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96 lines (80 loc) · 3.28 KB
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# ===----------------------------------------------------------------------=== #
# Copyright (c) 2026, Modular Inc. All rights reserved.
#
# Licensed under the Apache License v2.0 with LLVM Exceptions:
# https://llvm.org/LICENSE.txt
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ===----------------------------------------------------------------------=== #
from max.gpu import thread_idx, block_idx, block_dim
from max.gpu.sync import barrier
from max.gpu.host import DeviceContext
from layout import TileTensor, TensorEngine
from layout.tile_layout import row_major
from layout.tile_tensor import stack_allocation
from std.testing import assert_equal
from harness.canary import PuzzleMemory
# ANCHOR: add_10_shared
comptime TPB = 4
comptime SIZE = 8
comptime BLOCKS_PER_GRID = (2, 1)
comptime THREADS_PER_BLOCK = (TPB, 1)
comptime dtype = DType.float32
comptime layout = row_major[SIZE]()
comptime LayoutType = type_of(layout)
def add_10_shared_tile_tensor[
Engine: TensorEngine,
](
output: TileTensor[
mut=True, dtype, LayoutType, MutAnyOrigin, Engine=Engine
],
a: TileTensor[mut=False, dtype, LayoutType, ImmutAnyOrigin, Engine=Engine],
size_dev: Int32,
) where (Engine.element_size == 1):
var size = Int(size_dev)
# Allocate shared memory. Unlike most kernel variables, which are private to
# each thread, shared memory (`AddressSpace.SHARED`) is scoped per-block.
# So, each thread in a block can use the same "scratchpad" to store data.
var shared = stack_allocation[dtype=dtype, address_space=.SHARED](
row_major[TPB]()
)
var global_i = block_dim.x * block_idx.x + thread_idx.x
var local_i = thread_idx.x
if global_i < size:
shared[local_i] = rebind[Scalar[dtype]](a[global_i])
# Note: barrier is not strictly needed here since each thread only accesses
# its own shared memory location. However, it's included to teach proper
# shared memory synchronization patterns for more complex scenarios where
# threads need to coordinate access to shared data.
barrier()
# FILL ME IN (roughly 2 lines)
# ANCHOR_END: add_10_shared
def main() raises:
with DeviceContext() as ctx:
var mem = PuzzleMemory[dtype](ctx)
var out = mem.output(SIZE)
var a = ctx.enqueue_create_buffer[dtype](SIZE)
a.enqueue_fill(1)
var out_tensor = TileTensor(out, layout)
var a_tensor = TileTensor(a, layout)
ctx.enqueue_function[add_10_shared_tile_tensor[out_tensor.Engine]](
out_tensor,
a_tensor,
Int32(SIZE),
grid_dim=BLOCKS_PER_GRID,
block_dim=THREADS_PER_BLOCK,
)
var expected = ctx.enqueue_create_host_buffer[dtype](SIZE)
expected.enqueue_fill(11)
ctx.synchronize()
with out.map_to_host() as out_host:
print("out:", out_host)
print("expected:", expected)
for i in range(SIZE):
assert_equal(out_host[i], expected[i])
mem.verify()
print("Puzzle 08 complete ✅")