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Commits on Jun 18, 2012
  1. @dellis1972

    Merge pull request #531 from CartBlanche/master

    dellis1972 authored
    Merge for 2.5.1 Release, from develop
  2. @CartBlanche
  3. @CartBlanche

    Merge pull request #526 from dellis1972/develop

    CartBlanche authored
    Fixed the namespaces for SongReader and SoundEffectReader for Android
  4. @dellis1972
Commits on Jun 17, 2012
  1. @dellis1972

    Fixes to the Project Templates for the 2.5.1 release

    dellis1972 authored
    Fixed the installer to pick up the VS 2010 templates from the zip files
  2. @dellis1972

    Updated version to 2.5.1.0

    dellis1972 authored
  3. @dellis1972

    Fixed texture order of the GetData in uint format to match xna ABGR r…

    dellis1972 authored
    …ather than RGBA
    
    Updated all uses of DateTime.Now to DateTime.UtcNow to reduce consing....
  4. @dellis1972
  5. @dellis1972
Commits on Jun 15, 2012
  1. @dellis1972

    Merge pull request #523 from directhex/develop

    dellis1972 authored
    Project template and deployment fixes for Linux
  2. @directhex

    Fix assembly reference in template to drop unneeded ".dll" extension

    directhex authored
    MonoDevelop's assembly reference resolver doesn't work if you have "Gac"
    references with file extensions. Drop the .dll, and MonoDevelop will find
    Tao from a suitable location such as the GAC or a pkg-config package.
  3. @directhex

    Work around "Copy Local" bug in MonoDevelop

    directhex authored
    As detailed in MonoDevelop bug 4030, assembly references which resolve via
    pkg-config packages and are non-GAC are never copied locally to the assembly
    output folder, which means the app will not run if it relies upon one of
    these unstable libraries (MonoMac also suffers from this)
    
    Copy-paste a workaround from the MonoMac source code where any libraries
    resolved from monogame.pc should be forcefully copied to the output folder
    of the build, for all MonoGame project types.
Commits on Jun 14, 2012
  1. @tomspilman

    Merge pull request #519 from dellis1972/develop

    tomspilman authored
    some fixes to allow the Video to work on android.
Commits on Jun 13, 2012
  1. @directhex

    Remove obsolete calls to closed-source gamepad bridge in template.

    directhex authored
    The template tries to place requirements on the closed-source
    gamepad bridge no longer shipped with MonoGame. Remove it to prevent
    build failures.
  2. @directhex

    Create a pkg-config file for MonoGame.

    directhex authored
    This assumes, that, for example, if the pkg-config prefix used is
    /usr/lib/pkgconfig then the MonoGame assemblies are installed to
    /usr/lib/monogame.
    
    This pkg-config file places a requirement on OpenTK and Tao.SDL packages
    to be provided by the distribution.
    
    The net result is that "mcs -pkg:monogame mygame.cs" will build against
    MonoGame.
  3. @dellis1972
Commits on Jun 12, 2012
  1. @dellis1972

    Merge pull request #514 from jhllnd/patch-1

    dellis1972 authored
    Texture2D: Initialize textureData array
  2. @dellis1972

    Merge pull request #517 from CartBlanche/develop

    dellis1972 authored
    More changes that I thought.
  3. @CartBlanche

    iOS and Mac project template changes. Also Fixed an exception being r…

    CartBlanche authored
    …aised under iOS, due to call to LoadAll.
  4. Update patch-1

    jhllnd authored
  5. Texture2D: Initialize textureData array

    jhllnd authored
  6. @CartBlanche
Commits on Jun 11, 2012
  1. @dellis1972

    Merge pull request #511 from urkle/TextureDisposing

    dellis1972 authored
    make sure textures get properly disposed
  2. @urkle
  3. @dellis1972

    Merge pull request #510 from urkle/StickToButtons

    dellis1972 authored
    map sticks and triggers to buttons
  4. @urkle
Commits on Jun 9, 2012
  1. @CartBlanche

    Merge pull request #509 from urkle/LinuxGamePadFixes

    CartBlanche authored
    a few fixes to the new gamepad code
  2. @urkle

    assume if the controller has "xbox" in the name it's an xbox controller

    urkle authored
    - the Logitech Rumble F510 gamepad advertises itself as a "Generic X-Box Pad" but maps exactly to the XBOX configurations.
  3. @urkle

    If we are returning state, then it IS connected.

    urkle authored
    - Some games check IsConnected from the state and disable gamepad support if it's false.
  4. @urkle
  5. @urkle
Commits on Jun 7, 2012
  1. @CartBlanche

    Merge pull request #500 from dellis1972/develop

    CartBlanche authored
    Refactored the GamePad code
Commits on Jun 6, 2012
  1. @dellis1972

    Refactored the GamePad code for Windows , Linux and Mac to not rely o…

    dellis1972 authored
    …n the thirdParty Gamepad dlls.
    
    This means there is not GamePad config screen at the moment, only AutoConfig is working, but it will allow MonoGame to be included in the next debian release.
Commits on Jun 4, 2012
  1. @CartBlanche
Commits on May 24, 2012
  1. @KonajuGames

    Merge pull request #477 from dellis1972/develop

    KonajuGames authored
    Added MediaQueue to develop branch
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