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First working .xnb texture writtten.#1220

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KonajuGames merged 3 commits into
MonoGame:develop3dfrom
SickheadGames:FontProcessor
Jan 24, 2013
Merged

First working .xnb texture writtten.#1220
KonajuGames merged 3 commits into
MonoGame:develop3dfrom
SickheadGames:FontProcessor

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@RayBatts

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Contents of this PR allow for the content builder to import, process, and serialize a 32 bit ARGB or 24 bit RGB texture that works in a MonoGame project. First step in issue #1214.

Let me know if there are any concerns.

Ray Batts added 2 commits January 23, 2013 16:54
Directly copying array data. Implemented more missing functions from PixelBitmapContent.
Support for 32bit or 24 bit RBGA/RGB textures.
@KonajuGames

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Nice. Will check this out tonight.

@tomspilman

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@RayBatts - This should help you moving forward. #1223

Changed implementation of PixelData to a jagged array.
Fixed GetRow().
@tomspilman

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Looks good. This is ready to be merged.

KonajuGames added a commit that referenced this pull request Jan 24, 2013
First working .xnb texture writtten.
@KonajuGames KonajuGames merged commit 56a442f into MonoGame:develop3d Jan 24, 2013
alxwest pushed a commit to alxwest/MonoGame that referenced this pull request May 3, 2024
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3 participants