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ATE is an online adventure game engine, based on an internal visual scripting langage.
The application contain an editor, a compilator and an web based client to run the games.
- accounts are the pass to all humans to used ATE.
- administrator grant access to accounts to ban other accounts or projects.
- animations are series of frames used to animate layers, entities and objects.
- builder grant access to create new projects for accounts.
- compiled is a virtual status of a game (the real status is publish for project) indiquate the project was compiled and can be executed by the virtual machine client.
- entities are visuals elements that can interact with thes scenes and with other entities and * objects. One of them is the player.
- frames are part of images used by layers, entities and object and compose the scenes.
- game is the compiled and fully playable version of a project.
- groups are used to grant access to accounts: player, builder, moderator, administrator, contributor.
- layers is used to build the scenes and able to create a Z index.
- matinees are special scripts used to produce scripted cut-scenes.
- moderator grant access to test projects and allow it to gain the published status.
- objects goes with the inventory and permit the player to transport objects over the scenes.
- paths able entities to move around a scene to get to other entites and objects.
- player (entity) is an entity than can be controled by the human player thru the interface.
- player (group) grant access to the playeable published games to accounts.
- published is a status of a project indiquate that it was finished and compiled into a fully playable game.
- scenes are the places where entities, layers and objects can be moved and their animation can be played. It also produce the interface to let the players interact with it.
- scripts are the core of the game engine. It able to program the interactions beetween the entites, play the animations, orchetre the discutions, etc.