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First working .xnb texture writtten. #1220

Merged
merged 3 commits into from Jan 24, 2013

3 participants

@RayBatts

Contents of this PR allow for the content builder to import, process, and serialize a 32 bit ARGB or 24 bit RGB texture that works in a MonoGame project. First step in issue #1214.

Let me know if there are any concerns.

RayBatts added some commits Jan 23, 2013
@RayBatts RayBatts Pipeline now supports 32 bit ARGB image files. 4202f2f
@RayBatts RayBatts Removed PixelBitmapContent.
Directly copying array data. Implemented more missing functions from PixelBitmapContent.
Support for 32bit or 24 bit RBGA/RGB textures.
a4ab9bb
@KonajuGames
@tomspilman
Mono Project member

@RayBatts - This should help you moving forward. #1223

@RayBatts RayBatts Fixed typo in PixelFormat switch.
Changed implementation of PixelData to a jagged array.
Fixed GetRow().
422b047
@tomspilman
Mono Project member

Looks good. This is ready to be merged.

@KonajuGames KonajuGames merged commit 56a442f into mono:develop3d Jan 24, 2013
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