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A Blueprint modular pawn setup for using the HTC Vive, and it's Motion Controllers, using Blueprint in the Unreal Engine.
A modular pawn setup for using the HTC Vive, and it's Motion Controllers, using C++ in the Unreal Engine.
This is a complete demonstration/starter project showing advanced Unity/VS2012 integration.
A self-contained Vagrant-based virtual machine with support for building UE4 from source with full toolchain for WebGL builds.
Forked from normalvector/ue4_mesh_deformation_toolkit
A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.