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Removed platform name from all MonoGame.Framework assemblies and adde…

…d the platform to the output path.
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commit 9a77339a68916dbc83b774bb0df495e58ac6fa41 1 parent efb3abd
@RayBatts RayBatts authored
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6 MonoGame.Framework/MonoGame.Framework.Android.csproj
@@ -10,7 +10,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.Android</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidSupportedAbis>armeabi%3barmeabi-v7a%3bx86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
@@ -22,7 +22,7 @@
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
+ <OutputPath>bin\Android\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;ANDROID;GLES;GLSL;OPENGL</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -33,7 +33,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
- <OutputPath>bin\Release\</OutputPath>
+ <OutputPath>bin\Android\Release\</OutputPath>
<DefineConstants>TRACE;ANDROID;GLES;OPENGL</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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6 MonoGame.Framework/MonoGame.Framework.Linux.csproj
@@ -8,13 +8,13 @@
<ProjectGuid>{35253CE1-C864-4CD3-8249-4D1319748E8F}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.Linux</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
- <OutputPath>bin\Debug</OutputPath>
+ <OutputPath>bin\Linux\Debug</OutputPath>
<DefineConstants>DEBUG;LINUX;OPENGL</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
- <OutputPath>bin\Release</OutputPath>
+ <OutputPath>bin\Linux\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
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8 MonoGame.Framework/MonoGame.Framework.MacOS.csproj
@@ -9,13 +9,13 @@
<ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.MacOS</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
+ <OutputPath>bin\MacOS\Debug</OutputPath>
<DefineConstants>DEBUG;MONOMAC;OPENGL</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -29,7 +29,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Release</OutputPath>
+ <OutputPath>bin\MacOS\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
@@ -43,7 +43,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Distribution|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Distribution</OutputPath>
+ <OutputPath>bin\MacOS\Distribution</OutputPath>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>MONOMAC;OPENGL</DefineConstants>
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6 MonoGame.Framework/MonoGame.Framework.PSMobile.csproj
@@ -9,13 +9,13 @@
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>MonoGame.Framework.PSMobile</RootNamespace>
- <AssemblyName>MonoGame.Framework.PSMobile</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
+ <OutputPath>bin\PSMobile\Debug</OutputPath>
<DefineConstants>DEBUG;PSM</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -25,7 +25,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
- <OutputPath>bin\Release</OutputPath>
+ <OutputPath>bin\PSMobile\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
View
10 MonoGame.Framework/MonoGame.Framework.Windows.csproj
@@ -9,7 +9,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.Windows</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
@@ -21,7 +21,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
+ <OutputPath>bin\Windows\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@@ -32,7 +32,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
+ <OutputPath>bin\Windows\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;WINDOWS;OPENGL</DefineConstants>
@@ -42,7 +42,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
+ <OutputPath>bin\Windows\Debug</OutputPath>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugSymbols>true</DebugSymbols>
@@ -55,7 +55,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
- <OutputPath>bin\Release</OutputPath>
+ <OutputPath>bin\Windows\Release</OutputPath>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RegisterForComInterop>False</RegisterForComInterop>
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6 MonoGame.Framework/MonoGame.Framework.Windows8.csproj
@@ -10,7 +10,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.Windows8</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
@@ -19,7 +19,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
+ <OutputPath>bin\Windows 8\Debug\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;DEBUG;WINRT;WINDOWS_STOREAPP;DIRECTX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -28,7 +28,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
+ <OutputPath>bin\Windows 8\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINRT;WINDOWS_STOREAPP;DIRECTX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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2  MonoGame.Framework/MonoGame.Framework.WindowsPhone.csproj
@@ -10,7 +10,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.Xna.Framework</RootNamespace>
- <AssemblyName>MonoGame.Framework.WindowsPhone</AssemblyName>
+ <AssemblyName>MonoGame.Framework</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
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