p5.play is a p5.js library for the creation of games and playthings.
p5.play provides a Sprite class to manage visual objects in 2D space and features such as animation support, basic collision detection and resolution, sprite grouping, helpers for mouse and keyboard interactions, and a virtual camera.
p5.play was created by Paolo Pedercini @molleindustria and is currently maintained by Quinton Ashley @quinton-ashley. If you have any questions or problems make an issue report on this GitHub repository or email qashto@gmail.com
Version 3 is in early BETA testing. Keep using v2.3.0 for now!
Using p5.play
You can find interactive examples and documentation at p5play.molleindustria.org.
p5.play extends p5.js, a JavaScript library (and community) that aims to make coding accessible for artists, designers, educators, and beginners. If you are not familiar with p5.js, you should start by looking at p5js.org/learn.
Here is a direct link to the p5.play library. You can easily use this JavaScript file by adding the following script tag to your html within the head or body tag.
<script src="https://molleindustria.github.io/p5.play/lib/p5.play.js"></script>
You can also install the p5.play npm package.
npm install p5.play@2.3.0
Need help getting started with local p5.play development? Check out this guide.
Development of p5.play
Switch to the gh-pages branch of this repository for information about how to contribute to the development of p5.play