Skip to content

mochi-neko/facial-expressions-unity

main
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 
 
 
 
 

facial-expressions-unity

Abstract facial expressions system of human models for Unity.

Features

  • Blink system (eyelid animation)
    • Support blend shape on SkinnedMeshRenderer.
    • Support Animator.
    • Provide procedural blink animation generation with random.
  • LipSync system (lip animation)
    • Support blend shape on SkinnedMeshRenderer.
    • Support Animator.
    • Provide audio volume based lip sync.
  • Emotion system
    • Support blend shape on SkinnedMeshRenderer.
    • Support Animator.
    • Support generic emotion definition.
    • Provide basic emotion defined by Paul Ekman.

Design

Core APIs are as follows:

  • Data
    • XXXSample : Set of morphing target and weight.
    • XXXAnimationFrame : Set of XXXSample and duration just a frame.
  • Morpher
    • IXXXMprpher : Morphs models by specified XXXSample.
  • Animator
    • ISequencialXXXAnimator : Animates models by specified collection of XXXAnimationFrame.
    • IFramewiseXXXAnimator : Animates models by inner state per game engine frame.

Morpher and animator is abstracted by interfaces.

It is possible to implement them according to how you want to control yur human model.

Extensions for other libraries

  • VRM
    • Blink, lip and emotion animators for VRM model.
  • VOICEVOX
    • VOICEVOX audio query based lip animation.
  • uLipSync
    • Voice analysis based lip animation by uLipSync.

How to import by Unity Package Manager

Add following dependencies to your Packages/manifest.json:

{
  "dependencies": {
    "com.mochineko.facial-expressions": "https://github.com/mochi-neko/facial-expressions-unity.git?path=/Assets/Mochineko/FacialExpressions#0.4.4",
    "com.mochineko.relent": "https://github.com/mochi-neko/Relent.git?path=/Assets/Mochineko/Relent#0.2.0",
    "com.mochineko.relent.extensions.unitask": "https://github.com/mochi-neko/Relent.git?path=/Assets/Mochineko/Relent.Extensions/UniTask#0.2.0",
    "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
    ...
  }
}

.

All dependencies are in package.json.

How to import extensions

If you use VOICEVOX extension, please add following dependencies:

{
  "dependencies": {
    "com.mochineko.facial-expressions.extensions.voicevox": "https://github.com/mochi-neko/facial-expressions-unity.git?path=/Assets/Mochineko/FacialExpressions.Extensions/VOICEVOX#0.4.4",
    "com.mochineko.voicevox-api": "https://github.com/mochi-neko/VOICEVOX-API-unity.git?path=/Assets/Mochineko/VOICEVOX_API#0.2.2",
    ...
  }
}

.

If you use VRM extension, please add following dependencies:

{
  "dependencies": {
    "com.mochineko.facial-expressions.extensions.vrm": "https://github.com/mochi-neko/facial-expressions-unity.git?path=/Assets/Mochineko/FacialExpressions.Extensions/VRM#0.4.4",
    "com.vrmc.gltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.108.0",
    "com.vrmc.vrm": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.108.0",
    "com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.108.0",
    ...
  }
}

.

If you use uLipSync extension, please add following dependencies:

{
  "dependencies": {
    "com.mochineko.facial-expressions.extensions.ulipsync": "https://github.com/mochi-neko/facial-expressions-unity.git?path=/Assets/Mochineko/FacialExpressions.Extensions/uLipSync#0.4.4",
    "com.hecomi.ulipsync": "https://github.com/hecomi/uLipSync.git#upm",
    "com.neuecc.unirx": "https://github.com/neuecc/UniRx.git?path=Assets/Plugins/UniRx/Scripts",
    ...
  }
}

.

Samples

Change log

See CHANGELOG.

3rd Party Notices

See NOTICE.

License

Licensed under the MIT license.

About

Abstract facial expression systems (blink, lip and emotion) of human models for Unity.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages