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Renamed PSS to PlayStation Mobile, which it is what it is called now.

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1 parent 7d7d4c8 commit efe645de9131f98be7ab1c3311685834832594ec @CartBlanche CartBlanche committed Sep 9, 2012
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6 MonoGame.Framework.PSSuite.sln → MonoGame.Framework.PSMobile.sln
@@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.PSSuite", "MonoGame.Framework\MonoGame.Framework.PSSuite.csproj", "{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.PSMobile", "ThirdParty\Lidgren.Network\Lidgren.Network.PSMobile.csproj", "{167676EE-E2D5-440A-BB2B-EFBD02BC8493}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.PSSuite", "ThirdParty\Lidgren.Network\Lidgren.Network.PSSuite.csproj", "{167676EE-E2D5-440A-BB2B-EFBD02BC8493}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.PSMobile", "MonoGame.Framework\MonoGame.Framework.PSMobile.csproj", "{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -21,6 +21,6 @@ Global
{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
- StartupItem = MonoGame.Framework\MonoGame.Framework.PSSuite.csproj
+ StartupItem = ThirdParty\Lidgren.Network\Lidgren.Network.PSMobile.csproj
EndGlobalSection
EndGlobal
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8 ...amework/MonoGame.Framework.PSSuite.csproj → ...mework/MonoGame.Framework.PSMobile.csproj
@@ -8,8 +8,8 @@
<ProjectGuid>{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}</ProjectGuid>
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
- <RootNamespace>MonoGame.Framework.PSSuite</RootNamespace>
- <AssemblyName>MonoGame.Framework.PSSuite</AssemblyName>
+ <RootNamespace>MonoGame.Framework.PSMobile</RootNamespace>
+ <AssemblyName>MonoGame.Framework.PSMobile</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -388,9 +388,9 @@
<EmbeddedShaderProgram Include="PSSuite\Graphics\Resources\Texture.vcg" />
</ItemGroup>
<ItemGroup>
- <ProjectReference Include="..\ThirdParty\Lidgren.Network\Lidgren.Network.PSSuite.csproj">
+ <ProjectReference Include="..\ThirdParty\Lidgren.Network\Lidgren.Network.PSMobile.csproj">
<Project>{167676EE-E2D5-440A-BB2B-EFBD02BC8493}</Project>
- <Name>Lidgren.Network.PSSuite</Name>
+ <Name>Lidgren.Network.PSMobile</Name>
</ProjectReference>
</ItemGroup>
</Project>
View
4 ...en.Network/Lidgren.Network.PSSuite.csproj → ...n.Network/Lidgren.Network.PSMobile.csproj
@@ -8,8 +8,8 @@
<ProjectGuid>{167676EE-E2D5-440A-BB2B-EFBD02BC8493}</ProjectGuid>
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
- <RootNamespace>Lidgren.Network.PSSuite</RootNamespace>
- <AssemblyName>Lidgren.Network.PSSuite</AssemblyName>
+ <RootNamespace>Lidgren.Network.PSMobile</RootNamespace>
+ <AssemblyName>Lidgren.Network.PSMobile</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

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