel fixes #24
Many fixes applied to the Box2D WheelJoint type to:
Seeing the unit match-up problem, I may make another patch for fixing the other joint errors - basically:
this business of not using Box2D's conversion complicates many many things.. any particular reason why?
Thanks for these fixes. The intent behind unit conversions was to let scripters/designers better align Box2D units with world units while still respecting Box2D's optimal ranges for performance. My implementation of it has been pretty slapdash, so I really appreciate your help.