Pre-release

@monkeyman192 monkeyman192 released this Dec 19, 2018 · 1 commit to development since this release

Assets 4

Sorry for the delay.
This should hopefully fix the issues that have arisen due to the update to version 1.77

Pre-release

@monkeyman192 monkeyman192 released this Nov 26, 2018 · 12 commits to development since this release

Assets 4

This should fix up pretty much every single struct (see #111 )
There are a few I haven't done but I don't think they are used.

Let us know if you have any problems with decompiling or recompiling any files with this version now :)

Pre-release

@Fuzzy-Logik Fuzzy-Logik released this Nov 24, 2018 · 16 commits to development since this release

Assets 4

All globals updated. Loads of other structs updated as well.

Pre-release

@monkeyman192 monkeyman192 released this Nov 23, 2018 · 22 commits to development since this release

Assets 4

More struct updates.
Updated a number of creature and base building structs. It is all completely untested and some structs for some files may still be needing to be mapped before functionality comes back...

All creature stuff now contains a string called Filter.
Also there is some kind of grid link struct for base building stuff...

Pre-release

@monkeyman192 monkeyman192 released this Nov 22, 2018 · 24 commits to development since this release

Assets 4

First update for 1.75
Only a few changes made so far due to lack of time. I focused on biome related structs as that is what I assumed people would be most interested in.
See #111 for the current list of broken structs (if something isn't decompiling and I haven't marked it off as fixed, don't raise an issue as I haven't got to it yet...)

Will write some more details here later about the internal changes made by HG...

Pre-release

@monkeyman192 monkeyman192 released this Nov 6, 2018 · 27 commits to development since this release

Assets 4

More fixes for alignment issues, as well as a few structs where I had somehow missed some random boolean values that were added at some point.
This also has beta functionality for recompilation of animations!!
This is a big step as it can lead to custom animations once again with NMSDK. There will be differences between vanilla and recompiled animation files due to the lossy nature of the decompilation/recompilation algorithm (the float is essentially stored in just 15 bits (compared to the 32 bits they are usually stored in))
Also, there is a Herd boolean value in the creature data table, so check that out...

Pre-release

@monkeyman192 monkeyman192 released this Nov 4, 2018 · 29 commits to development since this release

Assets 4

I realised after uploading that this is actually 1.71... Sorry about that.
I'll leave the version tag as it is, as there isn't going to be any compatibility issues as far as I can see with 1.71.

Pre-release

@monkeyman192 monkeyman192 released this Nov 1, 2018 · 31 commits to development since this release

Assets 4

Most structs have been updated now except for mission ones (sorry! There are lots!)
This doesn't have the new GUID's for the current experimental build on steam [3265098], however there doesn't appear to be any significant struct changes except for the galaxy globals (which I haven't yet checked to see if the struct has changed... GUID is different...)

Pre-release

@monkeyman192 monkeyman192 released this Oct 31, 2018 · 32 commits to development since this release

Assets 4

Small update. This lets defaultsave and default reality decompile (all I had time to do sorry!).
Interactioncomponent also should work so that may fix a few more entity files...

More updates will come in the following days, will just need to be patient everyone :)

Pre-release

@monkeyman192 monkeyman192 released this Oct 30, 2018 · 33 commits to development since this release

Assets 4

First release for Abyss! [Steam build 3251077]

A fair bit has been added. Too tired to write too much right now, but there is still a lot of work to be done to fix many files.
This should at least get the globals working, and hopefully some entity files

The current progress can be seen here (so if you see a file that doesn't decompile yet and has a struct in this list that doesn't have done next to it, then don't bother raising an issue as I haven't gotten around to fixing it yet :)