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GraphicsDevice.DrawInstancedPrimitives API not yet implemented in GL. #913
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+1 for this feature :) |
This would be good to see implemented soon. |
We will get those features in there, but those PRs are closed. They would need to be resubmitted with all the conflicts resolved and the issues that were brought up attended to.
I really hate having to reject a PR... the other core developers do as well. This is largely why so many have piled up in the last year. We cannot simply merge anything given to us.... good intentions and effort are just not part of the criteria we can consider. It has become apparent to me that someone needs to be the bad guy here and make some of the hard choices to close stuff. I hope that doesn't discourage people from contributing, but we can't sustain the current state of things either. |
#4195 only provides the DirectX implementation. OpenGL implementation is still missing. |
@mgarstenauer - Done and edited the title. |
As Per subject line. Just adding this here so we know it needs implementing.
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