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Apr 18, 2014

  1. Tom Spilman

    Merge pull request #2375 from danzel/fix-1991

    Correct handling of WeakReference so they are correctly removed from the list
    authored April 18, 2014
  2. Dave Leaver

    Set _selfReference to null after removing it from the collection

    authored April 18, 2014
  3. Dave Leaver

    Correct handling of WeakReference so they are correctly removed from …

    …the list. Fixes #1991
    authored April 18, 2014
  4. Tom Spilman

    Merge pull request #2374 from danzel/fix-1519

    Remove MonoLive/MonoLiveClient and entries in protobuild.
    authored April 18, 2014
  5. Dave Leaver

    Remove MonoLive/MonoLiveClient and entries in protobuild. Fixes #1519

    authored April 18, 2014
  6. Tom Spilman

    Merge pull request #2373 from danzel/fix-1878

    Add missing CheckGLError
    authored April 17, 2014
  7. Dave Leaver

    Add missing CheckGLError and whitespace tidy up this block. Fixes #1878

    authored April 18, 2014

Apr 15, 2014

  1. Tom Spilman

    Merge pull request #2347 from hach-que/webplatform

    Implement web platform (JSIL) stubs and update Protobuild
    authored April 15, 2014
  2. Tom Spilman

    Merge pull request #2358 from thefiddler/gl-vsync

    Fix vsync on WindowsGL
    authored April 15, 2014
  3. Fix vsync on WindowsGL

    Affects issue #1184
    authored April 15, 2014
  4. James Rhodes

    Implement web platform (JSIL) stubs and update Protobuild

    authored April 12, 2014

Apr 14, 2014

  1. Tom Spilman

    Merge pull request #2356 from SickheadGames/iosfix

    Fix iOS Build
    authored April 13, 2014
  2. Tom Spilman

    Fixed PlatformResume() for iOS.

    authored April 13, 2014
  3. Tom Spilman

    Disabled Video.BackgroundColor to make iOS build.

    authored April 13, 2014
  4. Tom Spilman

    Fixed malformed if test.

    authored April 13, 2014
  5. Tom Spilman

    Trying to fix iOS build triggering.

    authored April 13, 2014

Apr 13, 2014

  1. Steve 'Sly' Williams

    Merge pull request #2355 from SickheadGames/matfix

    MaterialContent Fixes
    authored April 14, 2014
  2. Tom Spilman

    Added missing MaterialContent classes.

    authored April 13, 2014
  3. Tom Spilman

    Use texture setter for basic material.

    authored April 13, 2014
  4. Tom Spilman

    Made texture dictionary readonly.

    authored April 13, 2014
  5. Tom Spilman

    BasicMaterialContent now uses opaque data to all its properties.

    authored April 13, 2014

Apr 11, 2014

  1. Tom Spilman

    Merge pull request #2335 from jbeshir/fix-clear-options

    Fix bug where GraphicsDevice.Clear() always cleared stencil and depth buffers.
    authored April 11, 2014
  2. jbeshir

    Use single PlatformClear method and clear non-applicable options.

    authored April 11, 2014
  3. Steve 'Sly' Williams

    Merge pull request #2343 from SickheadGames/PS4PlatformEnum

    Add PlayStation4 to content pipeline target platforms.
    authored April 12, 2014
  4. Tom Spilman

    Merge pull request #2322 from jbeshir/support-indexed-images

    Add support for loading indexed image files into a texture through Texture2D.FromStream
    authored April 11, 2014

Apr 10, 2014

  1. Tom Spilman

    Update README.md

    Fixed develop build artifact link.
    authored April 10, 2014
  2. Tom Spilman

    Update README.md

    Fixed links to new build server.
    authored April 10, 2014
  3. James Lupiani

    Allow full path to external tools & attempt to address some cross-pla…

    …tform inconsistencies.
    authored April 10, 2014
  4. Steve 'Sly' Williams

    Merge pull request #2260 from Nezz/ioskeyboardfix

    BeginShowKeyboardInput fixed for iOS
    authored April 10, 2014
  5. Steve 'Sly' Williams

    Merge pull request #2346 from SickheadGames/refact_mgfx

    More MGFX Tool Refactors
    authored April 10, 2014
  6. Tom Spilman

    Added dummy ShaderData.CreatePSSL method.

    authored April 10, 2014
  7. Tom Spilman

    Added missing source files.

    authored April 10, 2014
  8. Tom Spilman

    Fixed namespacing to TwoMGFX for now.

    authored April 10, 2014
  9. Tom Spilman

    Moved EffectObject to TwoMGFX namespace.

    Moved HLSL compile step to CompileHLSL.
    Cleaned up a bunch of redundant namespace qualifications.
    Added placeholder for CompilePSSL.
    authored April 10, 2014
  10. Tom Spilman

    Removed some unused stuff.

    authored April 10, 2014
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