First working .xnb texture writtten.#1220
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January 23, 2013 16:54
Directly copying array data. Implemented more missing functions from PixelBitmapContent. Support for 32bit or 24 bit RBGA/RGB textures.
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Nice. Will check this out tonight. |
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Changed implementation of PixelData to a jagged array. Fixed GetRow().
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Looks good. This is ready to be merged. |
KonajuGames
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Jan 24, 2013
First working .xnb texture writtten.
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Contents of this PR allow for the content builder to import, process, and serialize a 32 bit ARGB or 24 bit RGB texture that works in a MonoGame project. First step in issue #1214.
Let me know if there are any concerns.