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One framework for creating powerful cross-platform games.
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Merge pull request #3575 from DDReaper/WindowsPhone8MSIUpdate

Windows Phone 8.0 MSI update for .winmd file
latest commit 1283235972
Tom Spilman tomspilman authored
Failed to load latest commit information.
Build Implement TextureCube.GetData for DirectX
Documentation fixed documentation ids
IDE/MonoDevelop Removed the Old Content Pipeline Addin from build process
Installers Updated the Installer MSI to include the .winMd (WINRT Component) fil…
MonoGame.ContentPipeline Use 32-bit MojoShader DLL for old content processors
MonoGame.Framework.Content.Pipeline Fix serialization and deserialization of empty lists
MonoGame.Framework Merge pull request #3568 from SongArc/feature/winrt_medialib_cachefix
NuGetPackages Noticed there was a typo on the Windows 8 NuGet. Was missing an F :D
ProjectTemplates Improvements
Test Merge pull request #3551 from Shqrdx/NewDocs
ThirdParty ThirdParty:Dependencies: Reverting change to sync up commit pointer w…
Tools Use 32-bit MojoShader DLL for old content processors
.editorconfig Add a newline to the end of .editorconfig.
.gitignore updated git ignore to not sync run files
.gitmodules Fixed submodule to use HTTPS URL. Add CONTRIBUTING document.
LICENSE.txt Fixed license year.
Protobuild.exe Updated protobuild to disable "Generate overflow checks" on iOS #3438 Update README to point to new Protobuild documentation Added building of Pipeline .pkg installer for MacOS

MonoGame Build Status

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

Supported Platforms

Quick Start

There are a few pre-requisites that you should be aware of for the various platforms. Please check them over MonoGame website.

There are four quick start options available:

  • Download the current stable release from our website.
  • Download the latest "unstable" installer from our build server.
  • Download the latest source code.
  • Fork and clone the repo:

Solutions & Projects

The solution and project files are generated by Protobuild when you double-click Protobuild.exe on Windows or run mono Protobuild.exe under Mac OS or Linux. To modify the projects you must edit the .definition file in the Build/Projects/ folder and re-execute Protobuild.

For more information and advanced usage, please refer to the Protobuild documentation.


Once you have MonoGame, grab the MonoGame StarterKits or MonoGame Samples to help get you started on your first project.

Bug Tracker

Have a bug or a feature request? Please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.


Keep track of development and community news.


Please read our contributing guide.


MonoGame is released under Microsoft Public License (Ms-PL).

Current Roadmap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 will mark the start of full support for the entire XNA API.
  • The Content Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree.
  • Raspberry Pi has been shown to be working, but still needs some work.
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