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Box2d fixes #25
Many fixes to unit handling (the necessary units for torque were derived both experimentally by testing various scaling factors and taking what "should" be used for torque units (Newton-Meters => kg * m / s^2 * m)
Also changed were unifying motorized joints (added setMotor and setMotorSpeed where needed), and fixing some off-by-one errors in Lua access code.
Let me know if I need to sign the code contribution agreement. I think I'll be contributing a bunch :) Easy to enhance the code.
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Jan 9, 2012
Great! Yes, we will need a signed contributor agreement. Looking forward to you contributions.
On Jan 8, 2012, at 6:59 PM, "Thomas Harning Jr."email@example.com wrote: