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Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

Octocat-spinner-32 Build Merge pull request #2406 from SickheadGames/DirectXVideoPlayer April 23, 2014
Octocat-spinner-32 BuildProcessTemplates Checked in by server upgrade July 08, 2010
Octocat-spinner-32 Graphics Changed PS to PSM July 26, 2013
Octocat-spinner-32 IDE Updated all references from ThirdParty/Libs to ThirdParty/Dependencies. April 02, 2014
Octocat-spinner-32 Installers Updated all references from ThirdParty/Libs to ThirdParty/Dependencies. April 02, 2014
Octocat-spinner-32 MonoGame.ContentPipeline Added dummy ShaderData.CreatePSSL method. April 10, 2014
Octocat-spinner-32 MonoGame.Framework.Content.Pipeline Fixed remaining calls to target correct path to where MonoGame is ins… April 23, 2014
Octocat-spinner-32 MonoGame.Framework Merge pull request #2412 from nkast/tnc_refact_mgfx April 23, 2014
Octocat-spinner-32 MonoGame.NuGetPackager Removed additional SDL.Dll and sourced from "ThirdParty\GamepadConfig" April 13, 2014
Octocat-spinner-32 ProjectTemplates Merge pull request #2393 from danzel/androidgamewindow April 23, 2014
Octocat-spinner-32 Test Merge pull request #2380 from SickheadGames/XmlImporter April 22, 2014
Octocat-spinner-32 ThirdParty Submodule update. April 22, 2014
Octocat-spinner-32 Tools Expose PathHelper to MGCB and use its path normalization instead. April 14, 2014
Octocat-spinner-32 .editorconfig Add a newline to the end of .editorconfig. September 28, 2013
Octocat-spinner-32 .gitignore Implement web platform (JSIL) stubs and update Protobuild April 15, 2014
Octocat-spinner-32 .gitmodules Fixed submodule to use HTTPS URL. April 02, 2014
Octocat-spinner-32 CONTRIBUTING.md Add CONTRIBUTING document. February 22, 2013
Octocat-spinner-32 LICENSE.txt Adds a testing harness and XNA conformance tests. January 25, 2012
Octocat-spinner-32 Protobuild.exe Implement web platform (JSIL) stubs and update Protobuild April 15, 2014
Octocat-spinner-32 README.md Update README.md April 19, 2014
Octocat-spinner-32 default.build Implement web platform (JSIL) stubs and update Protobuild April 15, 2014
README.md

MonoGame Build Status

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

Supported Platforms

Quick Start

There are a few pre-requisites that you should be aware of for the various platforms. Please check them over MonoGame website.

There are four quick start options available:

  • Download the current stable release from our website.
  • Download the latest "unstable" installer from our build server.
  • Download the latest source code.
  • Fork and clone the repo: https://github.com/mono/MonoGame.git.

Solutions & Projects

The solution and project files are generated by Protobuild when you double-click Protobuild.exe on Windows or run mono Protobuild.exe under Mac OS or Linux. To modify the projects you must edit the .definition file in the Build/Projects/ folder and re-execute Protobuild.

For more information and advanced usage, please refer to the Protobuild wiki.

Samples

Once you have MonoGame, grab the MonoGame StarterKits or MonoGame Samples to help get you started on your first project.

Bug Tracker

Have a bug or a feature request? Please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.

Community

Keep track of development and community news.

Contributing

Please read our contributing guide.

License

MonoGame is released under Microsoft Public License (Ms-PL).

Current Roadmap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 will mark the start of full support for the entire XNA API.
  • The Content Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree.
  • Raspberry Pi has been shown to be working, but still needs some work.
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