Contents of this PR allow for the content builder to import, process, and serialize a 32 bit ARGB or 24 bit RGB texture that works in a MonoGame project. First step in issue #1214.
Let me know if there are any concerns.
Pipeline now supports 32 bit ARGB image files.
Directly copying array data. Implemented more missing functions from PixelBitmapContent.
Support for 32bit or 24 bit RBGA/RGB textures.
@RayBatts - This should help you moving forward. #1223
Fixed typo in PixelFormat switch.
Changed implementation of PixelData to a jagged array.
Looks good. This is ready to be merged.