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Added Content Project Templates

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commit 3e4be31d87c06cf2a47b80e2fec645e3704c04a8 1 parent cf8b690
@dellis1972 dellis1972 authored
Showing with 378 additions and 0 deletions.
  1. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/MonoGameContent.contentproj
  2. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/MyTemplate.vstemplate
  3. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/__PreviewImage.png
  4. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/__TemplateIcon.png
  5. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/MonoGameContent.contentproj
  6. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/MyTemplate.vstemplate
  7. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/__PreviewImage.png
  8. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/__TemplateIcon.png
  9. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/MonoGameContent.contentproj
  10. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/MyTemplate.vstemplate
  11. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/__PreviewImage.png
  12. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/__TemplateIcon.png
  13. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/MonoGameContent.contentproj
  14. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/MyTemplate.vstemplate
  15. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/__PreviewImage.png
  16. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/__TemplateIcon.png
  17. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/MonoGameContent.contentproj
  18. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/MyTemplate.vstemplate
  19. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/__PreviewImage.png
  20. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/__TemplateIcon.png
  21. +41 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/MonoGameContent.contentproj
  22. +22 −0 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/MyTemplate.vstemplate
  23. BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/__PreviewImage.png
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>Android</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGAndroidContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for Androids</Name>
+ <Description>MonoGame Content Template for Android in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameAndroidContent</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>Linux</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGLinuxContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for Linux</Name>
+ <Description>MonoGame Content Template for Linux in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameLinuxContent</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>OSX</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGOSXContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for Mac OSX</Name>
+ <Description>MonoGame Content Template for Mac OSX in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameMacContent</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>Windows8</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindows8ContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for Windows 8</Name>
+ <Description>MonoGame Content Template for Windows 8 in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameWindows8Content</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>Windows</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for Windows</Name>
+ <Description>MonoGame Content Template for Windows in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameWindowsContent</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/__PreviewImage.png
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BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGWindowsContentTemplate/__TemplateIcon.png
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41 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/MonoGameContent.contentproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{324159A1-008A-48C8-9ADB-9C1FDB1F90FC}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
+ <MonoGamePlatform>iOS</MonoGamePlatform>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ </PropertyGroup>
+ <PropertyGroup>
+ <RootNamespace>MonoGameContent</RootNamespace>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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22 ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/MyTemplate.vstemplate
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+<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project">
+ <TemplateData>
+ <Name>MonoGame Content Project for iOS</Name>
+ <Description>MonoGame Content Template for iOS in Visual Studio 2010</Description>
+ <ProjectType>CSharp</ProjectType>
+ <NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
+ <ProjectSubType>
+ </ProjectSubType>
+ <SortOrder>1000</SortOrder>
+ <CreateNewFolder>true</CreateNewFolder>
+ <DefaultName>MonoGameiOSContent</DefaultName>
+ <ProvideDefaultName>true</ProvideDefaultName>
+ <LocationField>Enabled</LocationField>
+ <EnableLocationBrowseButton>true</EnableLocationBrowseButton>
+ <Icon>__TemplateIcon.png</Icon>
+ <PreviewImage>__PreviewImage.png</PreviewImage>
+ </TemplateData>
+ <TemplateContent>
+ <Project TargetFileName="MonoGameContent.contentproj" File="MonoGameContent.contentproj" ReplaceParameters="true">
+ </Project>
+ </TemplateContent>
+</VSTemplate>
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BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/__PreviewImage.png
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BIN  ProjectTemplates/VisualStudio2010.MonoGame.2.5/VS2010MGiOSContentTemplate/__TemplateIcon.png
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